Sonic 3D Blast

Sonic 3D Blast

released on Nov 30, 1996

Sonic 3D Blast

released on Nov 30, 1996

A remaster of Sonic 3D Blast

The Saturn version of Sonic 3D Blast has enhanced visuals and a new style of bonus stages.


Also in series

Sonic the Hedgehog
Sonic the Hedgehog
Sonic Heroes
Sonic Heroes
Sonic the Hedgehog Pocket Adventure
Sonic the Hedgehog Pocket Adventure
Sonic 3D Blast
Sonic 3D Blast
Sonic Blast
Sonic Blast

Released on

Genres


More Info on IGDB


Reviews View More

Terrible game, great soundtrack

About the same as the Genesis version except that one was impressive for it's hardware as this one just has a neat special stage.

Sonic 3D Blast strays away from most of what makes classic Sonic so fun. Instead of just reaching the end of a level, you are catching flicky's in order to open up gates. The actual platforming in this game is incredibly slippery, and the bosses always feel off. I can say however that the special stages in this game may be the best in the entire series, they're incredibly fun and honestly I would love to go back to them. The music in this game is also very good.

I barely knew what I was doing. But it was fun slipping and sliding around.

same damn thing except instead of having this pseudo-3D... thing on a Genesis, it's now on more competent hardware, so it's even less excusable

I don't know what possessed them to make Sonic Labyrinth 2. Jokes aside Sonic 3D just isn't great no matter what version you play, not awful but decidedly below average. Sonic is strange and unweildly to control with a wide turning circle and a lot of difficulty judging depth or positioning from the isometric view, in the original versions he's slow and slugging and in the Director's Cut the increase to his speed makes him twitchy and uncontrollable whenever precision is called for. Huting down and gathering Flickies feels like a chore that just slows the game down, no different than looking for keys in Labyrinth. The game is both comically easy and frustrating at the same time, avoiding getting hit is a nightmare because of the difficulty in controlling Sonic and judging depth/distance, but there are few threats in the game that will ever actually kill you, just toss your rings and Flickies everywhere. Both soundtracks are great, but while the MegaDrive has higher highs the Saturn has fewer lows. Visually the game is a an oddity, the Saturn version is the nicer looking game but incredibly unimpressive for the console and with poor presentation and menus that resemble stock MS Office 2000 presets where the MegaDrive version is at least somewhat impressive for the hardware. Neither console version seems to run completely smoothly with occasional frame drops, doubly shameful on the Saturn hardware. The PC version, a port of the Saturn version, on a good PC it at least runs great but the sprites/textures are half the resolution of the Saturn and the special stage is outright terrible.