Reviews from

in the past


A MASSIVE STEP UP FROM THE FIRST GAME
its good. atelier good

The only Atelier game I've ever finished, the gameplay in this is really fun and flashy. The story is pretty bare, and the characters are archetyped to hell and back, but the alchemy and gameplay make up for it. Just know what you're getting into and the game is a good time.

After the massive downgrade compared to the rest of the series in Ryza, the sequel finally decided to add back things that were a stable in the series with a way better battle system than the first one.

I'm not satisfied with how they handled the writing of the old characters and I despise the inclusion of Fi. Where it basically took the spotlight of character events at times. The new characters were pretty awesome, left a way better impressions than the one in the first game.

I still have issues with the mechanics and things that bloat the game by a bit. (Researching dragging the game out) But overall I enjoyed the game.

While the gameplay remains the same, the quality does not, a vast improvement to the original with QOL changes, Improved crafting system and character development as they go on yet another grand adventure


Atrapado en un bucle jugable que no me deja escapar ni un segundo.

Pros:
- No para de soltarse a la cara nuevas cosas que hacer en todo momento.
- El sistema de combate tiene más miga de lo que parece en un principio, pudiendo volverse realmente complejo en dificultades más altas.
- La alquimia está cada vez más perfeccionada, llegando a un punto de profundidad que puede incluso abrumar.

Contras:
- A nivel técnico sigue rascando bastante, con modelados y animaciones que rayan entre PS3 y PS2.
- La variedad de enemigos es muy muy pequeña, repitiéndose constantemente cambiando sus colores.
- Los templos exigen demasiado backtracking con el único propósito de alargar artificialmente el juego.

sequel to my favorite atelier game!! though i feel like the story did a bit better in ryza 1, ryza 2 offers a lot of character development for the main cast of the previous game, and sets them up well for the upcoming ryza 3 !!
the exploration is even better and there's a LOT of lore about the world of secret trilogy hidden in the ruins you explore !! -👑

One of the best combat systems in the series tragically beset by one of the worst alchemy systems. Crafting and unlocking new recipes is such an unfun chore that the game ends up being more fun if you set the difficulty to easy and ignore items altogether beyond the bare minimum. Which, in an Atelier game, is rather disappointing. But in every other aspect it's a big improvement over the first game, and features one of the strongest casts in the series to date. Patty and Serri my beloveds.

Story: 7/10
Gameplay: 9/10
Music: 8/10
Character: 9/10 (Still 10 for Ryza, and much improvement as the game developed the characters better here)

Allured by chara design but everything was doomed.
The gameplay did not improve a little bit.

I ended up buying the first game for the meme, loved it, and here I am again, loving another Atelier Ryza game. This game looks a lot better than the original, and the combat system is MASSIVELY improved. The story was actually pretty good too, I wasn't expecting to tear up at the end. Give the first game a go if you're interested, then give this a go when you like it! It was a lot of fun!

A wonderful improvement upon the first game in the trilogy. Movement and Exploration have been improved a lot, you can climb, crouch, squeeze, swing, swim and dive, and even have a mount to get around faster. The environments evolved alongside the movement, god this game is pretty.

The Combat is barely recognisable, lots has changed and while it may be confusing at first, after a few battles you'll never want to go back to the old CC system. Itemslinging becomes the new Meta, around the finale Ryza feels like a walking nuke. Battles are dynamic, fast paced, and busy, meaning you don't just wait your turn, you always have something to do, something to manage.

Alchemy is just as fun, if not more than in the first game, thanks to some new mechanics like Evo-links and the skill tree system.

In terms of new characters, lots of new fun faces. Since everyone's in the Capital now, Ryza meets new faces left and right, like the Café worker Zephine or a fellow Farmer's Daughter Cassandra. Their little arcs of "what do i want from life and how do i achieve self-fulfilment in my work" is quite cute to wittness. the three new party members are also very fun to use and have around, Patty is adorable, Serri is elegant and tragic, Clifford thinks he's so cool (he is, okay? nobody tell him otherwise) I was a little saddened that i couldn't play as Lila once more since she was a main stay in my Party during the first game, but my new core of Lent, Ryza, Klaudia with a rotating support from Serri and the others worked wonders too.'

