Reviews from

in the past


The best from the series. Better in everything that any other Atelier has ever presented.
It was better than the first game, but after the halfway it got very tiring and dragging, still very good

Atelier Ryza 2: Lost Legends & the Secret Fairy is the second installment of the “Secret” Arc of the Atelier games and the 22nd overall main game in the series. The game features Reisalin Stout aka Ryza to travel to the capital city of Ashra-am Baird to research and explore new ruins of the offset of the capital. Along the way, they met a strange creature named Fi. Atelier Ryza 2 saw a few setbacks from the first Atelier Ryza game but there are many improvements overall that made the sequel very worth playing.

(Due to Ryza 2 being a direct sequel, there will be very slight spoilers for Ryza 1 but nothing very heavy, Ryza 2 will be spoiler-free as well).

Gameplay-wise, Atelier Ryza 2 functions very similarly to Atelier Ryza 1 in the alchemy creation. You pick up and find ingredients in the maps with alchemy tools and use various ingredients to synthesize items with various traits, quality, and element values. Since Ryza 2 is a direct sequel, the game does expect you to be familiar with these systems already as there are far fewer tutorials this time. However, the alchemy saw a huge improvement and a greater degree of freedom. A huge feature that adds to that sense of alchemy freedom is the skill tree. With this, you can unlock alchemy recipes and skills in a nonlinear fashion due to how they can branch off. Many of the alchemy modes such as morphing, item rebuilding, gem reduction, item duplication etc. return to the game. As well as the new essence feature. There’s tons of depth with the alchemy creation, this is merely the overall basic summary. I spent hours looking up guides just to figure out how to synthesize a specific item, what ingredients do I need, and how and where I can obtain them.

Combat also saw many improvements. While still using the same Action Turn-Based system from the first game and many of its features such as tactics and the AP and CC item systems, there are some additional elements to make the combat feel more snappy such as the addition of a 4th party member. While you can only have 3 active party members, you can switch out one of the party members for the 4th one at any given time and even have them attack the enemy as soon as you switch to them. Also combos, yes combos. If you have enough AP built up, you can do the same skill 3-4 times in a row for devastating damage and fluid and flashy attack animations. It’s largely the same as Ryza 1 but with improvements to make combat feel more smooth.

So gameplay overall is largely the same as Ryza 1 but with new improvements. However, the biggest change is the exploration. You’re able to swing your way around with a grappler hook, dive and swim underwater, use a flashlight to explore dark places, and use a large creature to dig up rare ingredients. During these ruins, once you have explored them enough, these fragmented crystals will appear all over the maps of each ruin. You collect these crystals to solve the mysteries of each ruin with the clues you have gathered around. While they’re overall not terribly hard to figure out, it’s a nice addition to make you feel like you’re researching the ruins carefully and you get rewarded with skill tree points to use to unlock more recipes and skills for the game. There are also other gameplay elements in the game such as shop development when you trade-in items and ingredients to unlock certain items in shops and the Puni eater when you feel his ingredients and he will come back with different ingredients in return.

So Ryza 2 has tons of gameplay depth to keep the player busy the entire time. However, gameplay alone isn’t why Ryza 2 is an overall improvement, as the cast is the main highlight and the strongest value of the game. Being three years since the first game, the main cast has overall matured a lot. Ryza, while overall changed the least, is at least far less self-centered and has a greater concern of care for others this time around. Klaudia, going from a shy and insecure girl to someone with confidence running her family business. Tao, going from a wimpy booknerd to….well still a booknerd but the wimpness is overall gone at least. Lent going from someone that wanted to be strong to that strength actually backfires on him and that causes him to be depressed at times. He actually regresses as a character, which makes strong character development for him in the game. The new characters are great additions as well that feel right in place with the four main characters from the first game. Such as Patty, an elegant noble that is focused on her studies and has curiosity. Clifford, a jaded treasure hunter that tends to work alone and seeking “true romance”. And Serri, a soft-spoken Oren that is out on a mission to save her world.

Each of the main characters, besides Ryza, has their own personal character arcs throughout the game and each character develops very well as they deal with their own issues with Ryza. I won’t spoil what each character deals with as the personal arcs are some of the most story-driven beats in the game. But overall the game tackles themes of friendship, trust, inferiority, and self adequacy, and standing up to what you truly believe in. And the characters do not just revolve around Ryza either. There are plenty of scenes with the main characters talking to each other about various topics, from the mundane ones to topics that build on additional information about the character. This makes the cast feel like they’re actually friends with each other and not just a bunch of random people with the only thing that they have in common is knowing who Ryza is.

