Reviews from

in the past


That was fantastic, I'm glad I actually got around playing it
This setting is so interesting, I love seeing their takes on returning F/SN stuff, and the themes it uses it for
The cast is all around pretty solid but the one who truly shines is Hakuno, what a great protagonist they are
I do wish some of them got more time, specially the main antagonist, but I understand the limitations probably prevented that from ever happening
Also the gameplay loop was great, had a lot of fun with it
As annoying as the combat can be at times, I find it fun and satisfying most of the time
Overall a great game, I really liked it a lot

I called this Slop jokingly before but it really is slop, good slop but slop nonetheless
However it did have Shiki Ryougi so just for that it gets a good score

So let me preface this as I'm sure a lot of people would love to kill me for this but, but I did actually enjoy my 10ish hours with Extra quite a lot. Now why would I abandon it and also give it such a rating? Well it's because one, the remake looks pretty amazing and I'm sure it won't take all too long to release since Type Moon has been pretty active lately and second which comes from point one, the presentation and execution of the game. Now I really liked everything conceptually. The unique spin on the grail war, the setting and reframed and newly added cast members were all great... in concept. It just isn't really able to present those things in an appealing way whatsoever. The lack of voice acting doesn't bother me all too much though hearing one single voice line every now and then really makes me wish it was fully voiced. The absolute dogwater dialogue of the mc doesn't help this. It tries to go the Persona route but also give the mc somewhat of a personality which fails miserably. I've chosen Archer as my starting servant and he's actually really well implemented and the constant references he makes are quite nice too. My highlight were definitely the antagonists though. They're great, insanely unique and well implemented characters that not only work as antagonists but also as reference points as to where the mc is currently mentally (which is all over the place 95% of the time). I think the second amtagonist especially and his servant worked so well as a duo. But here again, I think they could have vastly improved upon this unique concept by giving the characters more screen time. And I think the thing that actually made me abandon the game is the horrendously bad gameplay loop. Like I hate grinding lifeless levels just to face a boss and then do that stuff all over again. It's incredibly boring and it's not even trying to hide this by implementing any unique elements at all. So yeah, I'll play the remake as I do have quite high hopes for that and again, this game is by no means a bad game. It just doesn't accomplish what it sets out to do at all. Though if you're interested in the Extra verse this could still be something you have less problems with than I had so just go for it if you wanna give it a go since the concepts are some of the most complex and unique ones seen in the already absurd world of Fate


"Ah yes, these actions will SURELY be the right ones to counter the enemy's turn this time" <<<< my clueless ass about to have saber instantly KO'd

Minha mulher me obrigou a jogar esse jogo à força

Amazing soundtrack, top notch atmosphere, cool characters and artstyle, the combat part is enjoyable tbh but eventually gets repetitive(also small enemy variations). The story is pretty damn good, it's amazing getting to know your enemies' story and what keeps them going forward(besides trying to not die). Playable Saber is just the best.

Really good writing but wow that gameplay is rough. When's the remake coming out nasu?

rock paper scissors with waifus
hopefully the remake can give the great story this game has the gameplay it deserves.

This is a bit of a hard one to rate, since Extra as a game is so... Experimental? Weird? It tries a lot of interesting and different things to try and convey the sort of feeling you'd get with the back-and-forth of Servant battles in the original VN. Thing is, most of the time, it sucks. The core gameplay loop is essentially glorified rock-paper-scissors, where guessing wrong one too many times means an easy and instant game over. Playing this is like pulling teeth, and it practically DEMANDS the use of savestates, save scumming, or just straight cheats.

All that said, the game is utterly oozing with soul and love for the characters, such that it's almost possible to forgive the gameplay. Definitely worth checking out for that alone, if you can get past the rough exterior.

It's a 5/5 to me, but I won't give it because it frustrated me sometimes because of the repeateedness of it at times.
Combat is fun, story is interesting and full of good characters, the design are very nice to look at and the OST is really under valued

Still playing as of writing this because I can't contain my anger against this game.

You had to be actively trying to make a game this fucking boring. "Information is everything etc." could have been a good game design if you let player to figure out things by themselves instead of gatekeeping the INFORMATION behind scripted events. Same fucking three enemy design all over the game, slightly changing patterns which make the game almost necessary to play with a guide. Whoever made this game somehow made a worse gameplay loop than Persona 3's Tartarus by making an exact copy of it.

Why do I need to constantly ask myself the question "Why do I play this game actually?" when playing a game. My room segments, dialogue with enemy servants and some SOME well written parts are the only redeeming thing about this game. I don't have enough free time to waste my time a game like this and I truly envy who do.

Tem uma história legalzinha, mas esse sistema de combate pedra papel tesoura é tão massante.
Ignorando isso, eu estaria mentindo se dissesse que não me diverti enquanto jogava.

rlly rlly rlly good story but holy fuck do i hate the battle system

A great game to play blind if you love making spreadsheets and playing rock paper scissors

I'll be the first to admit this game isn't perfect, there's only so many times someone can talk about its dated gameplay system but despite that, this game means a lot to me. It meant a lot back when I played it in 2014 and it means a lot many years and replays later. EXTRAverse is my favorite setting in the Nasuverse and I believe this game is still one of my favorite experiences even now.

