A helicopter shoot-'em-up developed by Sega. The Arcade version made use of Sega's 3D super scaler technology to create city environments where the buildings would appear to have depth. The subsequent home versions sadly lacked this feature.
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It's aight, if a bit underwhelming. Like many, I def knew about this game for a reasonable amount of time but never really thought much of it due to the kinda crummy home conversions from the time. The main arcade game is pretty cool, but def veers more into "theme park ride" territory over arcade game territory as the game is very spectacle-driven, easy, and short. The top-down sections are pretty cool and the throttle does give an extra bit of control for tighter movement when needed so that's something. I feel like it would be a pretty simple game to 1CC though with the simple difficulty and only 4 levels to go through. If I see this at an arcade I'd for sure put a quarter in it, but it's def not as well-remembered as other super scaler games for a reason methinks
Yeah, the actual arcade game is pretty alright. There's a speed meter not featured in the ports that slows to a stop when you move up and speeds up when you move down, and it got on my nerves a little, but it makes the gameplay more engaging than moving in a square constantly to avoid bullets. Definitely the best way to play this, but it's not very enjoyable, or even interesting compared to the hilariously hateful ports.