Pretty mid, not gonna lie. First of all this DLC should've come included for free with the base game as a bonus quest or something as it's literally the end of the story for the Brotherhood of Steel.
And honestly, it's not that fun. It has its cool moments, but overall, it was pretty buggy. The best things about this DLC are that the end is satisfactory... maybe?
And honestly, it's not that fun. It has its cool moments, but overall, it was pretty buggy. The best things about this DLC are that the end is satisfactory... maybe?
It's good they overwrote Fallout 3s dogshit ending but Broken Steel doesnt over much good sadly. Quests are pretty linear and filled with obnoxious enemies (fuck the reavers) and there's just not much good for the perks that are offered (besides almost perfect but thats level 30 so at that point why does it even matter). Pretty dissapointing DLC to play through.
Now that the third (but most certainly not final) DLC is out we get the best of the bunch. Broken Steel adds an extremely hard quest, a level 30 cap raise, new powerful foes, and one mean Tesla Cannon. I also highly recommend, if you haven’t bought any DLC yet, buy BS first because it picks up two weeks after the “Project Purity” quest when the game initially ended.
This quest, of course, is for the Brotherhood of Steel, and you must help cut off the rest of the Enclave forces by blowing up a radio control tower that they are using at the Air Force Base which is a whole new location. Before you do this, however, you must steal a Tesla Coil for the Scribes (they are scavenging Enclave tech after all) and you get a brand new AWESOME Tesla Cannon that is probably the most powerful weapon in the game now. This thing will kill almost anything in one to a few hits and after impact, the electricity keeps eating away health. This thing will also take out Vertibirds in one fell swoop…YES!!! Thankfully it uses EC cells and not a special ammo so there’s is plenty of it.
Walking around these two new locations is actually extremely tough and just make sure you’re at least level 25-30 before even attempting it because you have Hellfire Enclave and new Ghouls that take forever to kill. Make sure you take a good 30-50 stimpaks with you because you’re going to get hammered with probably the most enemy populated area in the game. When Bethesda said harder quests and enemies they meant it. Now, this doesn’t mean the DLC is impossible to beat, it’s just extremely challenging.
There is also one other side quest they through in there called “Aqua Pura” and this is located at the Ghoul hideout in the Museum of History for those of you who want to know. Now there’s no interesting unique atmosphere like The Pitt so it’s just like what’s on the disc except with new locations. I highly recommend players to pick up Broken Steel especially for the level cap raise and the new Perks. The only problem is this DLC is STILL too short with about 4-6 hours of play, but the level cap raise makes up for it.
This quest, of course, is for the Brotherhood of Steel, and you must help cut off the rest of the Enclave forces by blowing up a radio control tower that they are using at the Air Force Base which is a whole new location. Before you do this, however, you must steal a Tesla Coil for the Scribes (they are scavenging Enclave tech after all) and you get a brand new AWESOME Tesla Cannon that is probably the most powerful weapon in the game now. This thing will kill almost anything in one to a few hits and after impact, the electricity keeps eating away health. This thing will also take out Vertibirds in one fell swoop…YES!!! Thankfully it uses EC cells and not a special ammo so there’s is plenty of it.
Walking around these two new locations is actually extremely tough and just make sure you’re at least level 25-30 before even attempting it because you have Hellfire Enclave and new Ghouls that take forever to kill. Make sure you take a good 30-50 stimpaks with you because you’re going to get hammered with probably the most enemy populated area in the game. When Bethesda said harder quests and enemies they meant it. Now, this doesn’t mean the DLC is impossible to beat, it’s just extremely challenging.
There is also one other side quest they through in there called “Aqua Pura” and this is located at the Ghoul hideout in the Museum of History for those of you who want to know. Now there’s no interesting unique atmosphere like The Pitt so it’s just like what’s on the disc except with new locations. I highly recommend players to pick up Broken Steel especially for the level cap raise and the new Perks. The only problem is this DLC is STILL too short with about 4-6 hours of play, but the level cap raise makes up for it.
Worthwhile only because it fixes the thematically fitting but experientially frustrating ending of the main game. Everything else here feels hastily cobbled together and disparate, as if Bethesda hadn't planned this content in advance but realized their decision to lock off exploring the Capitol Wasteland post-game was a dire one that needed a solution pronto without really considering what would best serve that experience. You need it to make Fallout 3 feel whole, but it's certainly not great standalone.
Broken Steel marks the endgame for me in the Fo3 part of my TTW runs... and as such, I LOVE this DLC for its challenge.
When it released though, not as many people were singing this DLC for its rewarding gameplay as much as they were DECRYING IT for featuring a new ending to the base game of Fo3 that allowed gamers to continue playing after the credits.
And yeah, I agree... paywalling a better ending than the terrible one we got with Fo3 is kinda lame. But at least nowadays you can find this thing bundled with the maingame of Fo3 for dirt-cheap prices.
So what exactly is the meat and potatoes of Broken Steel? Well, the post-main-story draw of it all. Broken Steel picks up where the main story left off, and sees players taking on the very last bit of Enclave forces left in the capital wasteland. Featuring several new locations, like the Adams AFB, the mobile base crawler, and my favorite location, the presidential subway, Broken Steel offers even the toughest lone wanderers serious challenge.