The relationship Hakuno(n) builds with his/her servant throughout the game and the writing for Nero/Casko is incredibly satisfying, to the point EXTRA and CCC still remain my favorite written pieces of media for the two.

iç çekme Oldukça ilgi çekici bir konsepte ve hikayeye sahip bu oyunun zindan tasarımı kötü.
PSP oyunu olsa dahi kötü, gameplaye değinmek istemiyorum belli ki adamlar da kasmamış buna....
Hikaye ve karakter tasarımları oldukça hoş.
Gameplayden hiçbir şey beklemeyin, belirli düşman türlerine karşı ezberlediğimiz patternlerle oynadığımız bir taş-kağıt-makas bildiğin.
Keşke servantların classları da etki etseydi gameplaye.
Remake gelecek biliyorum, ama yine de oynanmaya değer visual novel ve fate'i seviyorsanız.

A very decent game not the best but gameplay could have been better

A unique RPS battle system that revolves around memorizing enemy patterns and guessing what they're going to do. Fate/Extra's story is pretty out there, but with three servant's to choose from with fairly different paths, it did give us Red Saber. Definitely give it a try if you like Fate.

I thought I'd have my Fate/Stay Night review written up first but I think that this'll be faster to do.

Spoilers for Fate/Extra

I have been quite interested in Fate/Extra for some time ever since I found out that Arcueid from Tsukihime was apparently one of the many enemy Servant's you face in the game. That and the concept of battling on the Moon seemed interesting.

Upon picking the game up, what I found was a story of self actualization, and the sacrifices made to reach that point... with a relatively mediocre JRPG combat system mixed in.

I'll start with a few negatives since I'd rather reserve my positive thoughts for a bit later.

The combat in this game is... questionable, I would say that's the right word. It's Rock, Paper, Scissors essentially and while you'll start having absolutely zero info on your opponents patterns, as you continue beating them you will accumulate knowledge both in the game itself and internally so that you can basically do no damage fights.

It was fine at first but as the game goes on it's a system of gameplay that's just more tedium than anything. It's neat that you basically have multiple actions per turn compared to more traditional systems, but eh, I just think the guess work for the RPS is just not that interesting in the long run.

That also moves onto the next issue I have, enemy designs. I'm not talking the enemy Servants, all of those are pretty well designed in my book but the basic Programs, the common enemy of the game, have very boring designs especially considering the environments you go through. This might be a complaint brought on by me playing Etrian Odyssey Untold only a month prior to Extra, but I really feel like there could have been more done to make the enemies pop out and feel more visually diverse than Bird, Bull, Cube. Fate is a franchise with many colorful enemy designs, and I really think it's a missed opportunity that they didn't really go all out here.

Then my final major complaint has to do with the Information Gathering. Now, I want to say that I don't think the concept is inherently bad but rather they don't go really go the distance with it in regards to what it could be. You see throughout the various weeks in this tournament, you will be collecting intel on your opponents so you can give them a thorough thrashing at the week's end. The game tries to play this off as being more difficult than it is, when in reality if you're going to the Arena every day, making sure you explore the entire school so as to not miss on events and stuff, you will get all of the info relatively easily.

I think the bigger issue though is that it all winds up feeling very samey. You'll go to the arena, encounter the enemy, get one docket of info. Then you'll have your enemy reveal something about their Servant, get another docket of info and so on and so forth until the final day arrives and you do a mini quiz to ascertain their True Name. It kind of kills the replayability of the game in a way because despite this game having 2 Routes (and 3 Playable Servants) which have separate encounters, the scenarios remain the same.

For example, in Round 4 you'll either face Li'l Ronnie and Lancer or Monji Gatou and Arcueid. Despite being entirely different characters, you'll still fight them on the first day in the arena, you'll still encounter them in the Nurse's Office, and you'll still have the enemy hunt mini game on Day 4 & 5. It results in the experience upon a replay feeling a little dulled out because it's just the exact same scenario but with a slightly different shade of paint.

I'll admit it's not the worst thing in the world, but I definitely hope that the remake irons some of this out and makes a more unique experience for both routes overall so they don't wind up feeling as samey as they do.

Onto the positives, the music in this game is fucking phenomenal, and I am currently listening to the soundtrack as I write this and it definitely is giving me the energy at 5:36 in the morning when I have only slept for like 4 hours max. Personal Favorite Tracks are Battle Theme 2, Dungeon Theme 2B, and Archer, The Hero Nobody Knows. All of the tracks are great though and do a great job illustrating the emotions of any given moment.

The narrative itself is something that I do enjoy quite a bit, even if I don't think it is the greatest story ever. You, Hakuno Kishinami, grow from a blank slate into an actualized person. This is shown in how at the start, your character is relatively flat with not many real character traits to stand out amongst the cast of colorful and zany characters. You are merely fighting to survive, with no greater wish or purpose beyond that.

