Journey From Darkness: Strider Returns

Journey From Darkness: Strider Returns

released on Mar 01, 1993

Journey From Darkness: Strider Returns

released on Mar 01, 1993

A port of Strider II

The warrior returns with a vengeance in his ultimate fight for freedom! A flash of steel, a blast from his devastating laser Gyro gun - Strider's back in action, pulverizing the enemy and striving for justice. This time, there will be NO LIMITS... NO MERCY... NO SURRENDER!


Also in series

Strider 2
Strider 2
Osman
Osman
Strider Returns
Strider Returns
Strider II
Strider II
Strider
Strider

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Genres


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Reviews View More

Leave it up to Tiertex to not understand Strider wasn't about rigid level design and precision platforming with those hard to maneuver controls but instead about memorable set pieces, and of course make it even clunkier to experience than the original because they also don't know how to program. At least it wasn't Titus

One good thing to say about this game, it’s better looking than the first Strider game.




Otherwise this is one of the worst games I’ve ever played, and reading up on this and realising it was a cashgrab made for Europe, that Capcom couldn’t give a fuck about, it makes perfect sense.

A small improvement, if only because it's much more playable. Notably a lot less cinematic though, and really kind of drab (except the final level, which does look cool) like many early Genesis titles, which is not a problem with the original as much as I dislike it. Run Saber clears again.

STRIDER. It's cool! Overrated, but revered for a reason. It's a very ambitious and cinematic game, but its overzealousness causes it to fall short in its moment-to-moment gameplay. It stands to reason that a sequel should preserve the aesthetic strengths of the original while innovating and iterating on game design. And with Strider 2, they did!

But this isn't Strider 2. This is Strider II.

What do you get when you pass off the rights of an experimental arcade action-platformer to one of the worst western developers of all time during one of the worst gaming generations for western dev quality assurance, designed for the AMIGA and then BACK-PORTED to Sega's home platforms? AHHHHAHAHAHH. The results speak for itself.

Strider II fucking sucks top to bottom. Calling it a shallow cash grab on a beloved IP is a good enough summary, but I think ripping on all the atrocities it commits is more fun. We've got somehow twice to three times as much slowdown compared to the original, the most uninspired and slimy stock castle and forest environments, enemy designs that can't hold a torch - let alone a lit match, - to the original's creativity. It's an ugly and total butchering of 1 aesthetically. And y'know, maybe this could be redeemable if an attempt was made to improve the gameplay, but I'm not feeling it. Rest assured, Strider II is more 'game-y' than I - it has challenges and level design that are much more overt and follow traditional identify/execute patterns to the gameplay loop. But that really doesn't make it inherently fun. II's ideas for level design are a compilation of the most irritating mascot platformer gimmicks - stages with narrowly-timed jumps, stages with lasers that go off in timed sequences, falling platforms above bottomless pits, etc. Say what you will about Strider I, but it understands the strength of keeping your game design 'invisible', so to speak. There's an oft undiscussed strength to letting the player just go ahead and play on instinct instead of designing levels as obstacle courses, which makes for a more fluid and passively-introspective experience while giving your game's world an organic flair. By contrast, the few interesting bits of II's challenge suck because of just that; they're gamified challenges with complete transparency, no interesting window dressing, and no memorability. I'm doing homework, and it's butt-ass ugly to boot and gives me motion sickness.

Strider II sucks but you don't need to hear me say it.

Just a stupidly named game, first of all. There's another Strider 2, but it's not the Strider 2, because Strider 2 is actually Strider Returns: Journey From Darkness. Yet you'll also note that the cover art for this game (at least at the time of this review) has a logo that says Strider 2. Hate is the only thing I have left in my body, and it's because I played both of these games back to back.

Strider Returns: Journey From Darkness is... well it's more Strider, so you know. That's very cool. It plays a bit better but still suffers from clunky controls that do not at all align with the grace of the player character's movements. Levels are a lot more lively and densely packed with detail, and the color pallet is much more vibrant, so it's even nicer to look at than it's predecessor, and I've now exhausted the one positive thing I have to say about the game.

It's been a while, but I do recall this being less difficult than the original, though it ramps up in a pretty serious way towards the end. The last level in particular was agonizing.

All the style in the world can't save Strider. Please don't play this.