Vessel

released on Mar 01, 2012

Vessel is a game about a man with the power to bring ordinary matter to life, and all the consequences that ensue.


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If you stick with this game long enough to get past the weak opening act (which, judging by the trophy percentages, turned off a LOT of people), there is a neat little water physics and AI plotting puzzle-strategy in here. Vessel really shines once you've unlocked multiple types of colorful goo and can start guiding different blobs with different behaviors to specific switches and machines like melted Lemmings.

Unfortunately, since this is a physics-based puzzle platformer in the PS3 era, this means that sometimes you'll be stuck on a puzzle for over an hour because the water refuses to behave in the same way twice and sometimes you'll die because some particles of lava decided to wiggle in a corner and then launch at your sunburnt Murdoc Niccals scientist at 500 mph.

A game that defies even my understanding - I love it.

El juego está repleto de esos puzzles donde no tienes ni idea hasta que lo ves y te sientes tonto, porque no es difícil, simplemente no te has dado cuenta. Solo me he quedado pillado en dos y estoy seguro de que con suficiente tiempo (no 15 minutos) podría haberlos sacado solo. Todos los rompecabezas se basan en la inteligencia artificial de los enemigos y en la interacción de diferentes líquidos entre si. Casi ni recomendaría ver el trailer, te spoilea bastante, es mejor entrar sin saber mucho.

A good blob puzzler. Scaling is a bit dated (doesn't look particularly well in 4K) and controller is definitely suggested.

Ironically for a game about water and other fluids, this game somehow manages to be so dry and joyless. Mechanically its sound but it just lacks personality to make you wanna continue on.