crimson2877
one false move and i'll genetically modify your crops
5: yesyesyes
4.5: yes
4: yes
3.5: yes
3: maybe
2.5: no
2: no
1.5: no
1: no
.5: nonono
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Well, for one I'd want the game to be just a bit faster. But also slower. Faster between "encounters", as moving from your mothership to enemies takes the majority of the playtime, and faster when building (i swear half the game is just waiting for things to happen). But slower in combat, where if you look away for a second (likely when you take out your phone to kill the time as your fleet moves to engage the enemies halfway across the.. space?) you're likely to lose half your ships, or when wanting to change orders, if you misclick, you might again lose half your ships.
I guess this is all par for the course for many old games, but really none of this felt like an issue until the last few missions, which spike the difficulty in such a way that really shows the game's flaws upfront. The pre-penultimate mission is set up in a way that almost expects you to grind, with tens of enemy ships and almost no resources (which can be automatically harvested). I didn't finish the last mission, because if I wanted to push through I'd need to spend hours and hours on that mission.
Still, I respect the game. It's well written and technically an insane achievement. I just wish it wasn't annoying in a time sensitive way.