Postal: Brain Damaged

Postal: Brain Damaged

released on Jun 09, 2022

Postal: Brain Damaged

released on Jun 09, 2022

Well I’ll be damned. Postal is now a Boomer Shooter?! Postal: Brain Damaged is a spin-off taking the most outrageous FPS series of all time into a different, skill-based, retro-shooter direction. The Dude’s about to deal some damage!


Also in series

Poostall Royale
Poostall Royale
Postal 4: No Regerts
Postal 4: No Regerts
Postal: Redux
Postal: Redux
Postal 2: Paradise Lost
Postal 2: Paradise Lost
Postal III
Postal III

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This is a stupid ass cringe as fuck game. Bursting at the seams with toilet humor, outdated references, and corny ass memes, tell me why the hell I genuinely enjoyed this game more than I should have. The gameplay was actually really fun, and I would be having a great time picking apart a horde of enemies and then the Player Character says some shit like 'This Nom is Good!' and my eyes roll so hard I start to have a seizure. The environments of the game are very hit and miss as well, having some honest to god really interesting ones and then some that are so bland my brain immediately throws them in the trash once I've completed it. Against all odds, this game seems to have won me over. It might help that I'm far less effected by cringe than most, because if cringe deeply effects you, I'd recommend staying far away, but if you can stomach the fact that a stream of lava piss is a power up in this game, you might be able to have a good time.

"This can't be good for me..."
POSTAL: Brain Damaged is a rarity in this specific franchise: a game that isn't held together by glue, chewing gum and violent dreams.

You play as The Dude, who is quite literally lost into his own mind trying to get his TV back from...himself, all the while going through the, pardon my French, fucked up parts of his psyche.

It's very clear from the moment you get your hands on the game's double-barreled, chain-hooked shotgun that this game owns a lot to DOOM Eternal, and that inspiration becomes even more evident as the game progresses, from its encounters to its level design.

The guns, which very from the relatively mundane pistols, double-barrels and miniguns to the much more absurd didlo-shooting bows and holy grenade launchers, all feel good to shoot, most of them having very interesting secondary fires to booth.

Visually the game looks pretty darn good, with the art-direction going for a pseudo-pixellated 3D style, which imo will probably age better than the more visually standard main titles in this franchise. Sound-wise you can kinda spot some stock sound effects here and there, the voice acting is relatively minimal and it's usually just one liners both the protagonist and it enemies will repeat semi-frequently (you can toggle said frequency in the menus). The OST, while not groundbreaking at all, does have some pretty memorable tracks that fit with the levels they are in particurarly well.

The game is structured in three Episodes, so to speak, each made up of five levels and each ending with a boss fight. While the structure itself isn't a problem, the levels themsels sometimes are, do to their very open and labyrinthine nature, which leads to you sometimes not being sure where to go in order to progress. Visually they all look very distinct and fundamentally there isn't an arena or encounter that is particurarly terrible on normal, but do not be surprised if after a fight you need to look up a guide to know where a button is and such.

Being a POSTAL game, it's irreverent and aims to insult just about everyone (admittedly Brain Damaged isn't as insensitive as the mainline games tend to be), and just like a POSTAL game it rarely actually is funny, but much like, say, Borderlands, if you are like me you tend to turn your brain off and just enjoy the carnage, which is, I am sure, what the devs intended anyhow.

You can also piss on people and there's even power-ups for that so I guess I have to give this game a 10/10 in restrospect.

MUITO FOIDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

The level designs go from very big and empty to very small and full with enemy's and lack something to make them more interesting .
Beside the first level, mad house and spaceship most of the game is very forgettable.
They enemy's go from either very useless and just filler and some of them are very annoying and can ruin your fun
their design are lacking anything interesting and.
The weapons are not interesting and some of them feel horrible to use like the shotgun in my opinion.
The "parry" system fucking sucks and the melee attacks suck as well.
2 out of the 4 boss fights suck as well.
The only good bosses are the final 2 bosses .
Some mechanics are interesting but very underexplored like pissing and pissing is only use to open doors or activate something else and to give some status effects on the enemy's.
Either way its Postal brain damage is not a bad shooter is just a decent boomer shooter that lacks a lot of things


This game is very different from what I know about POSTAL. The big transition from a chore fest to a boomer shooter is a big change, and they do it pretty well. I have not finished the game, as I got a bit bored of it.

Some confusing level design decisions aside, it was a fun romp with no holds barred and quite the postal experience