But slowly, as you continue to struggle and succeed in the Grail War, Hakuno's personality begins to take shape. Their internal dialogue becomes more expressive, and they start having more of their own thoughts and feelings outside of the player. It's a scenario in which the voiceless JRPG protagonist finally gets a voice, and has their own thoughts and ideals separate from the player and I think that's a neat subversion.

The interesting thing is that I find this character growth to actually tie into the dungeon designs themselves. Near the beginning of the game, the dungeons are far more murky and filled with a looming darkness or abstraction that fits with how Hakuno's mindset of that time is like. All of the dungeons being called "Seas" also fits with this. The very first dungeon of the game has you at the very bottom of that sea, surrounded by the wreckage of various ships, with your first opponent being none other than resident shitbag, Shinji Matou.

The dungeon in particular starts with you at the top but has you sink lower as you go to face Shinji. You have the reach the depths of his lowly persona in order to defeat him. The wreckage surrounding you similar to Hakuno's feelings about the end of the Preliminaries, when hundreds of other participants were mercilessly left for dead. It's a good visual indication of our progression through the narrative I find.

By midway through the game, when Hakuno has started truly coming into their own, the dungeons start to become less abstract and begin to take on brighter and more vibrant tones. This is apparent by the fifth dungeon, where you face off against one of the long lasting threats, Julius and Assassin.

By the start of the second floor of the dungeon, you are surrounded with lush jungle greenery, a source of comfort despite facing off against a man who has killed hundreds of other competitors in this bloody war. You have your Servant, and the girl who you saved in the fourth week by your side. Unlike Julius, you are not alone. The lush greenery finally showing an acceptance of the circumstances, and a willingness to push beyond them.

Though if I had to describe a dungeon that I think perfectly encapsulates the themes of the game, that would be reserved for the Seventh. Both floors of the dungeon are vertical climbs to the top, representing the vast disparity in skill, power, and self-confidence between Hakuno and Leonardo B. Harwey, the longest lasting rival to our hero.

The first floor has Hakuno move on from the past via a rematch with Julius, and cement the bond with their Servant with a second fight against the Moon Cell itself. Slowly but surely building them up for that final confrontation.

Then, we arrive at the second floor. The shore of the sea as it were, a beautiful golden waterfall melting in a brilliant sunset. Easily the most gorgeous dungeon in the game, and visually impressive considering the hardware. The sunset beams down on the player like Leo's very presence, but still they climb.

And when you reach the top, you finally surmount him. You knock the crown off the king, and teach him the lesson of defeat. Your journey to self actualization complete.

Of course there's also the actual Final Boss, who is interesting in his own right but... well, he kind of just gets jammed in at the end. It's not like he isn't foreshadowed at all or anything but he is definitely the weakest part of the story for me despite basically being a mirror of Hakuno. It's mostly because we never see his journey to his point, and rather have it exposited to us which kind of makes it hit less hard than it could.

Either way, the actual ending is beautiful and like many other Fate endings, is definitely a highlight.

The characters are all pretty well done, there was no character who I thought was particularly bad or didn't serve a purpose in the grander narrative. I loved both of the Servant's I played with.

Saber's eccentric showman attitude was very pleasant to watch as she brutally roasted the opponents and showed the depths of her affections for Hakuno. And of course, Archer is always going to be my favorite Fate character regardless of his incarnation. His sarcasm is not lost on me, and I enjoy his banter with Hakuno and the enemy servants a lot. That and Unlimited Caladbolg Works is hilarious.

Oh yeah, the Superboss is also very cool... but I have to ask: Why is her attack named Twin Towers?

There's probably a lot more I can say about this game, from how the atmosphere of the school starting from a nice happy place to being an empty shell of its former self is great subtle horror atmosphere at work, or go more in-depth on some characters but as it is now 6 in the morning as I am at this paragraph, I think I will stop for now.

I definitely do recommend Fate/Extra if you're interested. I'm curious to see how they'll adapt it into the remake whenever that comes out, I also wonder if they'll keep Arcueid in that version honestly. Also looking forward to the English Fan Translation of Fate/Extra CCC when that gets finished by the Iwakura folks.

Anyways I should like, maybe go back to sleep... I do need to finish that Fate/Stay Night review though.

acayip eski persona havası veriyor bir ara geri dönecem


Idk how i was able to play it until end.. It's really mid yet it has some really good qualities, so i'd recommend playing if you're really into the nasuverse. Anyways, high hopes for CCC.

Has some good parts and the My Room stuff is pretty consistently well written but felt most defined by when I got to the route split, said "okay now hopefully we start getting enemy masters who are interesting people with internality" and then watched Lil Ronnie walk onscreen.

Great music, great visuals, but playing a second time to see the other route completely broke me. Just really turned me into a shell of a person.

if you want to play rock paper scissors for hours just head on down to your local playground. if you want a story well you wont find that here either