Reviews from

in the past


noooo this game is actually good if you install the fan made patch and play it on computer and convert the wav files into mp3s don't be so mean to itttttttttt

Wonky controls, semi-infuriating level design, and generally unmemorable Sonic locations. The music is a bop though, and the graphics are very charming. Generally, there is no reason to come to this game other than for nostalgia when the best parts can be found on the Wiki and YouTube. Final boss was cool though.

About the same as the Genesis version except that one was impressive for it's hardware as this one just has a neat special stage.

I barely knew what I was doing. But it was fun slipping and sliding around.

I don't know what possessed them to make Sonic Labyrinth 2. Jokes aside Sonic 3D just isn't great no matter what version you play, not awful but decidedly below average. Sonic is strange and unweildly to control with a wide turning circle and a lot of difficulty judging depth or positioning from the isometric view, in the original versions he's slow and slugging and in the Director's Cut the increase to his speed makes him twitchy and uncontrollable whenever precision is called for. Huting down and gathering Flickies feels like a chore that just slows the game down, no different than looking for keys in Labyrinth. The game is both comically easy and frustrating at the same time, avoiding getting hit is a nightmare because of the difficulty in controlling Sonic and judging depth/distance, but there are few threats in the game that will ever actually kill you, just toss your rings and Flickies everywhere. Both soundtracks are great, but while the MegaDrive has higher highs the Saturn has fewer lows. Visually the game is a an oddity, the Saturn version is the nicer looking game but incredibly unimpressive for the console and with poor presentation and menus that resemble stock MS Office 2000 presets where the MegaDrive version is at least somewhat impressive for the hardware. Neither console version seems to run completely smoothly with occasional frame drops, doubly shameful on the Saturn hardware. The PC version, a port of the Saturn version, on a good PC it at least runs great but the sprites/textures are half the resolution of the Saturn and the special stage is outright terrible.


While I was impressed with the Mega Drive version of Sonic 3D Blast, the Saturn version, while looking nicer, is not as nice to play, especially when you add in context that this was the Saturn’s Sonic platformer and what its competition on the rival platform was: Super Mario 64.

This version of 3D Blast is mostly the same game as the Mega Drive version, but with completely different graphics. They’re still not actual 3D, but they look absolutely gorgeous, especially in motion. The downside is that I found it much more difficult to see where I was in relation to the level, resulting in more missed jumps and not hitting enemies. Some of the levels, like Gene Gadget Zone, even made me feel dizzy.

There’s a lot more physics applied to slopes as well, which made those sections frustrating as Sonic will slide and jump off them at odd angles. The ice level is also much worse, due to Sonic slipping much more.

If you want to play 3D Blast, I highly recommend the Mega Drive Director’s Cut version.

For the longest time, I've only been familiar with the Genesis version of Sonic 3D Blast, with the Saturn release being a more unknown factor. Sure, I could've changed this at any point by simply emulating it, but I can count the number of times I've thought "gee, I want to play Sonic 3D Blast" on one hand. An intrusive thought that I'd give about as much weight to as "you should start an electrical fire," it's best to disregard it entirely. Unfortunately, sanity doesn't always prevail and sometimes our hands are guided more by our inner darkness than our conscious mind.

Right out of the gate, the Saturn version of Sonic 3D Blast features a number of improvements, including a full CG intro cutscene that may not be as technically impressive as the one that opens the Genesis version, but which isn't so garbled that it can't be understood by human eyes. Levels also feature more complex surface textures and expanded color pallets, and I really love all the small background details, like monkeys climbing up trees in Green Grove Zone or tiles wobbling beneath Sonic's feet in Rusty Ruins. These touches add a lot of life and vibrancy, and not to knock the Genesis version for working within its limitations, but I think 3D Blast looks much better on the Saturn as a result.

It debatably sounds better, too. There's no question that Jun Senoue's score is filled to the brim with memorable tracks, but Richard Jacques has his own style and it's a damn good one. I'd actually compare this to Sonic CD in that they're radically different yet equally suited to the game, and I can see myself slipping into similar territory where my preference is constantly vacillating between the two. Rusty Ruins and the special stage themes have been stuck in my head all weekend.

Speaking of the special stages, the Saturn version of 3D Blast ditches the Genesis' piss-easy runways in favor of something more akin to Sonic 2, so if you can't stand dodging bombs and collecting rings along winding halfpipes (it's me, I hate it, I am referring to myself here) then I'm afraid I've got some bad news. Being fully 3D and running on more capable hardware does make these stages more manageable, but there's still plenty of instances where the track is made unreadable thanks to sharp turns and poor camera angles, so you can still expect to get blindsided by bombs pretty frequently. A lot of people seem to love these special stages, but I'm not one of them. I'm a Blue Spheres guy, not a Halfpipe guy.

The rest of the game is, regrettably, Sonic 3D Blast. I got a little more mileage out of the alternate soundtrack and improved graphics, but dealing with Sonic's unwieldy controls and awkward hitboxes makes collecting Flickies a chore no matter which console you play it on.

Definitely better than the Genesis/Mega Drive version of the game. Better soundtrack and a more challenging special stage made this the definitive version of 3D Blast. Still, it's not the most exciting Sonic game to play.

Played this for the music and yeah the music is the best part. It’s interesting to think of the time when these graphics were peak. Also interesting to think that they wanted to take Sonic in this direction. Sonic’s acceleration is way too high and my fingers hurt.

3D Blast on Saturn is actually pretty good and fun, I like the new music, and I especially love the special stages, other than that it's just 3D Blast hit or miss for most people

Kinda sad that this was Sonic's only real game on Saturn but it's still a fun time. Music is fantastic.