Ryza gives plenty of love to its side characters as well. A few of them even got arcs of the same quality as the main characters such as Dennis, the material wilder. Cassandra, the farmer girl, Romy, a traveling merchant that settled down for a bit in the capital. Zephine, a waitress for a cafe, and even Bos, the son of the Brunnen family from the first game. Even the characters from side quests get tiny arcs as well. Such as a gang that tries to find treasure or a schoolgirl that tries to overcome her fear of men with plants or a high noble man and his servant carefully watching over Ryza as they give her tasks.

Ryza 2 got plenty of gameplay depth and character writing, the game sounds amazing with tons to do so far right? However, I do have two major issues that I have noticed while I was playing through the game. My first complaint is Ryza feels very self inserty. While she felt like she was her own character in Ryza 1. Since the game evenly focused on Ryza, Tao, Lent, and Klaudia and no one character was resolving every single problem the cast had. In Ryza 2, can't help but think Ryza robs a lot of character development for other characters. Some character arcs absolutely required her like Serri's arc and even Klaudia but others not so much, in fact, I think it would be better if someone else was in replacement. For instance, I actually think it would be better if Tao was helping Patty with her arc instead of Ryza since the two already have an established relationship that had the chance to deepen. I can say the same for Lila and Lent for his arc.

Not to mention, Ryza feels like she can do anything now while in Ryza 1 she has clear limitations. It's very clear everyone relies on her to create this instant solution to solve a roadblock. On top of Ryza's always cheerful and happy attitude. I feel like Ryza went from a very flawed character to an almost flawless character that can solve literally any problem with almost no development. Not to mention Ryza is the only character that has a deep relationship with everyone. I mean the other characters do interact with each other and there is proof they are friends but it is missing depth. Hence why I said why she felt self inserty. Self-inserts are usually perfect problem solvers.

My second issue is the main plot. While the character arcs are great and offer plenty of story for the game, remember, Ryza came to the capital in the first place to investigate ruins and that is the main plot. It’s very repetitive and formulaic. Essentially for each ruin, you look at key objects, ask questions about the ruin with your party, hit a roadblock, resolve that roadblock with alchemy, fight the boss for the ruin and suck up the mana in that ruin for Fi. It doesn’t help that there's no true antagonist in the game like Ryza 1 or even no set goals like the other Atelier games. The ruins exploring feel very aimless and barebone in terms of plot. The one thing that Ryza 1 did better was the main plot. While it had odd pacing, it gave the characters conflict and problems to overcome against the antagonists.

Ryza 2 would be much better if it had that same “classic and epic JRPG main plot” as Ryza 1 did towards the second half. Only the final dungeon had something remotely close to what Ryza 1 had in terms of plot writing but by then, it felt very shoehorned and too late to have any real impact on the overall plot barring the emotional ending. And even then, the final dungeon retreads on plot beats from the final moments of Ryza 1. The main plot could be much more but the character arcs make it up greatly. However, it would be amazing if the main plot was mixed in with the character arcs somehow.

Overall Ryza 2 is an improvement in gameplay, a huge improvement in exploration, and a huge leap in character writing and development. While Ryza herself as a character is lacking in depth and feels too much like a Mary Sue at times, she is still overall likable enough compared to the first game. The lack of a focused main plot with impactable conflict is the biggest flaw in the game, and if you’re looking for a grand plot, then look elsewhere. Atelier games were never known for epic plots, but even for Atelier standards, it’s certainly not up to par. However, if you are looking for a game that has in-depth alchemy and combat with characters that undergoes their own personal struggles and have plenty of interaction with the cast and especially Ryza, then you will enjoy Atelier Ryza 2 a lot. It’s overall a very good game and improves much of the flaws of the first game. Highly recommend the second game if you don’t completely hate the first game.

Tardé en engancharme. El juego tardó mucho en cautivarrme como lo hizo el primero. Quizá porque se tarda "un poco" en recuperar todas las opciones de creación y de mejora de objetos que tenías en el 1, pero desde luego que las mecánicas de combate pronto suplen lo que le falta a la alquimia al inicio.

Por supuesto, hacia el final del juego eso da lo mismo, pues estás más del 70% del juego recogiendo materiales y sintetizando en el atelier, pero el combate, cuando se pone interesante contra los bosses opcionales y los bosses finales de acto, realmente te pone contra la pared y te pide optimizar el ATB y el equipamiento de la party. Ya en el endgame, incluso los mobs normales te exigen tener un gear bien preparado.

