Super Breakout

Super Breakout

released on Dec 31, 1981
by Atari

,

Sears

Super Breakout

released on Dec 31, 1981
by Atari

,

Sears

A port of Super Breakout

Atari 2600 port of Super Breakout.


Also in series

Super Breakout Ultra
Super Breakout Ultra
Breakout 2000
Breakout 2000
Super Breakout
Super Breakout
Videocart-17: Pinball Challenge
Videocart-17: Pinball Challenge
Breakout
Breakout

Released on

Genres


More Info on IGDB


Reviews View More

Played as part of Atari 50.

This is the fifth version of Breakout I have played in this collection. There's still no ball ricochet. Still probably one of the better 2600 games so far.

seems like an improvement over non-super breakout, but it still has that problem of control jumping between to sticky and too slippery. It was probably designed with paddles in mind as opposed to joysticks.

This review contains spoilers

I must say. it's a game that loses it's respect a little when attempting to master. Ball angle is not determined by the position of the paddle it bounces on, but is actually pre-determined based on the number of bounces it has been. That becomes extremely apparent when you try to go for 1000 points on mode 7(which is not even the easiest mode to do that on in my experience). Regardless, it does feel satisfying to master, and shouldn't take you more than a couple hours

Much like the first Breakout on the system, it's that, but on the Atari. I think it's pretty fun because I like that gameplay, but it's still too slow for my taste.

Superior to Breakout and essential for anyone who owns an Atari, playing with the paddle controllers really is the way to go on this one. Gameplay gets repetitive fast but we live in the age of live service online multiplayer games, so that shouldn't be anything foreign.