Slice & Dice

Slice & Dice

released on Jul 13, 2021
by tann

Slice & Dice

released on Jul 13, 2021
by tann

Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).


Released on

Genres


More Info on IGDB


Reviews View More

this is gonna be a problem

Usually pretty far from the kind of game I like playing, but I bought it during 1.0 and have been able to see this game radically expand twice now, and each time become a more interesting game that smartly addresses meta loopholes while putting in new options to break things open. It also has had the foresight to put in ways to experience the older gameplay so it's not just The New or Nothing. A game with the kind of lifespan and forethought that is only encouraging.

Another summertime mistress to distract me from my one true love (Slay the Spire). On the real though, I do enjoy niche little roguelikes and this game did enough cool and unique things that I had a good time with it. It didn't addict me like some others have but it was well worth the few dollars I paid for it.

Don't underestimate this lil dice game. It is one of the smartest and most addictive deckbuilder roguelike out there.

You get 5 heroes and level them up or gain new items in between fights. Both will alter the faces on the hero's die. Plan them well to survive the different mechanics that the game throws at you (clean the poison, defend direct attacks, have range attacks for enemies in the backrow,...). The luck is mitigated by having several reroll and locking die each turn and there's a real tactical aspect to it. Heck on my 3rd playthrough from scratch for the release of v3 I stomped through most of the content on the first try, knowing the game well really makes a difference.

Akin to Terraria it's gone through massive free content updates. At v3 now, there are 128 hero classes, I dont know how many monsters and hundreds of items.
This isn't filler stuff too. It's a blast and each achievement you'll get unlocks more content.
I have pretty much 100% the game at every version on release and never get tired of it.

Solid roguelite that allows for high replayability.
The D&D/Tabletop aesthetics rule. As someone who loves class systems in JRPGs, having a roguelite that can scratch that itch and remain freeform/flexible enough in the decisions you make on a given run absolutely rules. Visuals & audio are nothing impressive given it's a simple pixel game, but they do a good job for what it is. Nothing flashy, all tactical turn-based maneuvers. I'd like to have a bit more control of a given run, and some classes just feel like total wastes, so sometimes you really can live or die by the RNG (surprise surprise).
At the end of the day, it's a simple, effective gameplay loop with high replayability and an affordable pricetag. It scratches the itch of dice rolling tactical gameplay, so give it a shot if you're new to roguelites or you're someone who loves turn based combat and wants to dip into the genre.

I love how each run is so improvisational despite how few upgrade choices you get to make. The pace and variety of unlocks kept new runs fresh, and the pixel art UI is surprisingly efficient aside from its charm.

Definitely gonna be keep this installed for a while so I can do a run here and there.