Reviews from

in the past


seems like an improvement over non-super breakout, but it still has that problem of control jumping between to sticky and too slippery. It was probably designed with paddles in mind as opposed to joysticks.

Much like the first Breakout on the system, it's that, but on the Atari. I think it's pretty fun because I like that gameplay, but it's still too slow for my taste.

Played as part of Atari 50.

This is the fifth version of Breakout I have played in this collection. There's still no ball ricochet. Still probably one of the better 2600 games so far.

This review contains spoilers

I must say. it's a game that loses it's respect a little when attempting to master. Ball angle is not determined by the position of the paddle it bounces on, but is actually pre-determined based on the number of bounces it has been. That becomes extremely apparent when you try to go for 1000 points on mode 7(which is not even the easiest mode to do that on in my experience). Regardless, it does feel satisfying to master, and shouldn't take you more than a couple hours

Superior to Breakout and essential for anyone who owns an Atari, playing with the paddle controllers really is the way to go on this one. Gameplay gets repetitive fast but we live in the age of live service online multiplayer games, so that shouldn't be anything foreign.