Storywise the game has a lot to offer, multiple ruins to investigate, though after a while the exploration might feel repetetive, since you kinda do the same thing over and over again, so it's smart to do side quests and character driven side stories between main adventures, even if you don't need better gear.

I only really have two complaints about the game and those are A) the sheer amount of dialogue cutscenes to drive the side-plots forward can oftentimes interrupt the player in the middle of an intense Alchemy session. B) the final boss was laughably easy, though, maybe, i was just overprepared, since my Ryza almost took it down herself. The secret boss though.. oh it had me grind a lot, try a bunch until i found a strategy that worked, similarly to the Queen from Ryza 1.
Overall, great game, pretty world, fun characters, good music, addicting gameplay loop, big fun.

This is my favorite Atelier game. It improved on everything that made the first Ryza game fun, but added a larger focus on the more intimate character stories. From the characters, to the soundtrack and the gameplay, this is peak Atelier to me. Also, Lent is super hot in this game don't @ me.

Still a good game, but somehow nowhere near as captivating as the first Ryza? The gameplay loop is as solid as ever and Patty was a great addition to the cast. But compared to the Arland saga, for example, it felt like the characters had no hugely significant growth between games. The story and feel-good dialogue felt even more excessively optimistic than any other Atelier offering I've played thus far to the point of being distracting or shallow, and although there was a particularly fascinating story hidden in there through the information scraps most of it was ignored in favour of Fi.

I went in expecting this to just be kinda ok like the first game was but I ended up enjoying this as much as I did the Mysterious games probably more than that

Like the first game it still did have some gameplay things that bugged me but it improved upon so many things the first Ryza game didn't do very well helping it feel as fun as the Atelier games I love with some really great new features liek character events unlocking through progression rather than the annoying friend point system from previous games

As much as I did enjoy this though the items not being nearly as useful as in previous games INCLUDING the first Ryza game makes them feel pretty redundant if you just get good gear, I rarely ever switched around my items and got through the whole game just fine so hopefully this is something they fix in the next game in the series to make it a bit more challenging

As for the characters the new characters were all GREAT and the returning characters(most of which I found sort of bland in the first game with a few exceptions) got developed a lot more and with the new development I enjoyed them a LOT more

That's all I really have to say about this game and I'm VERY glad I played it

Tardé en engancharme. El juego tardó mucho en cautivarrme como lo hizo el primero. Quizá porque se tarda "un poco" en recuperar todas las opciones de creación y de mejora de objetos que tenías en el 1, pero desde luego que las mecánicas de combate pronto suplen lo que le falta a la alquimia al inicio.

Por supuesto, hacia el final del juego eso da lo mismo, pues estás más del 70% del juego recogiendo materiales y sintetizando en el atelier, pero el combate, cuando se pone interesante contra los bosses opcionales y los bosses finales de acto, realmente te pone contra la pared y te pide optimizar el ATB y el equipamiento de la party. Ya en el endgame, incluso los mobs normales te exigen tener un gear bien preparado.

El juego es fácil de romper si sabes lo que estás haciendo. El sistema del mercado y de desarrollar la tienda es lo más ortopédico que he visto nunca, pero realmente te permite acceder a items supertochos muchísimo antes de lo que deberías según la historia. Con algo de ingenio (y ayuda de una wiki) te puedes montar un arma que te durará hasta el final del juego cuando llevas aproximadamente aún el 50% del mismo.

Lo peor del juego es sin duda el maldito Fi. Es un bicho estúpido y únicamente destinado a ser hecho peluche. Todo lo interesantes que podían ser los compañeros de Ryza se lo quita Fi cada vez que aparece.

Y como nota negativa también está la brújula de exploración. Lo que al principio es un gimmick interesante que amplía el lore de tal manera que así no es todo exposición intrusiva de las ruinas por las que viajas, acaba siendo un proceso tedioso, que sólo sirve para progresar en la historia en ciertos puntos.




loved this game so much! fell in love w the first one and this one is even better! i’m totally in love atelier as a whole now :)

every time I crawl through I cave I get to see ryza's moddled asscheeks what else can I say?

Overall, an incredible improvement from 1. The story feels more alive, the characters feel more developed and independent and engage with eachother outside of Ryza. Amazing game. Excited for 3!

