Reviews from

in the past


I played the game 2 times and the combat sucks and the story is good

fate extra gets shit on for its awful combat but those people didnt understand the real appeal of playing as tamamo no mae, getting fucked by the first 3 dungeons and completely decimating the latter half by never letting the enemy get a turn in and for that i give it 4/5 stars. wish the game was as strong as the entire conversation with twice at the end

Love the story for this but my God that combat is just rock, paper, scissors.

if you want to play rock paper scissors for hours just head on down to your local playground. if you want a story well you wont find that here either

ahhh worst game I've ever played


Still playing as of writing this because I can't contain my anger against this game.

You had to be actively trying to make a game this fucking boring. "Information is everything etc." could have been a good game design if you let player to figure out things by themselves instead of gatekeeping the INFORMATION behind scripted events. Same fucking three enemy design all over the game, slightly changing patterns which make the game almost necessary to play with a guide. Whoever made this game somehow made a worse gameplay loop than Persona 3's Tartarus by making an exact copy of it.

Why do I need to constantly ask myself the question "Why do I play this game actually?" when playing a game. My room segments, dialogue with enemy servants and some SOME well written parts are the only redeeming thing about this game. I don't have enough free time to waste my time a game like this and I truly envy who do.

Rpg por turnos muy distinto a lo usual.

Su sistema de combate es novedoso al menos para mí. Es algo largo y engorroso de explicar, así que para sintetizarlo, diré que predecir mucho los movimientos que usará, y a medida derrotas muchos enemigos se van visivilizando más los comandos que usará, haciendo que sea más fácil, aunque es algo distinto contra servants pero eso lo diré luego.

En el juego estamos en una escuela donde tenemos una semana para reunir dos llaves para la sala del jefe, en una mazmorra llena de enemigos, zonas ocultas, cofres y otros gimmicks únicos de cada mazmorra y servant. En la escuela se puede investigar al oponente de la semana para así poder visualizar más su comando de cartas y ser más fácil al momento de la batalla decisiva contra ellos. Esto me gusta ya que es ingenioso, y muy bien adaptado de como ocurre en los animes o novelas, donde en al saber la identidad del enemigo son más vulnerables a atacarlos con sus debilidades. A su vez que trae esa esencia de miedo e incertidumbre al estar en una gue rra donde te juegas la vida como ocurre en la franquicia.

El juego cuenta con opciones de dificultad, así como la opción de elegir uno de 3 servants. Algo que no me gustó es que el servant que eliges determina más la dificultad, con nero es mucho más fácil, con emiya normal y tamaño difícil. Lo que es triste porque limita a que no uses el que te guste por contar con la peor opción, ya que hay muchos fans de tamamo y es muy dura de usar y requiere mucho farmeo, encima su plan de juego depende de magias y estas tienen límite de uso, cuando los otros tienen un daño estable solo con ataques normales.
De manera personal siento que se pasaron con la dificultad de jefes ya que sus barras de vida son muy grandes, y en un juego que depende algo de suerte deja que desear. Si bien el aspecto aleatorio puede dejar dudas, hay muchos objetos curativos y habilidades que hacen que sea más amena la dificultad.

La historia es bastante rara incluso dentro de fate, resaltando que ahora ocurre dentro de un mundo virtual y cambia mucho la concepción de la guerra a otras obras. A la vez que hay un misterio sobre nuestra identidad y el mundo virtual, todo con un ambiente de intriga y algunos casos hasta de terror. Por un lado es interesante que podamos leer lo que piensa el protagonista y sus sentimientos y miedos, pero por otras los monólogos se vuelven tan pesados, largos y hasta redundantes, diría que estaría mejor sin ellos. Hay mucha interacción con otros participantes del grial, lo que permite conocerlos, y la mayoría de estos son personajes interesantes con cosas destacables a su personaje, así como somos espectadores de su relación con sus servants.

A nivel técnico digo que se ve bien, diseños acordes pero nada del otro mundo y con unos modelos que se ven bonitos y con varios colores encendidos.

A nivel de música diría que cumple, tiene melodías irónicas y que ambientan muy bien los momentos de terror pero pese a ser irónicas, no son músicas muy buenas que uno quisiera tener más ganas de seguir escuchando.

Al final el juego esta bien en la mayoría de aspectos, destacando el ritmo narrativo, pero la jugabilidad le pesa algo por depender buena parte de la suerte y hacerte jugar algo de invicto en cada mazmorra, pues al perder debes iniciar todo el nivel. Lo recomendaría más para fans de la franquicia por lo engorroso que puede ser su sistema de pelea, y por ser algo muy distinto a lo usual en la franquicia. Desconozco como sea el remake cuando salga, pero no dudo que le termine sobrepasando por el sistema de pelea anticuado de esta versión y probar la versión de psp se vuelva un despropósito.

Decente

It's a 5/5 to me, but I won't give it because it frustrated me sometimes because of the repeateedness of it at times.
Combat is fun, story is interesting and full of good characters, the design are very nice to look at and the OST is really under valued

Idk how i was able to play it until end.. It's really mid yet it has some really good qualities, so i'd recommend playing if you're really into the nasuverse. Anyways, high hopes for CCC.

