Quadrun

Quadrun

released on Dec 31, 1983

Quadrun

released on Dec 31, 1983

Go around the edges of the screen to shoot up at the Captors, rescue Runts, and catch your bullets in this very difficult, and equally rare 2600 action/shooter.


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Played as part of Atari 50.

Fairly novel and weird take on a shooter, but it just doesn't really come together, like at all. Catching your own bullets feels clunky and the extremely slow rate of enemies feels more like doing data entry than playing a video game. Hard to hate but really its only interesting facet is the third of a second of voice saying "quadrun".

It gets kudos for trying to repackage existing gameplay elements into a new presentation. It has a steeper learning curve than other games of its time, but at least that keeps it engaging for longer.

Pong mixed with a space invaders, that allows you to move to 4 sides of this dpad shaped space thing. Top and Botton you Shoot, left and right you collect this space ship thing, rinse repeat its fine for what it is. It's interesting only 10,000 Copies of this game was made, but considering the year this game came out (1983, Video Game Crash Year), makes sense why so little copies were made, but its a simple and easy to play game for the most part.
Played via Atari 50

(played as part of ATARI 50)

In '83 they were still trying to find new and increasingly obscure ways to synthesize PONG and SPACE INVADERS on this damn console. This one is almost novel but the gameplay feels bad because of a couple of unnecessary design quirks. Having to catch your bullets after they kill an enemy is interesting in theory, but not particularly fun in practice.

This is a real strange one. You shoot the enemies and have to recollect your shots before they leave the stage. You can move around all 4 sides easy enough and its not too challenging. Cool that they could synthesize a voice to say the title.

A weird but satisfying gameplay loop in that more than just shooting enemies, you also have to catch that exact bullet used to destroy that enemy back and then afterwards catch the prisoners for extra points. The level design makes moving around easy enough to do that it never felt clunky and make you constantly on the move.

"quadrun! quadrun! quadrun!"