Solid game overall. The alchemy system is very streamlined which is good for beginners, but imo not as satisfying as the one in e.g. Sophie 2 for players with a bit more experience. The ability to transform items into gems is smart, but I found myself needing more than I could reasonably create, which was slightly annoying. Some of the new mechanics also felt unnecessary: I never got much out of upgrading Romy's shop, and the ability to dig up materials while on the beast's back actively detracts from the need to make the proper tools to find high level stuff. Upgrading equipment at Denis' also feels a little redundant with Item Rebuild (which costs gems too). I was also very disappointed to find this game has its own version of an ability tree, and find this far inferior to the recipe books of Sophie, which feel like they reward you organically for engaging with the alchemy. Overall, I didn't find this entry to be the best at encouraging the player to invest themselves in the alchemy system. I still had fun with it, however; at the end of the day, it's still an Atelier game, and the pleasure of the base gameplay loop is still very much there in Ryza 2. It's also a very cute game, with a cute story that isn't exactly a masterpiece but gets the job done (especially for a game where I wouldn't want the story to give me too much of a sense of urgency anyway), largely thanks to its lead being one of the ultimate video game cuties. Looking forward to Ryza 3!

this game took me 2+ years to play through because its actually incredibly unfun but then they decided to make an insanely me-core ending so idk what to feel anymore man

Gameplay: Great, 1 is better
Music: Same as 1, Ok
Replayable? I don't want to, but has New Game +
Streamed? Yes

Extra Notes? I'll give it this, first JRPG i maxed out to Level 100 without trying to and was fun in gameplay all around, except for 1 part i got stuck (the necesarry upgrade of tools). Also story VERY inconsecuential.

This review contains spoilers

"And know that I will be wandering somewhere under the same sky."

Ryza 1 was a biggest piece of dogshit produced by Gust.
This one is a big glow up: battle system is great, character writing exists and managed to fix all my negative perception for every character, new characters are cool and likeable, UI and QoL improvements.

Unfortunately good things end here:
alchemy is still the worst in the series (i'd take mysterious tetris over this torture), but you don't ever lose quality so making 999 quality items is effortless. Still going through 7 loops to make an item sucks big time. Like you miss one ingredient and have to go get it and then spend another 5 minutes for loops and repeat. Fuck recipe morph, all my homies hate recipe morph.

Giant maps without warp points, selling early game shoes as DLC is a crime.

Dungeon exploration is worst shit ever: do 5 weird arbitrary tasks for half a dungeon, then go back to the beginning to collect 15+ clues per map (There are 3 per dungeon!!!)
BTW monster placements are awful: there are 5+ monsters near every gathering point, the game forces you to jump off the cliff one time and the other to go back to atelier so you miss the fucking clue and have to spend 5 minutes running through monster infested corridors. SMT has less monsters per square meter then this right here.
After that comes MANDATORY time wasting clue matching minigame with 30 clues. This shit makes the game a fucking dungeon crawler and breaks the gameplay loop: spend 3 hours doing stupid dungeon shit, then go back and watch 2 hours of cutscenes.
It's like persona 5, but worse, since there is no friendship system and time passage you can get 10+ events in a row, go to sleep and get another 10 events.

It was hard to finish ryza 1, and I was starting to miss the old atelier formula, but ryza improved in some puntual aspects of the previous game and delivers a more interesting plot, a better cast and a improved combat.
It was fun experience, pirate the first game, play it for some 4 hours and move to the next


Addictive gameplay, the main story is interesting and it has a lot of optional details/lore, definitely an upgrade to the 1st title.

Vote: 9
Time spent crafting items and exploring ruins: 40H 48M

The fights and gathering/crafting are the focus of this game, it's not really about a complex story. The main plot takes a little bit to get going, and even once it does it's just kinda okay. Then again that's like saying "the plot of pokemon isn't complex you just do a bunch of battles", it's still a very good game if you like the material loop crafting system.

To me it felt like they made some very welcome changes to the combat but the changes to the alchemy system, like with the addition of a skill tree/skill points killed my enjoyment of the game.

I thought the first game had the best crafting system of all time. This game has usurped that. The characters are great and the story is decent.