Planescape: Torment

released on Dec 12, 1999

A CRPG set in the Dungeons & Dragons setting of Planescape in which The Nameless One, an immortal amnesiac, sets off on a quest across the infinite Planes and gathers a party of conflicted companions to find out who he is and reclaim his mortality. Throughout it, he faces the consequences of the horrors he committed in his past lives and tries to find the root of all the torment plaguing his companions and the Planes.


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10/10 writing in a 3/10 game.
And "enhanced" my ass, it is LITTERED with game-breaking bugs. You literally have to skip an entire AREA (modron maze) to not completely fuck over the game. The combat is atrocious, and the alignment system is fucking bullshit.
One time, after trying my absolute best to uncover every dialogue option while speaking to one character, and then finding out I had somehow fucking missed a line of dialogue that allowed to leave the depths of hell itself, I was kind of getting sick of this game. What's that? Want to get the good ending? Wanted to use one of the items you've had since the start of the game and unlock more dialogue? I hope you have precognition, because if you don't you can enjoy reloading your save and enjoy doing the final area all over again. The ending more than makes up for it, but of course I still had to suffer through making myself invincible with console commands so I would stop getting killed during an unskippable cutscene.
The game will punish you for speaking certain dialogue choices, but also punish you for not exhausting every last one. It is impossible to know what dialogue choice will result in what, and whether you will lose out on something, change your alignment, or get blocked from speaking to the character in question any further entirely. You can miss out on entire characters and moments in the story just by doing something slightly out of order.
It's the first game to well up my eyes in a long time though. Twice. I cannot bring myself to give it any less than 4 stars. I recommend, reading, listening and looking at this game. But playing it? No.

Strangely never really got its hooks into me, even though I love the Baldurs Gate and Icewind Dale series. Its always been that game where im like "people rave about this game so much im definitely gonna sit down one day and just plow through it" but for some reason i never have.

It feels weird for me to rate this game so highly, because the actual RPG mechanics and combat are pretty bad. Thankfully, the game is pretty light on combat compared to, say, Baldur's Gate. If you can stomach the clunky combat system, there's a ton of great storytelling and old school CRPG charm to find here.
Definitely check this one out if you enjoy interesting settings and worldbuilding, as Sigil is one of the most unique settings in the D&D multiverse.

Like many others have said, Planescape: Torment has one of the greatest video game stories of all time, but (and I hate to say this because I know how much P:T fans would disagree) it's in dire need of a remake. The combat flat out sucks, and the exploration can be a little slow.
Still, the characters are amazing, the narrative is excellent, and the world is interesting in ways that make other video game worlds feel boring. Buy it for sure, but don't be ashamed if you have to knock the difficulty down.

Hard to rate it objectively because it was my favorite game growing up so I'm giving it a full score. The combat never got in the way of the story for me so not gonna factor it in.