Omensight

Omensight

released on May 15, 2018

Omensight

released on May 15, 2018

You are the Harbinger, a skilled warrior who exists outside of time. You have foreseen the annihilation of the land known as Urralia and have been summoned to rewrite its fate. With the power to witness and alter the last moments of Urralia’s inhabitants, it’s up to you to weave a new narrative, pave the way to a brighter future, and give the world of Urralia a second chance.


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Ihr seid in einem Zeitloop gefangen und müsste über einen Tag verteilt Hinweise finden, eben diesen zu brechen.

Klingt auf dem Papier cool, wie bei jedem Zeitloopspiel.

Nur was hier verschwiegen wird, ist, dass jeder Tag eine Abfolge von schlauchigen Hack and Slay Leveln ist.
Jeder Tag ist gepflastert mit mieser Story und schlechten Monologen (klar der Protagonist ist ja stumm) und man dann noch gezwungen wird, eben diese Level mehr als 1x zu spielen, wenn man neue Hinweise und Wege freigeschaltet hat.

Warum hätte die Welt nicht interessant sein können?
Warum hätte das Gameplay nicht schneller und anspruchsvoller sein können?

In den Bewertungen steht, dass es sich um gutes Gameplay handelt. Man kann das Spiel mit 2 Knöpfen durchspielen, ist das wirklich gutes Gameplay? Was wäre dann schlechtes Gameplay? Jedes PS1 Spiel hat das schon auf die Kette gekriegt.

Die Story soll komplex sein.
... wenn sie es doch nur wäre.
Es werden dauerhaft Monologe in einer nicht funktionierenden und unerklärten Welt abgehalten und am Ende laufen die Credits.
Ja.. das ist natürlich super komplex. Jede Hinweise werden gehighlightet, mitdenken ist unerwünscht.

Das ist alles nichts, alles davon hat es schon besser gegeben.
Selbst Majoras Mask hat jede Sekunde mehr Spaß gemacht und das Spiel ist 100 Jahre alt.

The story of this game follows the same system that this developper used for stories. This time it feels a bit better. The game is by its nature a bit repetitive since you have to repeat some of the level to progress within the overall story. Gameplay wise it's good without being groundbreaking although you can sometimes have some camera issues. All in all this game is enjoyable.

A title at the crossroads of genres, Omensight is an action mystery game. The logic of going back to the beginning of a day – not unlike Groundhog Day – allows for the development of a relatively complex story and the construction of a microcosm in a rather elegant way: the world seems very much alive with the successful dubbing of the characters; thus, we find Patricia Summersett for Draga, who already gave her voice to the Zelda of Breath of the Wild. If the construction of the universe is rather pleasant, it's in the gameplay that the problem lies. Not that it's bad, insofar as the battles remain dynamic and essentially focused on the player's quick reaction. But the lack of diversity in the skills makes you feel a little tired at the end of the adventure, where you prefer to follow the story rather than do the same fights over and over. In particular, the fact that the enemies' guard is not necessarily easy to break can lead to a certain frustration. But the title has the merit of not extending its adventure too long: ten hours or so will be enough to get through all the secrets and that's the perfect length for this somewhat charming experience.

From the studio that made the time looping Stories: The Path of Adventure comes Omensight, another time loop game with a decidedly less vocal and interesting protagonist. Where Reynaldo was a fierce yet charismatic rogue, the Harbinger is a silent glowy person who can become inexplicably violent depending on the route. The supporting cast also make up the four routes you can take each time loop; they all are decently interesting, although I found Ratika grating after the 10th time looping through her prison.
Overall the story is solid, although I found it less interesting than the previous game. I would have liked a bit more meat on the bone, but this is an indie studio so the relatively short length was unsurprising. It is worth noting that originally the game had only one ending, and it caused some uproar in the community due to how depressing it was. The devs eventually patched in a "true" ending and also some quality of life changes (notably being able to go back to certain sections of the game and collect stuff you missed).
Performance-wise Omensight is passable. I noticed a few slow downs in areas with lots of fire and enemies, but it never affected the fights significantly (I played on PS5, which likely helped).