The Sea Has No Claim

The Sea Has No Claim

released on Apr 28, 2014

The Sea Has No Claim

released on Apr 28, 2014

1 Wreck - 10 People - 502 km of ocean 1 Wreck - 20 People - 982 km of ocean 2 Wrecks - 100 People - 2002 km of ocean 3 Wrecks - 180 People - 4502 km of ocean 1 Wreck - 45 People - 6482 km of ocean 3 Wrecks - 300 People - 12502 km of ocean 2 Wrecks - 80 People - 18002 km of ocean This is my entry for Ludum Dare 29. Developed in 48 hours for the theme 'Beneath the surface'.


Released on

Genres


More Info on IGDB


Reviews View More

Sweet little game jam game by one of the favorite devs.

Boom, Snap, Plonk; three aircraft carrying 300 passengers have crashed into the ocean. With the same brevity of a Mario Party minigame, you are tasked with planning and executing a search and rescue operation to save these poor souls. They've waited their whole lives for this moment but you only have 60 seconds.

For being born out of a game jam and clocking in at 30 minutes tops, it does a damn good job of distilling the science of deduction that Lucas Pope has become very comfortable at teasing the player with in his games. The difference here is the cruel reality of the situation unfolding before you is entirely in your control right from the get-go. You will fail, people will die, and before you know it you'll have made a small dent in the unending battle against hopelessness and despair.

Give it a shot here: https://dukope.com/sea/play.html