Spooky's Jump Scare Mansion: Karamari Hospital

Spooky's Jump Scare Mansion: Karamari Hospital

released on Dec 29, 2015

Spooky's Jump Scare Mansion: Karamari Hospital

released on Dec 29, 2015

In this alternate universe the elevator has crashed below the 1000th room revealing even more terrific monstrosities. In this new abyss lies Karamari Hospital, long abandoned by the living and infested with the not so living. Can you tackle this new marvelous pit of despair and suffering, or will you end up like most of the patients of Karamari Hospital with your various organs removed and placed into bins that sorted both alphabetically and by buoyancy? Only you have the power to start forest fires with your mind and find the ending of this game. (Note: You do not have pyrokinesis in this game, sorry)


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The original spooky's experience being meant to go over a long time or even be endless detracts from it's overall horror element somewhat. I don't think that is a bad thing at all, it just means a different brand of fun that is horror themed without pulling all the stops to try and actually be scary. This dlc and the dollhouse that would release after it pull out all the stops for full horror and it's a good reminder that Akuma Kira really knows their stuff. These smaller areas more adjacent to a puzzle box or an escape the room game allow for more tight and personal interactions with a smaller batch of monsters. I'm a bit more down on the theming than in the dollhouse and at some points it feels somewhat less fleshed out, but if you own the main game it's absolutely worth playing through.

SJSM DLCs are the biggest selling point they have, as these are not random rooms, but a stage put in for a purpose.
I had a great time and I love the lore they put in it, but it's muuuuuuuuuuuch short, as in literally my first playtrough lasted 23 and a half minutes as I was craving for more because I got really into the game, as the hospital setting is very good and very well achieved, but nothing, I understand it's Spooky's first dlc, and also the first time they make a "world" that is not randomly generated and for the first time they did it amazingly well.

significantly less boring and it being shorter honestly helps it from getting as stale and boring as the main game. The setting, while cliche as hell, is done well. Better than the main game in alot of ways.

Its better than the main game, but way too short.

As cliche as spooky hospitals are in horror, I can't deny how effective the setting can be. Spooky's more minimalist horror works well in this atmospheric setting and feels less bloated than the main game due to the lack of RNG filler rooms. It's like one of the unique rooms from the main game but really fleshed out. There's so much flesh it's on the fucking walls.