Reviews from

in the past


- Great art, very reminiscent of Monument Valley. Some neat sound effects. No real story to speak of.

- This is a quick, cozy puzzle game. You move a car through a series of interactive scenes as you try to uncover a cube to open the next door. Simple and effective.

- Wish there was more! It’s only about ~30 min. Probably better as a kid but still very pleasant as an adult.

- If you like Monument Valley / cozy puzzlers and for some reason have this in your Steam library, give it a go. I don’t think I would recommend anyone buy it though.

Es que con Vector Park nunca se puede fallar. Si quieres recomendarle a alguien la obra de Patrick Smith, ésta es posiblemente la más accesible. Aunque no llegue al nivel de absurdo delicioso que Feed the Head alcanza, la maravilla casi primaria que incita este juego te sumerge como un resumen bastante efectivo de lo que representa la relación entre máquina, interacción y persona que estos juegos representan.

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You can never go wrong with Vector Park. If you want to recommend Patrick Smith's work to someone, this is possibly the one to play first. While it may not reach the level of delightful absurdity that Feed the Head reaches, the almost primal wonder that this game incites immerses you as a pretty effective summary of the relationship between machine, interaction and person that these games tend to explore.

Feels like a digital childrens playset, and I loved it as an adult.

One of the most fluid animation experiences I have interacted with in gaming. All the noises and motions are so uniformly satisfying and cohesive. Somehow immersive despite being completely surreal and distant.

a fun 30 minute psychedelic experience point and click adventure game. Like most point and click adventures, there's a good amount of bizarre pixel peeping to solve some puzzles, but with enough experimentation, you probably won't need a guide.

Nice little way to kill some time. The physics are fun, the art is well done, and it's all enjoyably weird.

a chill half of an hour... despite being complete nonsense, it fixes one of the greatest issues with point and click adventure/puzzle/whatever tf games by including a physics engine. my least favorite thing about those games is knowing i'm looking at a straight up image, and my interaction is highly limited. the physics makes this game feel much better.


Short, charming minigame with some nice visuals and little puzzles.

Such a delight, so many fun little interactions.

A very short and enjoyable puzzle game. The animations smoothly work with the sound effects, making the different parts in each level satisfying and fun to play around with.

The sound effects directly tap into my brain, a true ASMR game and a visual treat. Short but sweet with cute physics, everything feels alive. Reminds me of playing Samorost for the first time.

Strange yet intriguing, abstract yet distinct, and nonsensical yet comforting; just the way I love my short indie games. I remember playing through Windosill's browser version many years ago during my Flash days, and I finally decided to mess around with it again after many a charity bundle that it's showed up in from itch.io. Gotta say, it's just as fun tinkering and puzzling around with the strange forms and objects as it was back then, and is a great introduction to the calm yet fascinating experimental and artsy world of gaming. As mentioned by others, it's hard to justify the price tag given its run time, but if you've got a copy lying around somewhere, then give it a shot and intuit your way through this compact and crazy miniverse.

incredibly short but still fun to revisit every now and again
its hard to justify a 3 dollar price tag when it doesnt offer a whole lot tho
one of those games that make me think "was there a story here or was it just a bunch of events that dont really add up to anything"
i recommend playing it but not buying it at full price