This is a fourteen-year-old’s fever dream after glimpsing a poster for fast & furious: no characters, real cars, stakes, narrative, just a visceral piss-colour-graded world tour that could only have emerged from a series building upon itself in isolation without any real-world reference: an automotive dream-world, an underworld to Forza’s sunny utopia.
I yearn for a timeline where Burnout wasn’t abandoned, and for tracks full of character to remain at the core of the arcade racer experience. Despite tech advancements, even Paradise didn’t quite capture the off-kilter energy of Criterion’s peak of Takedown and Revenge.
I yearn for a timeline where Burnout wasn’t abandoned, and for tracks full of character to remain at the core of the arcade racer experience. Despite tech advancements, even Paradise didn’t quite capture the off-kilter energy of Criterion’s peak of Takedown and Revenge.
I had concerns about a possible Burnout fatigue when I picked up this game, but it still worked wonderfully. Probably the best episode of the series on this generation, it is the core concept refined to the extreme. The racing? Does not matter so much compared to the domination inflicted on the opponents by just wrecking them in the most spectacular crashes.
My favorite racer on any system from any series. An insanely focused title that knows what it wants and achieves it effortlessly. Mechanics such as traffic checking punt this game over the finish line and creates a totally unique experience in a genre that often struggles to create standout titles.
Edit: Me and that landlord have a pretty similar method of getting people to play this game with us
Edit: Me and that landlord have a pretty similar method of getting people to play this game with us
The concept of paradise has never convinced me, it is supposed to be THE perfect place but from what i want in life, that "paradise" should be a constant change of experiences, ideal places for ideal situations, but im sure i can pick flaws and never enjoy them to the fullest if i expect perfection.
Or maybe, paradise is a place that works exactly like you imagine, but that place cannot be real since there are always variables that you didnt account for, maybe paradise is a state, a sensation that you want to live, a perfect glorification of whatever with no damaging consequences.
https://youtu.be/4D4FfMOfayg
Or maybe, paradise is a place that works exactly like you imagine, but that place cannot be real since there are always variables that you didnt account for, maybe paradise is a state, a sensation that you want to live, a perfect glorification of whatever with no damaging consequences.
https://youtu.be/4D4FfMOfayg
this is the goat of burnout games bar none, the effects they used while ps2 was basically in its death bed was fucking insane for its time (one of the rare titles that destroys the 360 version of the game in terms of graphics) and the revenge mechanic is hella fun, add in the 2007 era of nu-metal edginess sovl (STORIES WITH UNHAPPY ENDINGS!!!!!!!!!!!!!!!!!) and you got yourself a peak that will only get beaten by need for speed hot pursuit reboot that will release in 2010 (looking forward to it!!!)
while it may not have quite the same feel as burnout 3 (although few games do tbf) revenge is still a brilliantly fun racer. everything just feels a little less satisfying, though. i dont know how you make takedowns, one of the funnest mechanics in videogame history, so unsatisfying to get but this game finds a way. i think it might have the best crash mode of the bunch. adds some bells and whistles to progression such as ratings that are just not very fun to deal with. the sense of speed is still fantastic, though. also i clipped through the floor a few times which was very frustrating.