Myst IV: Revelation

Myst IV: Revelation

released on Oct 01, 2004

Myst IV: Revelation

released on Oct 01, 2004

Myst IV: Revelation is the fourth installment in the Myst computer game series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism. The plot of Revelation ties up loose ends from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his linking books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player ends up traveling to each brother's prison, in an effort to recover Atrus' daughter Yeesha from the brothers' plot.


Also in series

Myst
Myst
realMyst: Masterpiece Edition
realMyst: Masterpiece Edition
Myst V: End of Ages
Myst V: End of Ages
Uru: The Path of the Shell
Uru: The Path of the Shell
Uru: Ages Beyond Myst
Uru: Ages Beyond Myst

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Reviews View More

I can't comment on how good this one is.
However, each transition between nodes takes a couple seconds, which absolutely killed my motivation to continue it.
I will finish it one day.

I didn't like some of the puzzles but in general it's the best one in technical terms.

A real anomaly. When Ubisoft briefly controlled the Myst series, they produced this extravagant high-budget entry with some of the most luscious, tactile pre-rendered scenes ever put in a game, plus a musical cameo from Peter Gabriel (!). While it's still a Myst game at its core, Ubisoft's take on the formula has a new focus on live-action melodrama and intense scripted sequences, taking a AAA game development sledgehammer to a series that benefited from an intimate approach.


Nos encontramos de nuevo en la trama original, de nuevo somos el “Desconocido” y esta vez hemos sido llamados 20 años después de los acontecimientos de Myst para ayudar a Artrus en su nuevo invento, un visor de eras, un invento que le pide su mujer Catherine, para observar a Sirrus y Achenar y comprobar que se han reformado en sus eras prisión…
Él no puede actuar como juez y nos pide que nosotros observemos a sus hijos y juzguemos. Yeesha será la encargada en recogernos y llevarnos hasta su padre y (atención) darnos una cámara de fotos, sé que es para resolver puzzles o ayudarnos, pero fotografiar Tomanha de noche es una maravilla.
El caso es que Artrus comienza a enredar la máquina, algo explota, y él se desploma en el suelo, y nosotros, asustados, comprobamos que Yeesha ha desaparecido…
Visualmente, su historia, puzzles, Eras (la cámara de sueños…) lo han convertido en mi favorito después de Myst. Su BSO es magnífica (la tenéis en Spotify y en YouTube)
Nos pondrá los pelos de punta en ciertas ocasiones y como en todos, solo hay un final bueno. Esta vez elegir sabiamente porque los demás no molan nada de nada. (Los he visto todos)

Okay, so... On the one hand, Spire and Haven are the best worlds in the entire series. On the other, Tohmana and Serenia are the worst ones in the entire series.

this was a weird one. narrative delivery was exceptional, it has the most direct interaction and dialogue with characters in all the games so far. but the story itself was just okay and many of the puzzles were actually extremely tedious or unreasonably obtuse.