Bio
20 // it/she // ⭑ favs ⭑
Writer for Goober Collective
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feel free to add my discord: cherylwithoutorgans
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★ - bad
★★ - whatever
★★★ - good
★★★★ - great
★★★★★ - fav
Personal Ratings
1★
5★

Badges


Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

Treasured

Gained 750+ total review likes

1 Years of Service

Being part of the Backloggd community for 1 year

Adored

Gained 300+ total review likes

On Schedule

Journaled games once a day for a week straight

Listed

Created 10+ public lists

Shreked

Found the secret ogre page

Organized

Created a list folder with 5+ lists

Busy Day

Journaled 5+ games in a single day

Famous

Gained 100+ followers

Loved

Gained 100+ total review likes

Early Access

Submitted feedback for a beta feature

Pinged

Mentioned by another user

Donor

Liked 50+ reviews / lists

Well Written

Gained 10+ likes on a single review

GOTY '22

Participated in the 2022 Game of the Year Event

Trend Setter

Gained 50+ followers

Liked

Gained 10+ total review likes

Epic Gamer

Played 1000+ games

Popular

Gained 15+ followers

Roadtrip

Voted for at least 3 features on the roadmap

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Favorite Games

Pathologic Classic HD
Pathologic Classic HD
Baldur's Gate 3
Baldur's Gate 3
Planescape: Torment
Planescape: Torment
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty

1455

Total Games Played

028

Played in 2024

176

Games Backloggd


Recently Played See More

Red Dead Online
Red Dead Online

Apr 24

Disco Elysium: The Final Cut
Disco Elysium: The Final Cut

Apr 24

Tom Clancy's Ghost Recon: Breakpoint
Tom Clancy's Ghost Recon: Breakpoint

Apr 23

Alan Wake
Alan Wake

Apr 22

That's Not My Neighbor
That's Not My Neighbor

Apr 21

Recently Reviewed See More

Faust meets Witcher in one of the most deeply tragic and moving love stories of all time. Hearts of Stone is more than just a love story; it is also an interrogation of love, seeking to both affirm love and understand its proclivity for destruction when left unchecked. It retells an age-old story, but it does so in a way that excellently demonstrates The Witcher's almost supernatural ability to transform simple story concepts into some of the most intricate and riveting studies of the human condition ever seen. 

My journey across The Planes has taken me to places that most men believe exist only in the realm of thought. These places I travelled to, the people I met, and the conversations I had fundamentally changed me as a person. I don’t fully know how, but regardless, I know some sort of change occurred. Perhaps writing about my experience with Planescape will help me better understand these changes and the person I am today.

When I was 14, I discovered Planescape: Torment, and while I thought the game was awesome, I could never really engage with the questions the game posed to me. I mean, how could I? What would the question “What can change the nature of a man?” mean to a 14-year-old who was only beginning to grapple with the concept of its own being? Looking back, it meant nothing to me. Now that I am an adult, however, the question means much more to me. Part of me is ashamed to admit I haven’t always been a ‘good’ person. Learning to be kind, understanding, mature, and responsible took me many years of struggling and hardship to achieve. Even today, I still struggle with this, but through that struggle, I came to learn more about myself and my nature. I can’t fully codify into words what my “nature” or “self” are because they are concepts that exist beyond language. Language can at times be limiting, so I look to art to help me look inward and better conceptualise these thoughts and feelings. I feel as though Planescape stirred the part of my soul that sought these answers, and despite it not giving me concrete answers, I feel satisfied with the new questions it posed to me. To me, good art never seeks to speak for the reader but instead provides them with the tools necessary to create subjective meaning from the experience they have with it. I believe Planescape does this quite well; I’d even go so far as to argue that it fully agrees with me here. When The Nameless One is posed the question, “What can change the nature of a man?” the game does not have him provide a concrete answer to the player. Instead, we are left with the game giving us the tools necessary to begin constructing our own answer to that question as the credits roll. Currently, I don't have an answer to that question, and I'm not sure if I will even have one a decade from now, but I'm okay with that. Part of growing up meant that I had to learn to be content with not always having an answer for everything; perhaps not every question needed an answer.

There’s more I could write, but perhaps it’s best that some things remain unwritten. I would love to endlessly navel-gaze, but that wouldn’t do me or you, the reader, any good. I apologise to anyone here who expected a formal review and was met instead by my self-indulgent introspection. There's really not much I can say about Planescape that hasn't already been said; it's an awesome ass game, and it deserves the reputation it has made for itself, enough said.

Anyways, I’d like to end this short write-up by saying that if you haven’t already played Planescape: Torment, you owe it to yourself to take that journey across The Planes. Sigil is known as the ‘City of Doors’, after all, so why don’t you look inside and see where one of them takes you?

The backwater swamps of Louisiana have darkness hiding deep in their midst. The Baker family estate oozes this darkness and invites you to look deeper. The siren call of the Baker estate is equal parts alluring and off-putting; it’s arguably the most well-designed and haunting setting within a horror game to date. Its derelict and rotted-out interiors are meticulously constructed in such a way as to leave you feeling unnerved and repulsed by the rot and mould that surrounds you. The gameplay also lends itself well to the game's setting and design, as it reigns in the camera to a first-person view and disempowers the player, which is in stark contrast to Resident Evil 4, 5, and 6, which upped the ante action-wise and emphasised faster gameplay. It’s a nice change of pace and helps strengthen the feeling of intimate slow-burn horror it sets out to achieve, which is nearly ever-present for most of the game. In almost all areas, Biohazard excels at everything it sets out to do and cements itself as a modern classic of survival horror.