In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.


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Very interesting concept. Sadly gets boring after a while.

A very fun and beautiful game about starting up life for humans, however you have to keep them happy and at times it feels like Sims 4 where you can't leave your Sims alone because they will literally piss themselves without your aid.

It has a interesting idea to it and I like the use of all the different titans who build the worlds with their raw elements, but some aspects weren't explained, like how to take an ambassador off one and give it to another. It's certainly worth a lot of fun.

A god game based on controlling 4 different giants with unique terraforming abilities, unlike other games in the genre you are meant to play 30 or 60 minute long games instead of developing an enterprise over a long period of time.
The concept has always been very attractive to me, and it's well executed for the most part, the idea is to synergize adjacent tiles for big bonuses and complete projects to unlock new upgrades for your giants.
Overall Reus is a decent game, however I had 3 major issues while playing that prevent me from recommending it unless you can get it during a sale.
1. Progression is tied to achievements and there is no significant RNG otherwise, making the game very repetitive.
2. There is no in-game encyclopedia for resources, and the game relies on an external wiki instead for all the tech trees and what resource grows in each biome and such.
3. The giants are way too slow, especially considering some resources require several of them to obtain.