Ratcheteer

Ratcheteer

released on Jul 04, 2022

Ratcheteer

released on Jul 04, 2022

Play as an apprentice mechanic tasked with maintaining steam-powered cryo-colonies constructed for humanity to sleep out an impact winter following a celestial collision. Your master mechanic is abducted during some unplanned maintenance, setting off a lo-fi, top-down, action-adventure that finds the young Ratcheteer exploring the interconnected tunnels below the surface and a vast snowcean above to rescue friends, foes, and strangers alike.


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Ele lembra bastante os Zeldas de Game Boy, mas com uma história mais "fim do mundo" do que "fantasia". As mecânicas são bem legais e usam a manivela de jeitos interessantes, mas o level design é meio confuso e bem mais labiríntico do que eu esperava. Eu tô travado em uma dungeon e não sei muito bem como avançar - e tem muito jogo pra jogar - então um dia volto pra ele. Dito isso, é um dos melhores da S1.

fun enough zelda-like. might go 100% some other time.

A nice Zelda-like game with really cool music. Controls are not always convenient as you have to use several items consecutively but the game mechanics are pretty interesting. I always love when games encourage you to explore its world also through language.

A really enjoyable Zelda-like, with satisfying upgrades, an interesting world and story to explore, a really interesting system of collectibles (runes which let you understand an alien language letter by letter), and some of the best sound effects I've ever heard.

Ratcheteer is certainly the biggest game of Playdate's season one, revolving around its story and world while the others focus more on simple gameplay mechanics and loops. Because of this I don't think you'll find that Ratcheteer really does anything particularly unique in the genre, but it is a nice proof of concept that the Playdate can be a place for bigger experiences as well as smaller ones. I wasn't able to finish when I picked this up the first time due to life getting in the way, but I definitely plan on coming back.

El último juego en la remesa original de título para Playdate es, como cabía esperar, el último en probar con una de las fórmulas más conocidas pero difíciles de imitar. Tal y como se presenta, Ratcheteer hace un trabajo decente, si bien algunas de sus ideas parecen estar más por necesidad que por deseo expreso de sus desarrolladores. La barrera que separa una acción que puedes hacer con la cruceta a una que puedes hacer con la palanca se siente un tanto arbitraria e incómoda. Peor aún, algunas mazmorras requerían de algo más de trabajo, especialmente si tratas de recolectar todos los objetos. Creo que, como clon de Link's Awakening, le faltan varios pasos, y con un juego cualquiera de itch no me habría importado, pero con el último de Playdate, me dejó algo insatisfecho.

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The last game in the original batch of Playdate titles is, as you might expect, the latest to try one of the best-known but hard-to-imitate formulas of the medium. As it stands, Ratcheteer does a decent job imitating it, though some of its ideas seem to be there out of necessity rather than anything else. The line that makes a game verb domain of the analog controls with the one that sticks to the level feels somewhat arbitrary, and pretty awkward. Worse than that, some dungeons clearly needed a bit more tuning, especially if you're trying to clear them in your first run. As a Link's Awakening clone, this game's missing several details, which I wouldn't mind is this had been any itch game. But being the last Playdate original, it leaves with a feeling of insatisfaction.