Princess Crown

Princess Crown

released on Dec 11, 1997
by Atlus

Princess Crown

released on Dec 11, 1997
by Atlus

You play as the thirteen-year-old princess Gradriel, the daughter of Elfrenne, queen of Valendria. Twenty-five years ago Elfrenne destroyed the demonic forces that were threatening the country. Now the queen has died, and Gradriel is proclaimed to be the future savior of the land, as it was not entirely purged of all evil. And indeed, an evil spirit has secretly invaded Valendria and is trying to take control over Gradriel's two older sisters. Will the young princess succeed in defeating the evil?


Released on

Genres

RPG


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Shoutout the translator Anoop couldn't have played it without him. Here's a link to access the site https://web.archive.org/web/20071009051612/http://www.andriasang.com/princesscrown/index.html for the translation of Princess Crown.

I honestly can't believe George Kamitani and his team was able to ship a game in 1997 and look like it came out today. This game's art is a true marvel. The combat I wish was a bit deeper picks it back up with the intricate gear and items you can use (Meteor Spell and Dragon Shield <3). The story gets the job done and the characters are lovable. Gradriel is just a dear and I wish in the future she would return in some way. The music is very good but some tracks are played more than others, the busy town theme is burned into my ears. The sprites are insane man. The demons are cool asf, the griffon design flipped the switch that George is that dude, he does not fuck around when it comes to making hot creatures and women. Love him for that.

After beating Gradriel's story you can also access a few other characters but until someone translates it or I learn the language I won't indulge.
Incase the site is missing a few parts here is where I downloaded Anoop's doc: https://www.mediafire.com/?2cccbljzxbnpcb2

Incredibly strange and interesting action RPG built with the structure of a fighting game (??), its clear that the personality of the proto-Vanillaware team was established early on. Lavish kingdom-fantasy stories of demons and dragons, cooking as a critical mechanic, inexplicably voluptuous women. You can even see the beginnings of Vanillawares patented parallel character storytelling, quite ambitious for such an obscure gem.

In fact its surprising how competent a game Princess Crown is considering how little information there is on it anywhere online. Youd be fooled into thinking it was just some weird rinky dink game that was some studios forgettable first foray into development but theres alot to love here, it is a surprisingly robust game.

Considering I'm entirely Japanese-illiterate, this is quite possibly the deepest pull I'll ever make in my gaming career: A PSP port of a Sega Saturn exclusive action-RPG that never received an English translation despite requiring quite a bit of reading to progress.

I don't think I can emphasize enough how much this is one of the coolest games I've played in a long time, with its combat system of menu-driven/real-time inventory management juxtaposed against what I can only describe as a simplified fighting game. This combined with the fact that I don't really play fighting games makes for an especially novel experience that feels so different from the action games I'm used to playing, and it kinda strikes me that I can't think of another game with quite this blend of elements outside of Vanillaware. Kingdom Hearts maybe, from what I hear? Possibly Dragon's Dogma?

Either way, extremely neat game, and I'm still not done, because beating the main scenario with Gradriel unlocks up to three(!!!) mini campaigns featuring other characters, who have their own stories and play very differently, that intersect with the main story. Because, y'know, this totally isn't an Odin Sphere predecessor, of course not!

UPDATE: I have since beaten the three additional mini-quests with separate characters; perhaps I'll fill in some talk about those when I have time and am not feeling lazy.

"And the whole earth was of one language, and of one speech. And it came to pass, as they journeyed from the east, that they found a plain in the land of Shinar; and they dwelt there. And they said one to another, Go to, let us make brick, and burn them thoroughly. And they had brick for stone, and slime had they for morter. And they said, Go to, let us build us a city and a tower, whose top may reach unto heaven; and let us make us a name, lest we be scattered abroad upon the face of the whole earth. And the Lord came down to see the city and the tower, which the children of men builded. And the Lord said, Behold, the people is one, and they have all one language; and this they begin to do: and now nothing will be restrained from them, which they have imagined to do. Go to, let us go down, and there confound their language, that they may not understand one another’s speech. So the Lord scattered them abroad from thence upon the face of all the earth: and they left off to build the city. Therefore is the name of it called Babel; because the Lord did there confound the language of all the earth: and from thence did the Lord scatter them abroad upon the face of all the earth." - Genesis 11, King James Version

So anyways, that's why I can't play this FUCKING GAME

a really impressive game considering that it bankrupted two studios while being an actually good game

A cool combat system and style that started here, but there's a lot of rote text you've got to click through to get to it.