Windosill

Windosill

released on May 26, 2009

Windosill

released on May 26, 2009

Explore a dream-like world of impossible wonders... Explore 10 different immersive, animated environments. Interact with dozens of physics-based creatures and objects and solve brain-tickling puzzles to unlock new rooms and reveal new surprises.


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- Great art, very reminiscent of Monument Valley. Some neat sound effects. No real story to speak of.

- This is a quick, cozy puzzle game. You move a car through a series of interactive scenes as you try to uncover a cube to open the next door. Simple and effective.

- Wish there was more! It’s only about ~30 min. Probably better as a kid but still very pleasant as an adult.

- If you like Monument Valley / cozy puzzlers and for some reason have this in your Steam library, give it a go. I don’t think I would recommend anyone buy it though.

Such a delight, so many fun little interactions.

Es que con Vector Park nunca se puede fallar. Si quieres recomendarle a alguien la obra de Patrick Smith, ésta es posiblemente la más accesible. Aunque no llegue al nivel de absurdo delicioso que Feed the Head alcanza, la maravilla casi primaria que incita este juego te sumerge como un resumen bastante efectivo de lo que representa la relación entre máquina, interacción y persona que estos juegos representan.

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You can never go wrong with Vector Park. If you want to recommend Patrick Smith's work to someone, this is possibly the one to play first. While it may not reach the level of delightful absurdity that Feed the Head reaches, the almost primal wonder that this game incites immerses you as a pretty effective summary of the relationship between machine, interaction and person that these games tend to explore.

A very short and enjoyable puzzle game. The animations smoothly work with the sound effects, making the different parts in each level satisfying and fun to play around with.

Feels like a digital childrens playset, and I loved it as an adult.

One of the most fluid animation experiences I have interacted with in gaming. All the noises and motions are so uniformly satisfying and cohesive. Somehow immersive despite being completely surreal and distant.

a fun 30 minute psychedelic experience point and click adventure game. Like most point and click adventures, there's a good amount of bizarre pixel peeping to solve some puzzles, but with enough experimentation, you probably won't need a guide.

The sound effects directly tap into my brain, a true ASMR game and a visual treat. Short but sweet with cute physics, everything feels alive. Reminds me of playing Samorost for the first time.