Moeras

Moeras

released on Mar 14, 2018

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Moeras

released on Mar 14, 2018

A short action-adventure game about an archer that's guarding a swamp.


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Comparando los juegos antiguos de Sokpop con los más recientes, siento que están pasando por una especie de normativización de sus obras. Recuerdo claramente jugar a Moeras hace años, sabiendo de los juegos Souls poco más que lo que había visto de Demon's, y me sentí muy cautivado no porque esto fuera una experiencia fiel a su estética, sino porque conseguía evocar un mundo entero con muy poco. Cierto es que, en aquél entonces, apenas podías hacer nada con ese mundo. Pero luego juegas a Brume, y sientes que ese más hacer no se traduce necesariamente en conocer mejor ese mundo.

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Comparing Sokpop's older games to their more recent ones, I feel like they're going through a sort of normativization process. I distinctly remember playing Moeras years ago, knowing little more about Souls games than what I had seen of Demon's, and I was captivated. Not because this was a faithful adaptation of their aesthetic, but because it managed to evoke an entire world with so little. It's true that, back then, you could barely do anything in that world. But then you play Brume, and I get the feeling that being able to do more doesn't necessarily translate into knowing that world better.

I've been really enjoying going through various Sokpop games but this one a big miss for me - there isn't really anything to do here, besides kill a singular monster so the large open world feels barren/time waste-y

Also the mouse won't lock to the game window and drifts onto my other monitor :(

I could imagine with some expansion this could make for a very interesting game.
However, what's here is a short little experiment that is far more limited in scope than it needs to be.