I called this Slop jokingly before but it really is slop, good slop but slop nonetheless
However it did have Shiki Ryougi so just for that it gets a good score

This is a bit of a hard one to rate, since Extra as a game is so... Experimental? Weird? It tries a lot of interesting and different things to try and convey the sort of feeling you'd get with the back-and-forth of Servant battles in the original VN. Thing is, most of the time, it sucks. The core gameplay loop is essentially glorified rock-paper-scissors, where guessing wrong one too many times means an easy and instant game over. Playing this is like pulling teeth, and it practically DEMANDS the use of savestates, save scumming, or just straight cheats.

All that said, the game is utterly oozing with soul and love for the characters, such that it's almost possible to forgive the gameplay. Definitely worth checking out for that alone, if you can get past the rough exterior.

this game has a rock paper scissors battle system because all the girls want to scissor hakuno and that rocks

The story has good ideas, especially near the end, and I'm glad that the MC isn't a 100% silent one. But even though I am probably the millionth person to say this, the gameplay is absolutely unenjoyable, probably my least favourite turn-based battle system that I've ever played. The game in general is underwhelming and episodic in the first half, with most of the thematic and interesting story moments coming later.

At least the music and visual style are very good, especially for a PSP game. Sadly, I was really only playing this for CCC, which was apparently Nasu's favourite project he worked on.

Great game. I really enjoyed the rock paper scissors battle system - thought it was really unique but I think the game felt formulaic by the end

acayip eski persona havası veriyor bir ara geri dönecem

Going through Fate/Extra in a new save with Caster felt like a different experience. It was painful at the beginning but me, being a totally normal person, grinded to unlock all her skills and raise Magic stats to the point by mid to late game I was overleveled.

But yeah, I love Tamamo. I've already loved her before but I finally did her Matrix Event without messing up this time. A certified Chiwa Saito classic. I also love Rani and in my opinion, fits this game's story more than Tohsaka. Hakuno Kishinami is still top 5 best Type-Moon protagonist of all time.

I really going to miss OG Extra's music. It's one of a kind so going through the game made me appreciate it a lot more. Sad to see it go in Record remake.

My take on its infamous gameplay is that it's satisfying when you don't have someone screaming in your ear about how bad it is. It's not perfect, when you gotta grind for levels you gotta take the time to learn the patterns each time you go to a new Arena so it can get tedious but a lot of it's shortcomings are negated by the existence of Skills. By midgame, you don't need to worry learning patterns and just spam Skills.

Fate/Extra is truly underappreciated game. I always felt it gets overshadowed by its sequel but I think it still holds up well today. It's story, characters, and music really moved me. It's definitely one of my favorite Fate spin-offs or even Type-Moon works in general. I can't wait to play Fate/Extra Record when it comes out in 2049.

I am 100% horny for Nero. And I will be even more if only they say something about that incoming remake of this game. What happened?

having to constantly look up guides for the enemy rock-paper-scissors pattern is so tiring

Has some good parts and the My Room stuff is pretty consistently well written but felt most defined by when I got to the route split, said "okay now hopefully we start getting enemy masters who are interesting people with internality" and then watched Lil Ronnie walk onscreen.

Great music, great visuals, but playing a second time to see the other route completely broke me. Just really turned me into a shell of a person.

neither an amazing fate story nor an amazing dungeon crawler. i still like it quite a bit because i love fate, it's got some themes, it's got some character writing, it's got some atmosphere, but it didn't leave me an emotional mess like these things are supposed to. i feel like the story doesn't really get to have enough scope or room to fully work. or maybe i've already read too much nasu.

It's 5/5 in my heart, though in reality it has numerous issues with its gameplay and plot. That said, it means a lot to me and it's easily my favourite game of all time.

Bottom 5 combat in a JRPG or any game ever. Fun story though and Hakuno is actually a pretty interesting silent protagonist. Music and atmosphere are the best part of the game. Excited for CCC!


The amount of soul this game has makes me forgive it for making me watch the four second item use animation like 80 times to get Saber's Thunderous Applause.

This review contains spoilers

Ufff, this is for sure a game. Played 4 times, once years ago and 3 times now to see everything before the CCC patch. I enjoyed Nero route, I endured archer and when playing with caster I was in pain. The problem is how the story is boring for the most part. You are empty shell of a mc and things starts to get interesting only near the end. The gameplay is a chore and farming takes too much time. Considering I did this 3 time, I'll probably never play this again. Thanks god, on emulator you can cheat and play at 5x speed. Play this game only if you are a Nasuverse fan, it has some fine fan service but if you are reading this you probably are already one.

7/10 (Estou sendo bem complacente e gentil. )


Jornada cansativa.
Foi uma boa narrativa, uma boa história, mas todo o resto não valeu tanto.
Não irei dizer muito ou o que devo, pois teria diversas coisas a dizer e seria mais interessante em formato de vídeo e uma pesquisa adicional.

Em suma assisti a adaptação em conjunto com o jogo e tive uma experiência interessante, por mais que eu prefiro e acho a adaptação superior, não consigo dizer que ela funciona totalmente sozinha.

Fate extra nas suas primeiras 8-10 horas é bem passível de drop, um ritmo bem fraco, uma gameplay que me deu um burnout fodido, ccc tá vindo aí não sei se vou tankar, mas enfim esse jogo cansa de vdd, seja pelo level design simplório das dungeons, pelo grind ruim,pela falta de diversidade de cenários com detalhes a mais e etc, etc, sim eu sei que o psp é limitado e infelizmente ele afetou demais o projeto final, anseio que o remake corrija os defeito e faça o melhor fate.

Dito isso, se você se agradou em digital devil saga no segmento budista, se gostou da temática presente em obras como texhonlyze e similares, creio que vale a pena dar uma chance