Sonic 3D Blast Isn't Very Much Of A Blast To Play

Some may argue this is sonic's first entry into 3D and is it a strong one.. no not really.This game has positives like its soundtrack is very good so good that it is re-used in sonic adventure in places,Visually the stages are very uniquely designed like the Spring Stadium Zone looking very ballpit like.Sadly this is where the games pros end the stages are designed in a very repetitive way aside from a few gimics that stale quickly and the core gameplay loop being the same for its full runtime. Consisting of killing badnik,take flickie,bring it home,repeat and speaking of badniks they all are visually very creative but can be taken out in the same old fashion everytime. And don't even get me started on the boss fight's outside of the final 2 these are the easiest of the franchise requiring little skill and are only made hard by the next issue. This game's camera is TERRIBLE it's extremely zoomed in and at an angle to emulate 3D and it gets nauseating at times paired with sonics control in this game.On the topic of control sonic is slippery as all hell in this game that doesn't help with the bosses and platforming elements when paried with the awful camera.

Overall: an overly ambitious game that falls flat because of the hardware its on, a very early but dated example of a collect-a-thon that sadly isn't executed very well.

TRIVIA:
The main developer for the game wasn't satisfied many years later and made an offical rom hack to patch things in. (Sonic 3D Blast Directors Cut.)

Pretty ok. Had some BS and the camera is zoomed in but like it wasn't the worse longest thing I've played. Had some fun

Last night I played with a couple of friends to Sonic 3D Blast. I remembered this game like it was funny, but actually is quite bad.

The gameplay is based on searching five birds, the Flickies, throught to open-stages and finally leading them to a goal. This idea feels original but it is poorly carried out due to the roughness of the controls, and the lack of variety between levels. Also, as you progresses on the game, the levels became more unfair instead of challenging. On the other hand, the music of the game is really good and the improved graphics of the saturn version are so cool.

In conclusion, I really don't recommend playing Sonic 3D Blast unleast you have nostalgia or you are a truly Sonic fan

Terrible game, great soundtrack

Sonic 3D Blast strays away from most of what makes classic Sonic so fun. Instead of just reaching the end of a level, you are catching flicky's in order to open up gates. The actual platforming in this game is incredibly slippery, and the bosses always feel off. I can say however that the special stages in this game may be the best in the entire series, they're incredibly fun and honestly I would love to go back to them. The music in this game is also very good.

same damn thing except instead of having this pseudo-3D... thing on a Genesis, it's now on more competent hardware, so it's even less excusable

An incredibly comfy game with wonderful visuals and music, its atmosphere brings you right back to the late 90s with very few of the shortcomings associated with early 3D games, I like it a lot!

It's unfortunate that the bosses are so frustrating tho, they bring the experience down quite a bit.

we got this instead of sonic xtream. which is sad but not a bad port.the half pipe special stages are actually really fun and cool. i do think the genesis version is a lot cooler since they got this game running on the genesis in the first place, which is more impressive than running on the saturn.

It's really better than I thought! And my tiny brain process this properly now hehe

Better than I thought it would be. The depth perception can get a bit odd at times.

this is pretty much the mega drive version except with fancier graphics, a different special stage, a much more atmospheric soundtrack, and loading times. Absolutely worth a shot if you want a different flavor of sonic 3D blast after getting used to the more common mega drive version.

Surprisingly not as bad as some people act like it is. The platforming can be challenging at points due to the perspective, but luckily there's not much actual platforming required. I liked how this instead focused more on exploration and collecting rings. The music is really nice, too.


Although a lousy answer to Sonic's leap into the third dimension (mainly due to the troubles of Sonic X-Treme), Sonic 3D Blast is nonetheless a neat little experiment, even if quite flawed, with fantastic vibes.

I think this game (the Saturn version specifically) radiates with everything that I love about this weird era of Sonic the Hedgehog. It just oozes with that more surreal and unabashedly 90's vibe found in other Sonic media like Sonic R, the OVA and Sonic CD; one that defines Classic Sonic to me. One big part of it is the music; composed by Richard Jacques, I always preferred this soundtrack to the Genesis version. It's very atmospheric and chill, honestly akin to the US soundtrack of Sonic CD. I also have a soft spot for the extremely dated pre-rendered visuals; Sonic looking like a Happy Meal toy is simply all part of the charm.

As for the gameplay side of things, I think there is, in fact, fun to be found here. Although Sonic controls a bit weird, I found myself getting used to it after Rusty Ruin and comfortably jumping and rolling all over the place; albeit when the level design works with it. Some stages like Rusty Ruin and Volcano Valley (at least without the fire shield) are just flat-out unfun. Flicky collecting also gets a bit annoying at times, with them scattering about every time you get hit, it becomes a pain in the ass having to catch them again in stages like Volcano Valley. Depth perception issues also persist here and there. That is, however, not to say that the gameplay was mostly bad in my experience; as for stages such as Green Grove, Spring Stadium, Diamond Dust and Panic Puppet, I found them to be decent fun going through them. Nothing to knock your socks off, but it is where 3D Blast shows its merit.

While I don't think I'll be going back to this game any time soon due to its more frustrating aspects, 3D Blast is a cool little side-game with a hell of a lot of heart. I don't think it'd hurt to try it out and see what you think; although I can only recommend the Saturn version from my experience.

Sonic 3D Blast >>>>>>>>>>>> Sonic 3

I didn't have sex but at least I had 3D Blast Saturn