Reviews from

in the past


DK3 takes a sharp right turn from DK and DK Jr. and ends up basically being a shmup. It's still pretty fun but it doesn't have much weight in video-game history.

3.5 - Good: Good but not a standout

The game's either too hard or too easy with no inbetween, and it revolves around how weak Stanley's main bugsprayer is vs how strong the Super Sprayer is. In addition, if you beat a previous level with the Super Spray active, it won't appear in the next level until you die. There's also a bug where the super spray you have carries over into the next stage so you can clear it in seconds.

Who is Stanley and why does Donkey Kong want to ruin his day so badly anyways? Why do the bugs hate him so much that they will destroy his corpse the moment he dies?


carried by stanley the bugman

Donkey Kong Country 3 feels more like the first game than the second, and retains some of its quirks.

Who the fuck is Stanley

Another new Donkey Jong game, another new type of gameplay, at least Nintendo never stopped innovating things even in their toughest eras.
This game plays like a Shmup for some reason, it’s actually pretty fun but tough as well, plenty of enemies on the screen and very little wiggle room to fight in.

Overall a decent Arcade game as always for 1983, but nowadays it’s quite boring!

Tried the NES version on Nintendo Entertainment System - Nintendo Switch Online, did not play for very long. It's an okay game, just not for me.

It really is a Donkey Kong game in name only. No idea why they decided to remove the platforming elements and turn it into a side-scrolling shooter.

The game becomes laughably easy once you get the power up. You can pretty much beat stage in 3 seconds flat with it. Was this an oversight or intentional?

Oddly enough I found it more enjoyable than Donkey Kong Jr., but DK Jr. at least followed the same gameplay formula as Donkey Kong, so I can't really compare the two.

It's alright but it doesn't feel like it's doing anything particularly special even for the time. Mixing together a platformer and a smhup is an interesting concept but I feel the execution is not anything to write home about. Best thing it has going for it is the visual charm in my opinion, but it's not like the gameplay is bad by any means; it's a perfectly acceptable arcade smhup, just not something I'd come back to often or at all even.

A real weird one. It's not only weird in concept (a gardener having to protect his flowers from Donkey Kong by spraying DDT on his monkey face), but also in execution. It's not a platformer but a classic single-screen shmup like Galaxian. There's not even a jump button, you need to use up for that.
I remember the NES version being a walk in the park, but the arcade original can get quite hectic even with the two main "strategies": blasting DK as quick as possible, or abusing the power spray. The way the power spray works is another oddity. Your main weapon is complete crap, but the power spray is strong as hell and can make you beat the level extremely fast. So to balance that, you can get it only once every life.

Two other things:
- this is the only game with Stanley as the main character
- if you lose, you get eaten alive by insects, not leaving a single bone. What the fuck Miyamoto? Nightmarish stuff.
I hope those two "fun facts" are not related.

It is an alright game but plays like a mediocre 2d schmup. This game does not hold your attention for very long and i'm glad this format never returned.

Not the last example of the third game being considerably more shit than the prequels.

text by Eric-Jon Rössel Waugh

★☆☆☆

“AS MUCH FUN AND ABOUT AS WHOLESOME AS LIGHTING A BIRTHDAY CANDLE ON YOUR CHEST AND COVERING IT WITH A JAM JAR.”

It’s been said that each of us only has one tune to play; all we ever do is change the way we play it. It’s also been said that Donkey Kong and Mario creator Shigeru Miyamoto’s tune originates in his personal hobbies, filtered through a love of Japanese and Western fairy tales. The Legend of Zelda has its roots in the fields and caves behind Miyamoto’s childhood home. Pikmin comes from Miyamoto’s garden. And Donkey Kong 3 is based on the premise that it is fun to spray DDT up a gorilla’s asshole. While being attacked by bees.



Miyamoto sure must love his spray gun, since there’s little else to do in the game. The first level consists of three horizontal platforms, arranged in a trapezoid formation. Pressing up or down causes Stanley, gawk-jawed cousin to Mario, never seen again outside the trophy case to Super Smash Bros. Melee, to hop up or down a level to avoid the raging insects. All the while, his nozzle is aimed skyward, at the looming gorilla sphincter above.

Let Donkey Kong slide all the way down, and you lose. If he climbs high enough, he’ll knock down a super spray can that, if fired up his ass, causes him to climb even higher. The occasional worm may crawl off a leaf, to slide across one of the three floor levels. You can’t kill the worm; only stun him, and that only lasts a second. Along the bottom are flowers, that you’re meant to guard against bees. The only penalty to losing flowers is that your score bonus will be lower at the end of the level.

The second and third levels are exactly the same, except the floor is arranged in slightly different patterns, a new insect or two is eventually added, and the super spray can is absent. The actual play mechanics and goal remain the same: avoid getting stung, maybe guard the flowers if you feel like it, and pump the gorilla’s ass as hard and as fast as you can.

Donkey Kong 3 is, like its contemporaries, a game of attrition. As you play, the game is meant to get harder and harder, until you can no longer keep up with the demands put before you. The problem is that the game starts off more confusing than difficult and never really gets harder. When you die, it will either be because you have yet to figure out that there is no point to doing anything other than shoot the gorilla in the ass or because, once you have mastered this trick, there is nothing further to keep you alert.

There is no strategy to play, except perhaps when you realize that jumping toward Donkey Kong can increase your rate of spray. As in Space Invaders — from which this game borrows more than it does Donkey Kong 1 or 2 — only one “shot” can persist on the screen at any moment, so the sooner a shot is absorbed the sooner you can fire again.

Donkey Kong 3 is the “lost” Donkey Kong game — the game that Nintendo and everyone else keeps forgetting. You never see it re-released, you never see it referenced, you never hear anyone talk about it. The reason is that it’s as much fun and about as wholesome as lighting a birthday candle on your chest and covering it with a jam jar.



The Donkey Kong series of videogames has played out kind of like the Jaws film series. The first game, with its high concept and story-based design, inspired twenty-five years of game development — much as Jaws did to Hollywood. The second game involves the revenge of the first game’s villain, by way of a relative; it wasn’t as good, yet it introduced a few new ideas. The third game is a flimsy B-level production, later written out of continuity, in which the villain now takes revenge on a distant relative of the original hero.

When I read that that Jaws 4 (The Re-Re-Revenge?) is supposed to be the worst action movie ever made, I’m a little disappointed that Miyamoto dropped the monkey at this point. The worst action game ever has to be a hell of a lot more entertaining than this. Donkey Kong 3 is just tedious. Tedious and weird. It’s not even worth the curiosity. Go play Donkey Kong 64, and consider yourself lucky.

the only thing more surprising that finding out this game exists when you are 12 is realizing that it's actually a pretty good name!
It's very stupid to call it donkey kong 3 when it's so drastically different to the other ones though


Stanley is the most misunderstood character in all gaming, and this game rules

Not a Donkey Kong game. I actually thought this was a bootleg when thinking about it one day.

You get thrown in the game not knowing what to do, and a lot of NES games are like that, but you have to move around and stop the bugs from stealing the things on the ground and also shoot at DK at the same time. I just don't see any real appeal to this game