This is brought about via several new enemy types, the most prominent of which being Enclave Hellfire Troopers (who wear the best armor in the game), Feral Ghoul Reavers (who are bullet-spongey, massively-high DPS monsters), and Super Mutant Overlords (with the highest HP of any non-behemoth super mutant, equipped most commonly with the new tri-beam laser rifle).
These enemies, on top of seriously challenging gauntlets of combat like Old Olney Powerworks, make Broken Steel feel like the hardest part of Fo3. While it lacks any significant gameplay additions such as a choice-based story like The Pitt, or an entirely new explorable location like Point Lookout, Broken Steel makes up for these shortcomings by being just FUN.
But that kind of substance can only last so long before you start to realize the cracks underneath. Broken Steel is fun, yes, but those aforementioned enemy types spawn WAY TOO OFTEN even if you haven't started the DLC/are the recommended level for it. On top of this, Broken Steel's scummy handling of adding a post-game isn't the best look. Also, the convenience of this DLC does not last long. The combat encounters are, to tell the truth, samey across the entire time you play this thing. But being able to test out Vengeance (the gatling laser) in brand-new power armor in an all-out war against the Enclave in the Adams AFB is an experience I won't soon forget.
When it released though, not as many people were singing this DLC for its rewarding gameplay as much as they were DECRYING IT for featuring a new ending to the base game of Fo3 that allowed gamers to continue playing after the credits.
And yeah, I agree... paywalling a better ending than the terrible one we got with Fo3 is kinda lame. But at least nowadays you can find this thing bundled with the maingame of Fo3 for dirt-cheap prices.
So what exactly is the meat and potatoes of Broken Steel? Well, the post-main-story draw of it all. Broken Steel picks up where the main story left off, and sees players taking on the very last bit of Enclave forces left in the capital wasteland. Featuring several new locations, like the Adams AFB, the mobile base crawler, and my favorite location, the presidential subway, Broken Steel offers even the toughest lone wanderers serious challenge.
This is brought about via several new enemy types, the most prominent of which being Enclave Hellfire Troopers (who wear the best armor in the game), Feral Ghoul Reavers (who are bullet-spongey, massively-high DPS monsters), and Super Mutant Overlords (with the highest HP of any non-behemoth super mutant, equipped most commonly with the new tri-beam laser rifle).
These enemies, on top of seriously challenging gauntlets of combat like Old Olney Powerworks, make Broken Steel feel like the hardest part of Fo3. While it lacks any significant gameplay additions such as a choice-based story like The Pitt, or an entirely new explorable location like Point Lookout, Broken Steel makes up for these shortcomings by being just FUN.
But that kind of substance can only last so long before you start to realize the cracks underneath. Broken Steel is fun, yes, but those aforementioned enemy types spawn WAY TOO OFTEN even if you haven't started the DLC/are the recommended level for it. On top of this, Broken Steel's scummy handling of adding a post-game isn't the best look. Also, the convenience of this DLC does not last long. The combat encounters are, to tell the truth, samey across the entire time you play this thing. But being able to test out Vengeance (the gatling laser) in brand-new power armor in an all-out war against the Enclave in the Adams AFB is an experience I won't soon forget.
I don't have much to say with this one. It's ok I guess? It adds barely anything to the already mediocre main story. I just find it really boring, but might be because Fallout 3's iteration of the Brotherhood of Steel is my least favorite. Best parts about it is that it lets you continue playing after beating the main quest and that it increases the level cap.
Playtime: 4 Hours
Score: 6/10
An okay DLC. So this DLC is required in order to continue playing after the main story ends and it raises the level cap to 30. In terms of the story its just a continuation of Brotherhood of Steel vs the Enclave and you destroying them once and for all. It adds a couple of new locations to the main map but you don't go to a new area or anything which was disappointing. Story wise its okay but theres not much really other then just doing mission after mission until the end. The final mission was also annoying to play through as your constantly being assaulted by Sentry bots and Enclave soldiers which wasn't really fun. Plus at one point I encountered an unkillable Ghoul that was glitching out and wouldn't die, so I eventually just ran past it.
They do give you a choice at the end where to send the orbital strike with you being able to betray the Brotherhood or destroy Rivet City or Megaton, but there's no real moral greyness to it, its just either be the good guy or be a bad guy. Overall, its fun enough but one of the more above average DLCs for me.
Score: 6/10
An okay DLC. So this DLC is required in order to continue playing after the main story ends and it raises the level cap to 30. In terms of the story its just a continuation of Brotherhood of Steel vs the Enclave and you destroying them once and for all. It adds a couple of new locations to the main map but you don't go to a new area or anything which was disappointing. Story wise its okay but theres not much really other then just doing mission after mission until the end. The final mission was also annoying to play through as your constantly being assaulted by Sentry bots and Enclave soldiers which wasn't really fun. Plus at one point I encountered an unkillable Ghoul that was glitching out and wouldn't die, so I eventually just ran past it.
They do give you a choice at the end where to send the orbital strike with you being able to betray the Brotherhood or destroy Rivet City or Megaton, but there's no real moral greyness to it, its just either be the good guy or be a bad guy. Overall, its fun enough but one of the more above average DLCs for me.