Reviews from

in the past


Ya Es surreal pensar en una secuela de DK. ¿Pero una secuela de la secuela? El juego es sólido y funciona en todas sus partes correctamente, lo único difícil es aceptar su absurda premisa

É basicamente um jogo de Donkey Kong funcionando numa lógica de jogos de navinha da época. Cansa bem rápido e é muito menos inventivo e gostoso que os outros dois.

os insetos comeram meu mano stanley

I did not give this game the time of day nor did I want to. Same mechanics on the same level designs.


Not the last example of the third game being considerably more shit than the prequels.

I got the game on the 3DS because I thought it would be as fun as the original. It is not a good game and I haven't played it since I got it. It's just if bug spray was a video game then added the Donkey Kong title to it.

text by Eric-Jon Rössel Waugh

★☆☆☆

“AS MUCH FUN AND ABOUT AS WHOLESOME AS LIGHTING A BIRTHDAY CANDLE ON YOUR CHEST AND COVERING IT WITH A JAM JAR.”

It’s been said that each of us only has one tune to play; all we ever do is change the way we play it. It’s also been said that Donkey Kong and Mario creator Shigeru Miyamoto’s tune originates in his personal hobbies, filtered through a love of Japanese and Western fairy tales. The Legend of Zelda has its roots in the fields and caves behind Miyamoto’s childhood home. Pikmin comes from Miyamoto’s garden. And Donkey Kong 3 is based on the premise that it is fun to spray DDT up a gorilla’s asshole. While being attacked by bees.



Miyamoto sure must love his spray gun, since there’s little else to do in the game. The first level consists of three horizontal platforms, arranged in a trapezoid formation. Pressing up or down causes Stanley, gawk-jawed cousin to Mario, never seen again outside the trophy case to Super Smash Bros. Melee, to hop up or down a level to avoid the raging insects. All the while, his nozzle is aimed skyward, at the looming gorilla sphincter above.

Let Donkey Kong slide all the way down, and you lose. If he climbs high enough, he’ll knock down a super spray can that, if fired up his ass, causes him to climb even higher. The occasional worm may crawl off a leaf, to slide across one of the three floor levels. You can’t kill the worm; only stun him, and that only lasts a second. Along the bottom are flowers, that you’re meant to guard against bees. The only penalty to losing flowers is that your score bonus will be lower at the end of the level.

The second and third levels are exactly the same, except the floor is arranged in slightly different patterns, a new insect or two is eventually added, and the super spray can is absent. The actual play mechanics and goal remain the same: avoid getting stung, maybe guard the flowers if you feel like it, and pump the gorilla’s ass as hard and as fast as you can.

Donkey Kong 3 is, like its contemporaries, a game of attrition. As you play, the game is meant to get harder and harder, until you can no longer keep up with the demands put before you. The problem is that the game starts off more confusing than difficult and never really gets harder. When you die, it will either be because you have yet to figure out that there is no point to doing anything other than shoot the gorilla in the ass or because, once you have mastered this trick, there is nothing further to keep you alert.

There is no strategy to play, except perhaps when you realize that jumping toward Donkey Kong can increase your rate of spray. As in Space Invaders — from which this game borrows more than it does Donkey Kong 1 or 2 — only one “shot” can persist on the screen at any moment, so the sooner a shot is absorbed the sooner you can fire again.

Donkey Kong 3 is the “lost” Donkey Kong game — the game that Nintendo and everyone else keeps forgetting. You never see it re-released, you never see it referenced, you never hear anyone talk about it. The reason is that it’s as much fun and about as wholesome as lighting a birthday candle on your chest and covering it with a jam jar.



The Donkey Kong series of videogames has played out kind of like the Jaws film series. The first game, with its high concept and story-based design, inspired twenty-five years of game development — much as Jaws did to Hollywood. The second game involves the revenge of the first game’s villain, by way of a relative; it wasn’t as good, yet it introduced a few new ideas. The third game is a flimsy B-level production, later written out of continuity, in which the villain now takes revenge on a distant relative of the original hero.

When I read that that Jaws 4 (The Re-Re-Revenge?) is supposed to be the worst action movie ever made, I’m a little disappointed that Miyamoto dropped the monkey at this point. The worst action game ever has to be a hell of a lot more entertaining than this. Donkey Kong 3 is just tedious. Tedious and weird. It’s not even worth the curiosity. Go play Donkey Kong 64, and consider yourself lucky.

Not a Donkey Kong game. I actually thought this was a bootleg when thinking about it one day.

You get thrown in the game not knowing what to do, and a lot of NES games are like that, but you have to move around and stop the bugs from stealing the things on the ground and also shoot at DK at the same time. I just don't see any real appeal to this game

The game's either too hard or too easy with no inbetween, and it revolves around how weak Stanley's main bugsprayer is vs how strong the Super Sprayer is. In addition, if you beat a previous level with the Super Spray active, it won't appear in the next level until you die. There's also a bug where the super spray you have carries over into the next stage so you can clear it in seconds.

Who is Stanley and why does Donkey Kong want to ruin his day so badly anyways? Why do the bugs hate him so much that they will destroy his corpse the moment he dies?

Achava horrivel até quando criança

Y la última de la trilogía de arcades de DK convertidas para la NES. No llega al nivel de las dos anteriores, sus niveles son repetitivos. La idea esta guay y con mecánicas similares a los juegos anteriores pasa a ser un "matamarcianos" (insectos)

Donkey Kong 1 et 2 ont mal vieilli mais reste agréable à jouer. Donkey Kong 3 est une horreur, il faut juste tirer sur le cul de Donkey Kong en évitant des insectes. Un bon challenge mais qui ne propose rien de fun.

Будто бы Донки Конга вырезали и  вставили в совсем иную игру. В плохую игру. В игру, где каждый уровень можно пройти за 5 секунд если достаточно сильно долбить кнопку выстрела. В игру,  в которой впринципе не понятно что происходит: какой-то пасечник отбивается от всяких жучков и обезьяны? Бред какой-то

While Nintendo should be given credit for trying something different with the series, it's simply too short to get any actual milage out of it.

Man I love early arcade games; I love how they just spam a non-stop barrage of seemingly randomly generated enemies in a game that has you die if you touch a fucking worm. I love games that are more focused on draining money out of you in order to finish it, as a way to compensate for the lack of content, rather than actually being a fun, if short experience.

Sound familiar? This has little to do with the game itself I'm aware (there's not much to say really), but I just want to say that you can forgive this stuff back then, given that this was a young industry we didn't quite have a grasp of yet (and it was only a couple of pennies per turn), but monetizing games nowadays is absurd with the set price tags games go for now (DLC's fine tho, when it isn't just the rest of the game that clearly got cut out to make more money).

the only thing more surprising that finding out this game exists when you are 12 is realizing that it's actually a pretty good name!
It's very stupid to call it donkey kong 3 when it's so drastically different to the other ones though


It is an alright game but plays like a mediocre 2d schmup. This game does not hold your attention for very long and i'm glad this format never returned.