El juego es fácil de romper si sabes lo que estás haciendo. El sistema del mercado y de desarrollar la tienda es lo más ortopédico que he visto nunca, pero realmente te permite acceder a items supertochos muchísimo antes de lo que deberías según la historia. Con algo de ingenio (y ayuda de una wiki) te puedes montar un arma que te durará hasta el final del juego cuando llevas aproximadamente aún el 50% del mismo.

Lo peor del juego es sin duda el maldito Fi. Es un bicho estúpido y únicamente destinado a ser hecho peluche. Todo lo interesantes que podían ser los compañeros de Ryza se lo quita Fi cada vez que aparece.

Y como nota negativa también está la brújula de exploración. Lo que al principio es un gimmick interesante que amplía el lore de tal manera que así no es todo exposición intrusiva de las ruinas por las que viajas, acaba siendo un proceso tedioso, que sólo sirve para progresar en la historia en ciertos puntos.




loved this game so much! fell in love w the first one and this one is even better! i’m totally in love atelier as a whole now :)

every time I crawl through I cave I get to see ryza's moddled asscheeks what else can I say?

Overall, an incredible improvement from 1. The story feels more alive, the characters feel more developed and independent and engage with eachother outside of Ryza. Amazing game. Excited for 3!


sequel to my favorite atelier game!! though i feel like the story did a bit better in ryza 1, ryza 2 offers a lot of character development for the main cast of the previous game, and sets them up well for the upcoming ryza 3 !!
the exploration is even better and there's a LOT of lore about the world of secret trilogy hidden in the ruins you explore !! -👑

One of the best combat systems in the series tragically beset by one of the worst alchemy systems. Crafting and unlocking new recipes is such an unfun chore that the game ends up being more fun if you set the difficulty to easy and ignore items altogether beyond the bare minimum. Which, in an Atelier game, is rather disappointing. But in every other aspect it's a big improvement over the first game, and features one of the strongest casts in the series to date. Patty and Serri my beloveds.

Story: 7/10
Gameplay: 9/10
Music: 8/10
Character: 9/10 (Still 10 for Ryza, and much improvement as the game developed the characters better here)

Allured by chara design but everything was doomed.
The gameplay did not improve a little bit.

I ended up buying the first game for the meme, loved it, and here I am again, loving another Atelier Ryza game. This game looks a lot better than the original, and the combat system is MASSIVELY improved. The story was actually pretty good too, I wasn't expecting to tear up at the end. Give the first game a go if you're interested, then give this a go when you like it! It was a lot of fun!

I thought the first game had the best crafting system of all time. This game has usurped that. The characters are great and the story is decent.

I went in expecting this to just be kinda ok like the first game was but I ended up enjoying this as much as I did the Mysterious games probably more than that

Like the first game it still did have some gameplay things that bugged me but it improved upon so many things the first Ryza game didn't do very well helping it feel as fun as the Atelier games I love with some really great new features liek character events unlocking through progression rather than the annoying friend point system from previous games

As much as I did enjoy this though the items not being nearly as useful as in previous games INCLUDING the first Ryza game makes them feel pretty redundant if you just get good gear, I rarely ever switched around my items and got through the whole game just fine so hopefully this is something they fix in the next game in the series to make it a bit more challenging

As for the characters the new characters were all GREAT and the returning characters(most of which I found sort of bland in the first game with a few exceptions) got developed a lot more and with the new development I enjoyed them a LOT more

That's all I really have to say about this game and I'm VERY glad I played it

Compared to Ryza 1, 2 MASSIVELY improves over almost everything the first game did. Exploration feels much more satisfying, character writing feels much fuller, and the actual gameplay within battles feel much more controlled.

The environments and their accompanying music all are great and differ enough to make each one feel unique. The added rope swing and diving abilities really add to these environments.

The battle system is probably the area that was improved the most as it feels to flow significantly better and actively encourages swapping control from member to member, and item usage is no longer heavily restricted by a set number of core charges. The battle themes are also very good.

The cast, from your party members to various NPCs you frequently meet, are all very well fleshed out. Each one has their own growth throughout the game and none feel flat.

While others may have gripes with the story, I personally enjoyed the absence of one for the most part. Rather, it's replaced for the most part with a sense of grand worldbuilding, something I enjoy.

If I have any gripes with this game, it would probably how weak the final boss felt even on hard mode, although it could be due to my own overpreparation.

This game is basically more of the same, coming from Atelier Ryza, but with better quality of life features and some cooler ways to craft items. I found myself getting more into the crafting mechanics, and I enjoyed some of the slight changes to the battle system, such as not requiring you to manually level up your tactics. Comfy game!

