Torchlight: Infinite

Torchlight: Infinite

released on Oct 12, 2022

Torchlight: Infinite

released on Oct 12, 2022

The fate of Ember Technology is in your hands. With highly customizable character builds and rewarding boss fights, each hero of Torchlight is empowered to defeat the darkness and achieve salvation in this ARPG.


Also in series

Torchlight III
Torchlight III
Torchlight II
Torchlight II
Torchlight
Torchlight

Released on

Genres

Latest season


More Info on IGDB


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This was such a painful experience. The absolute dreadful state of what an amazing franchise once was hurts me so much. This is a stinker, don't touch it with even with a 12 parsec stick.

muito triste ver a mobilezaçâo,chineficação e de torchlight,matou basicamente todo potencial que o jogo tinha pelo menos as muie são gostosas

Disappointing sequel that still makes for an alright online ARPG considering its release on mobile platforms.
+ satisfying moment-to-moment gameplay involving quick-paced movement
+ extensive skill customization that can be reset for free until late game
+ quick and easy inventory management on the fly
+ distinct and high-quality art style featuring beautiful dialogue portraits and quite a few cutscenes
- convoluted ways of character progression (even if a good attempt at explaining is made)
- only 7 pre-made characters with rather unappealing designs
- relatively harmless but still bothersome cash shop following mobile traditions
- uninteresting story that lacks context from the start and is laden with badly written conversations

jogo mobile F2P tem curva de dificuldade e powerscale que não fazem o menor sentido pq cérebro de criança é atrofiado ou cérebro de criança é atrofiado pq jogo mobile F2P tem curva de dificuldade e powerscale que não fazem o menor sentido?

Otro ARPG para celular que quiere drenarte la billetera a toda costa. Es la epitome de la monotonía. Asco.

I played around an hour of this and I can't anymore.

After the success of Genshin Impact it really seems like Chinese MMO devs really homed-in on games from complex genres that simplify it to the point of blandness, where no-skill mechanics and systems are held together by FOMO, good art-direction and a somewhat big production value for the boring story cutscenes.

I love ragging on Genshin for bad female character design, where every woman (including children) must have either their legs, chest, belly or arms naked, but Torchlight Infinite is redicilous in this department: scantaly clad women with insanely unrealistic proportions run around in gigantic armour that might look cool, but doesn't really fit their character and is hilariously objectifying. At least here the art-direction is really strong; the spalsh-art specifically looks amazing.

Speaking of characters, again, like Genshin, this game doesn't allow you to have a character, even your pre-made character has no character. You're just an (arguably) cool-looking archetype for the typical RPG classes. Except here even the classes don't really matter, they play pretty similarly and, again, this game has no depth. You can only equip 5 skills on your hotbar, and they don't really matter (at least in the beginning), because you can't die and you do insane damage even to bosses.

Maybe on mobile it's fine as a sort of turn-your-brain-off game to play after a 12-hour shift, but man, why does it have to be one or the other? Why are free2play MMO-ARPGS either obtuse and extremely time-consuming (PoE), pay2win kid casinos (Diablo Immortal), or this braindead toddler's first ARPG of a game? Can't we just have a fun multiplayer ARPG where you can actually make choices and challenge yourself somewhat? That's such bullshit

Why'd I even play this during Next-Fest