Despite giving this a middling score, I think it's still absolutely worth playing if you have any interest in From Software's pre-Dark Souls output. The soundtrack is unlike anything you've ever heard and the atmosphere is fantastic. Really feels like a fever dream in the best way possible. The combat is beyond simplistic and the puzzles are uninspired, but it's worth looking at despite the gameplay.
The soundtrack, as anyone will tell you, is an otherworldly masterpiece. I heard the main menu theme and immediately decided I needed to play this game. It just kinda sinks itself into your soul and makes you feel weird things.
Storywise it's that classic FromSoftware joint where your character stumbles into a dangerous and dying world where they have to survive, explore, and discover the tragic backstory at the bottom of all of it. Never gets old.
Gameplaywise it's much more forgiving than your average FromSoft game, but it's also more generic. You will cheese your way through pretty basic combat and do color coded puzzles to progress and upgrade your weapons etc etc. Not really a problem though since the soundtrack and the atmosphere are what we're here for anyway, and aside from an overly esoteric puzzle or 2 you shouldn't face too many roadblocks in beating it.
Storywise it's that classic FromSoftware joint where your character stumbles into a dangerous and dying world where they have to survive, explore, and discover the tragic backstory at the bottom of all of it. Never gets old.
Gameplaywise it's much more forgiving than your average FromSoft game, but it's also more generic. You will cheese your way through pretty basic combat and do color coded puzzles to progress and upgrade your weapons etc etc. Not really a problem though since the soundtrack and the atmosphere are what we're here for anyway, and aside from an overly esoteric puzzle or 2 you shouldn't face too many roadblocks in beating it.
FromSoftware's Evergrace is mostly what one would expect if King's Field went third-person: A deliberate action-RPG built around equipment skills and minimal direction, albeit following two level-based routes with sci-fi traits and a difficult camera instead. Buried in all sorts of comical jank and obtuse puzzles, its few real innovations were more technological than mechanical, but one compelling idea among those combines HP with stamina to dictate attack power regeneration.
after beating it fully, I can acknowledge its a deeply flawed game, but it's just so compelling. I like the music, the character design, and the game's world so much I can't help but love Evergrace. I also don't think the games that clunky, and I personally enjoyed the gameplay although I definitely can see why people say its really unrewarding and how it feels bad to play, but the games controls and mechanics just clicked with me personally.
TLDR; Evergrace is a deeply flawed but beautiful game, and I loved it despite its flaws.
TLDR; Evergrace is a deeply flawed but beautiful game, and I loved it despite its flaws.
super conflicted on this, on one hand, yes the soundtrack is amazing and the overall tone the game establishes is this amazing blend of ethereal and otherworldly, and on the other hand, the game feels awful to play, and I've listened to the shit out of this soundtrack... listening to it through PS2 architecture really doesn't do it justice.
it really is a masterclass in just how much the overall tone and atmosphere of a game can elevate it from dogwater to cult hit.
it really is a masterclass in just how much the overall tone and atmosphere of a game can elevate it from dogwater to cult hit.
It tries to do a lot of cool things, and... I don't know if many of them land, to be honest. I don't mind the "clunky" controls a lot to be honest; my two main issues are the lack of transparency about why your attacks aren't working against certain kinds of enemies, and the long backtrack to the item shop to try another weapon at random. I assume a lot of the storytelling got cut because of the localization and the whole PS1 development ordeal, but what is there is pretty interesting to me (plan on reading the novelization some time). The interaction between the amount of health left and the stamina regeneration rate was pretty fun to mess around with even if pretty basic. The "doll system" that makes your equipment show up on your character is still really cool to me, but I wish the clothing puzzles (and the elemental ones) weren't so obtuse half the time. Soundtrack is like an acquired taste and I'm all for it.
Played an undub, which I'm usually averse to but really helped here since the english VO really muddles the intent behind what's being said.
The play is really unpolished, but charmingly so, and I love the weird emphasis on playing dress-up.
The real selling point here, though, is atmosphere. It doesn't always work—area like the Human Research Lab and the lava level are as generic as any other video game lab or lava level—but when Hoshino's esoteric score and the haunting greens and oranges click it really creates something special. I found myself wandering the overworld and the castle for hours just to soak it all in. And the story they're trying to tell (which is difficult to parse without digging into supplementary material—very little if anything is explained and unlike the souls games there's not much in game pointing to possible solutions) is actually pretty interesting, a twisty character study told from the perspective of confused observers.
The game is short and not terribly difficult, so if the aesthetics work for you I think it's definitely worth a shot. At the very least I won't be forgetting it anytime soon.
The play is really unpolished, but charmingly so, and I love the weird emphasis on playing dress-up.
The real selling point here, though, is atmosphere. It doesn't always work—area like the Human Research Lab and the lava level are as generic as any other video game lab or lava level—but when Hoshino's esoteric score and the haunting greens and oranges click it really creates something special. I found myself wandering the overworld and the castle for hours just to soak it all in. And the story they're trying to tell (which is difficult to parse without digging into supplementary material—very little if anything is explained and unlike the souls games there's not much in game pointing to possible solutions) is actually pretty interesting, a twisty character study told from the perspective of confused observers.
The game is short and not terribly difficult, so if the aesthetics work for you I think it's definitely worth a shot. At the very least I won't be forgetting it anytime soon.