While the gameplay remains the same, the quality does not, a vast improvement to the original with QOL changes, Improved crafting system and character development as they go on yet another grand adventure

Atrapado en un bucle jugable que no me deja escapar ni un segundo.

Pros:
- No para de soltarse a la cara nuevas cosas que hacer en todo momento.
- El sistema de combate tiene más miga de lo que parece en un principio, pudiendo volverse realmente complejo en dificultades más altas.
- La alquimia está cada vez más perfeccionada, llegando a un punto de profundidad que puede incluso abrumar.

Contras:
- A nivel técnico sigue rascando bastante, con modelados y animaciones que rayan entre PS3 y PS2.
- La variedad de enemigos es muy muy pequeña, repitiéndose constantemente cambiando sus colores.
- Los templos exigen demasiado backtracking con el único propósito de alargar artificialmente el juego.

this game took me 2+ years to play through because its actually incredibly unfun but then they decided to make an insanely me-core ending so idk what to feel anymore man

Gameplay: Great, 1 is better
Music: Same as 1, Ok
Replayable? I don't want to, but has New Game +
Streamed? Yes

Extra Notes? I'll give it this, first JRPG i maxed out to Level 100 without trying to and was fun in gameplay all around, except for 1 part i got stuck (the necesarry upgrade of tools). Also story VERY inconsecuential.

This review contains spoilers

"And know that I will be wandering somewhere under the same sky."

Ryza 1 was a biggest piece of dogshit produced by Gust.
This one is a big glow up: battle system is great, character writing exists and managed to fix all my negative perception for every character, new characters are cool and likeable, UI and QoL improvements.

Unfortunately good things end here:
alchemy is still the worst in the series (i'd take mysterious tetris over this torture), but you don't ever lose quality so making 999 quality items is effortless. Still going through 7 loops to make an item sucks big time. Like you miss one ingredient and have to go get it and then spend another 5 minutes for loops and repeat. Fuck recipe morph, all my homies hate recipe morph.

Giant maps without warp points, selling early game shoes as DLC is a crime.

Dungeon exploration is worst shit ever: do 5 weird arbitrary tasks for half a dungeon, then go back to the beginning to collect 15+ clues per map (There are 3 per dungeon!!!)
BTW monster placements are awful: there are 5+ monsters near every gathering point, the game forces you to jump off the cliff one time and the other to go back to atelier so you miss the fucking clue and have to spend 5 minutes running through monster infested corridors. SMT has less monsters per square meter then this right here.
After that comes MANDATORY time wasting clue matching minigame with 30 clues. This shit makes the game a fucking dungeon crawler and breaks the gameplay loop: spend 3 hours doing stupid dungeon shit, then go back and watch 2 hours of cutscenes.
It's like persona 5, but worse, since there is no friendship system and time passage you can get 10+ events in a row, go to sleep and get another 10 events.

It was hard to finish ryza 1, and I was starting to miss the old atelier formula, but ryza improved in some puntual aspects of the previous game and delivers a more interesting plot, a better cast and a improved combat.
It was fun experience, pirate the first game, play it for some 4 hours and move to the next

Addictive gameplay, the main story is interesting and it has a lot of optional details/lore, definitely an upgrade to the 1st title.

Vote: 9
Time spent crafting items and exploring ruins: 40H 48M


To me it felt like they made some very welcome changes to the combat but the changes to the alchemy system, like with the addition of a skill tree/skill points killed my enjoyment of the game.

Still a good game, but somehow nowhere near as captivating as the first Ryza? The gameplay loop is as solid as ever and Patty was a great addition to the cast. But compared to the Arland saga, for example, it felt like the characters had no hugely significant growth between games. The story and feel-good dialogue felt even more excessively optimistic than any other Atelier offering I've played thus far to the point of being distracting or shallow, and although there was a particularly fascinating story hidden in there through the information scraps most of it was ignored in favour of Fi.

The only Atelier game I've ever finished, the gameplay in this is really fun and flashy. The story is pretty bare, and the characters are archetyped to hell and back, but the alchemy and gameplay make up for it. Just know what you're getting into and the game is a good time.

After the massive downgrade compared to the rest of the series in Ryza, the sequel finally decided to add back things that were a stable in the series with a way better battle system than the first one.

I'm not satisfied with how they handled the writing of the old characters and I despise the inclusion of Fi. Where it basically took the spotlight of character events at times. The new characters were pretty awesome, left a way better impressions than the one in the first game.

I still have issues with the mechanics and things that bloat the game by a bit. (Researching dragging the game out) But overall I enjoyed the game.