Raiden Trad is an over-head vertical-scrolling shooter, based on an arcade game of the same title. It features two forms of weapon upgrades and two types of missiles (normal or homing). You start the game with several bombs which you can use to destroy most enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses.
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I’ve never played Raiden, so I had no real expectations coming into this, and consequently I had myself a pretty good time. It feels like a perfectly functional port of a perfectly functional shooter, perhaps with the difficulty turned down a touch (it’s still plenty hard), and with some graphical and audio downgrades.
The best thing I can say about it is that I don’t have anything, really, that bad to say about it. It’s good, and it made me look more forward to diving deeper into the AC version at some point.
The best thing I can say about it is that I don’t have anything, really, that bad to say about it. It’s good, and it made me look more forward to diving deeper into the AC version at some point.
Like tears in the rain, the name, along with every memory of this game will be erased from my mind as I complete this post.
I've been depressed so I'm just looking through SNES library and try out stuff that I have no idea about. This is a very simple shmup for SNES that looks and sounds like you'd expect a verticle shmup on SNES to. Two weapons and twosubweapons that are fired at the same time with pretty big upgrade trees for both and the fact that the game starts on Earth but goes to space are the only memorable things about it.
I'm usually pretty bad at shmups, but I fired this one on hard difficulty and aside from your ship moving at the speed of a donkey, I haven't had much trouble. Granted, I do usually save at the beginning of each level to not waste continues. Still, with maxed out weapons everything but bosses was just erased, and only a few bosses provided some challenged, mainly because you're slow as hell and that their bullets can disappear from the screen thanks to technical limits.
It's ok.
I've been depressed so I'm just looking through SNES library and try out stuff that I have no idea about. This is a very simple shmup for SNES that looks and sounds like you'd expect a verticle shmup on SNES to. Two weapons and twosubweapons that are fired at the same time with pretty big upgrade trees for both and the fact that the game starts on Earth but goes to space are the only memorable things about it.
I'm usually pretty bad at shmups, but I fired this one on hard difficulty and aside from your ship moving at the speed of a donkey, I haven't had much trouble. Granted, I do usually save at the beginning of each level to not waste continues. Still, with maxed out weapons everything but bosses was just erased, and only a few bosses provided some challenged, mainly because you're slow as hell and that their bullets can disappear from the screen thanks to technical limits.
It's ok.
It's a decent arcade style shooter.
Graphics are not very colourful and look a little dim, but are ultimately fine.
The track was pretty good.
Enemy patterns are rather predictable and the biggest challenge you'll encounter is the kinda sluggish maneuverability you have, though that's a bigger problem during boss battles.
Graphics are not very colourful and look a little dim, but are ultimately fine.
The track was pretty good.
Enemy patterns are rather predictable and the biggest challenge you'll encounter is the kinda sluggish maneuverability you have, though that's a bigger problem during boss battles.
Genesis port is pretty bog standard, maybe the most average shmup you can think of. Micronet handled this, though, so at least for their standards it's damn good.
SNES version by Micronics (not to be confused with Micronet) looks kind of shitty, but is way easier, has instant respawn, and is about half as long despite the same number of levels. Music also feels a bit more like it actually exists. The SNES version is probably my preferred of the two despite its shoddiness.
You know something I've always hated in a lot of vertical shmups? This shit when you destroy enemies on the ground. Looks fucking dirty. They also have a tendency to overlap for some reason, which only annoys me further. Stop with the holes pleas,e
SNES version by Micronics (not to be confused with Micronet) looks kind of shitty, but is way easier, has instant respawn, and is about half as long despite the same number of levels. Music also feels a bit more like it actually exists. The SNES version is probably my preferred of the two despite its shoddiness.
You know something I've always hated in a lot of vertical shmups? This shit when you destroy enemies on the ground. Looks fucking dirty. They also have a tendency to overlap for some reason, which only annoys me further. Stop with the holes pleas,e