Resident Evil Survivor is the first Resident Evil title to be rendered in real time as opposed to making use of pre-rendered backdrops. Levels are explored in first person, and when enemies are encountered the press of a button will bring up a targeting reticle for shooting. As with most light-gun games there is infinite pistol ammunition available, but limited ammunition for more powerful weapons. At the end of each level two doors are presented which both lead to different levels, although all paths eventually lead to the same ending.
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Yeah, this ain't it chief. Terrible controls, a very dumb storyline, and confounding gameplay decisions make this game just a chore to play.
I played for two hours straight trying to find a save spot so I could go to bed, only to find out you can't save in this game. You have to play through the entire game in one sitting. I don't know whose idea that was, but I hate it. I ended up just closing the game and going and watching a playthrough on youtube of someone who knew what they were doing, because I wasn't going to sit for six hours trying to fumble through it on my own.
I honestly don't even remember anything about the characters and I just played it, that's how boring they are. This is definitely not one in the series you need to bother going back and visiting.
I played for two hours straight trying to find a save spot so I could go to bed, only to find out you can't save in this game. You have to play through the entire game in one sitting. I don't know whose idea that was, but I hate it. I ended up just closing the game and going and watching a playthrough on youtube of someone who knew what they were doing, because I wasn't going to sit for six hours trying to fumble through it on my own.
I honestly don't even remember anything about the characters and I just played it, that's how boring they are. This is definitely not one in the series you need to bother going back and visiting.
Truly miserable game. Some of the worst animation ever pressed to disc. The controls just scream "we wanted to make this a lightgun title but ran out of time and/or money"—there is really just no excuse for an FPS from 2000 to play like this. PS1 DOOM, while flawed, is entirely playable and it came out five years earlier on the same hardware.
In spite of itself, it does manage to actually have atmosphere in some areas. Most of it owes a debt of gratitude to recycled RE2 assets. This is spoiled every thirty seconds, though, by what I am confident calling the worst videogame voice acting of the last 25 years. The protagonist sounds like a dopey cartoon beaver trying to find his car keys.
In spite of itself, it does manage to actually have atmosphere in some areas. Most of it owes a debt of gratitude to recycled RE2 assets. This is spoiled every thirty seconds, though, by what I am confident calling the worst videogame voice acting of the last 25 years. The protagonist sounds like a dopey cartoon beaver trying to find his car keys.
Not as bad as I was led to believe, but still absolutely one of the worst RE titles. It has baffling controls that work just fine but definitely demonstrate that, even in 2000, we were still figuring out first person shooters.
The acting and story are campy and one-dimensional, even by RE standards, and the game is just long enough to make sure you don't seek a replay. But it carries the thrill of a lightgun game! Even if that is all it carries.
The acting and story are campy and one-dimensional, even by RE standards, and the game is just long enough to make sure you don't seek a replay. But it carries the thrill of a lightgun game! Even if that is all it carries.