Viviette

Viviette

released on Oct 18, 2018

Viviette

released on Oct 18, 2018

Exploration, adventure and a touch of classic horror awaits you! Uncover the secrets and mysteries of Neuville's Mansion. Test your logic against diverse puzzles, locate and use a variety of items, and don't lose your sense of direction, as navigation itself becomes an obstacle in your path!


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Uma boa mistura de puzzle e terror

Beautiful graphics and sound, well-told story, and reminiscent of RPG Maker horror games in all the best ways – but made in its own engine! A treat if you're into Resident Evil style puzzles, and is challenging without being frustrating.

One of my favorite horror rpg game gems. I love absolutely everything about this game, the atmosphere and setting and pixel style art are all phenomenal to me. I was also surprised at how much this game was able to genuinely scare and unsettle me. The ost is one of this games strongest points and I still find myself listening to it from time to time. The puzzles in this game have got to be the most incredibly difficult puzzles that I have ever encountered in any game, but it’s ok cause I love challenges and difficult games/puzzles. The story of this game was quite intriguing. I’m hoping to replay this game one day to get the good ending as I accidentally got the bad ending the first time through.

I got the Very Bad ending the first time, I was not ready to rodeo with this sort of game. But I enjoy it enough that I do in fact really wanna get that good ending.

Viviette ha conseguido lo que pocos juegos de miedo consiguen: asustarme. Un juego indie, de apariencia muy cuca, con un pixel art que enamoraría a cualquiera, me ha aterrado más que cualquier Survival Horror de renombre.

La BSO, la atmósfera, la sensación que producen las luces y las sombras, los sustos inesperados de los maniquis y muñecas que se mueven al girarse Jules… Todo ello ha conseguido que Viviette sea un juego muy disfrutable para amantes de las aventuras de terror.
La reseña completa por servidora en https://www.devuego.es/blog/2020/05/28/viviette-el-terror-pixelado/

It feels like a natural (and not broken) evolution of what clock tower wanted to achieve back in the day, with the help of modern influences like Alien Isolation. The randomness of the pursuer and the tense puzzles who rely on visual memory most of the time (and whose solution is randomly generated every playthrough), all accompanied by a very arcade-like smoothness. This pieces fit to make a game that turns into a fun speedrun challenge that doesn't lose an inch of tension due to the nature of the pursuer, but where waiting time turns minimal