2ème DLC de Fallout 3 que je fini,
je trouve ça un peu honteux de la part de Bethesda de bloquer la suite du jeu via un DLC payant. Surtout qu'il est pas si ouf que ça.
On doit combattre des sac à PV tout le long et c'est comme l'autre DLC enfaite, ça consiste juste à jouer à COD. On à le coté Fallout totalement effacé une 2ème fois.
Mais ce DLC a au moins le mérite d'être plus intéressant et cool que Opération Anchorage qui était horrible.
je trouve ça un peu honteux de la part de Bethesda de bloquer la suite du jeu via un DLC payant. Surtout qu'il est pas si ouf que ça.
On doit combattre des sac à PV tout le long et c'est comme l'autre DLC enfaite, ça consiste juste à jouer à COD. On à le coté Fallout totalement effacé une 2ème fois.
Mais ce DLC a au moins le mérite d'être plus intéressant et cool que Opération Anchorage qui était horrible.
This review contains spoilers
Broken Steel is an interesting experience, as once again it reflects the unintended design philosophy that had infiltrated itself throughout Fallout 3 - great ideas, hampered by poor implementation.
The gameplay and mission structure is a little more involved than the previous two dlc, and that was a much appreciated addition, fleshing out this Brotherhood of Steel somewhat. The problem is that the Enclave, the villains of both this DLC and the main game, are so underutilized, especially when comparing their prior incarnation in Fallout 2. This edition of the Enclave has nearly no depth, and that is super disappointing.
Overall, the gameplay and questline was enjoyable, but the story implications were near non-existant, and the bullet-sponge enemies that were added to this DLC overall made exploring the open world at higher levels a slog that is entirely unenjoyable.
The gameplay and mission structure is a little more involved than the previous two dlc, and that was a much appreciated addition, fleshing out this Brotherhood of Steel somewhat. The problem is that the Enclave, the villains of both this DLC and the main game, are so underutilized, especially when comparing their prior incarnation in Fallout 2. This edition of the Enclave has nearly no depth, and that is super disappointing.
Overall, the gameplay and questline was enjoyable, but the story implications were near non-existant, and the bullet-sponge enemies that were added to this DLC overall made exploring the open world at higher levels a slog that is entirely unenjoyable.
An epilogue to the main story that should've been in the original release to begin with. Not terrible, but pretty repetitive and ultimately an exhausting stretch of gameplay. I hope you like fighting tons of deathclaws and armored Enclave bastards. By the time I was done with the questline I just wanted to move on from Fallout 3 despite having more DLCs to play.
The first quest is fun, the Tesla Cannon is awesome, and it lets you keep playing the game indefinitely, but like, Broken Steel is barely a suitable ending to the game's story. It's a mega-rushed final scrap between the Enclave and the Brotherhood, so rushed that it's only three missions long and when the third mission comes along, the Brotherhood's like "oh yeah this is the final battle btw, I know we literally just got that Tesla Coil, but I guess we're ready to whoop the Enclave's asses now".
Honestly, I was starting to feel bad for the Enclave after three straight missions of kicking their ass. They aren't even a threat anymore, just a bunch of guys running away from you with their tails between their legs. They're in disarray and they've been broken down into splinter cells, so like, it honestly feels like you and the Brotherhood are just bullying the Enclave in this DLC. Sure, the Enclave may shoot at you on sight, but it's understandable, they're like a threatened, frightened animal biting you on impulse. Kinda wanted to throw the Enclave a bone at the end of it all, y'know? I know they're a bunch of genocidal elitist pricks, but they're also the genocidal elitist underdogs in Broken Steel, so it's really cute how the game likes to think they're a pressing threat when, in reality, the Brotherhood already has all the advantages. "Broken Steel" my ass, the only thing they lost was their already-overpowered patriot robot.
(I'm aware you can blow up the Brotherhood's Citadel at the end, but like, what good is that gonna do for the maybe six people still left in the Enclave by the end of the game? Not like it changes anything, it's just another randomly evil choice for the sake of it.)
Other than that, there is nothing to talk about with Broken Steel beyond the fact that its' title is hilariously mismatched with the Brotherhood-steamroll narrative. Its three missions are repetitive shlock and new characters are carelessly introduced and discarded (like these random Ghoul survivors at Old Olney or Stiggs, a guy indebted to the Enclave that could have been cool but instead has no screentime to speak of). But it does have the Tesla Cannon, so. 2.5 / 5.
Honestly, I was starting to feel bad for the Enclave after three straight missions of kicking their ass. They aren't even a threat anymore, just a bunch of guys running away from you with their tails between their legs. They're in disarray and they've been broken down into splinter cells, so like, it honestly feels like you and the Brotherhood are just bullying the Enclave in this DLC. Sure, the Enclave may shoot at you on sight, but it's understandable, they're like a threatened, frightened animal biting you on impulse. Kinda wanted to throw the Enclave a bone at the end of it all, y'know? I know they're a bunch of genocidal elitist pricks, but they're also the genocidal elitist underdogs in Broken Steel, so it's really cute how the game likes to think they're a pressing threat when, in reality, the Brotherhood already has all the advantages. "Broken Steel" my ass, the only thing they lost was their already-overpowered patriot robot.
(I'm aware you can blow up the Brotherhood's Citadel at the end, but like, what good is that gonna do for the maybe six people still left in the Enclave by the end of the game? Not like it changes anything, it's just another randomly evil choice for the sake of it.)
Other than that, there is nothing to talk about with Broken Steel beyond the fact that its' title is hilariously mismatched with the Brotherhood-steamroll narrative. Its three missions are repetitive shlock and new characters are carelessly introduced and discarded (like these random Ghoul survivors at Old Olney or Stiggs, a guy indebted to the Enclave that could have been cool but instead has no screentime to speak of). But it does have the Tesla Cannon, so. 2.5 / 5.
You can join the brotherhood even harder than you could in the base game but some brotherhood NPCs still treat you like you're an outsider?
The main questline also leaves a lot to be desired, it's mostly roughly linear FPS gameplay.
The added enemies (super mutant overlord, albino radscorpion, feral ghoul reaver) all have terminal cases of bulletspongeitis to boot, making the extra ten levels feel like your character is actually getting weaker.
The main questline also leaves a lot to be desired, it's mostly roughly linear FPS gameplay.
The added enemies (super mutant overlord, albino radscorpion, feral ghoul reaver) all have terminal cases of bulletspongeitis to boot, making the extra ten levels feel like your character is actually getting weaker.
o final de fallout 3 pode ter sido bem estúpido, mas pelo menos ele tava divertido. isso aqui é tão maçante e idiota que quando eu percebi que eu gastei mais tempo aqui do que na dlc da anchorage (outra dlc ridiculamente ruim do jogo) eu desisti. ganha uma estrela por eu ter visto o lendário metrô de fallout 3 (que é só um carinha com cara de metrô)