Reviews from

in the past


Although I completed this, I never saw the ending because the game melted my video card within about two seconds after I beat the final boss. Great game, probably not worth the video card loss, though.

i just cant get into ryudo and i cant really enjoy it as much as i enjoyed grandia 1

Jrpg in the 90´s lore really was only

"500 years ago the Devil of Evil was bad , but the God of Good Vibes sealed him but he his back and this random woman is important to the plot because church things"

En su conjunto, el videojuego es bastante bueno, con una historia que aunque al inicio es algo lenta, en su tercer acto es sencillamente impresionante y aún con una conclusión más bien tibia, tiene unos momentos muy destacables, musicalmente es bueno a secas, los personajes pueden ser bastante buenos y la jugabilidad es entretenida, quizá la mayor falencia es su pésimo rendimiento y en algunas ocasiones los bugs visuales que pueden ser bastante odiosos, y aunque en su versión de Dreamcast es mejor, al no ser la que jugué se queda corto y es bastante bajo que sacaran una versión para PS2 de esa manera. En general considero que aunque es bastante bueno, hacerlo algo más corto hubiera sido mejor, pues ciertas partes se sienten como que pudieron ser comprimidas y serían mejor. Una experiencia grata, con un rendimiento desagradable pero muy recomendable.

Abandoning the goofy postures, Grandia II distilled and perfected its patented combat system through various QOL fixes and remains the game's highlight, enhanced by the benefits of target info and a far more customizable skill system. The introduction of skill books/equips and repurposing magic helped accommodate a wider range of builds, although individual skills and magic would've been better off with some variety among characters.

Grandia II's plot employs greater fantasy elements on top of a serious, mature tone. However - despite sharing a penchant for powerful moments with the first, the story eventually devolves into a collection of melodramatic JRPG cliches and the tone turns preachy. Altogether, it's the dynamic, engaging combat system that salvaged much of the show.


A gr8 childhood experience and the first JRPG I ever played, couldn't get really far because our dreamcast was on its last legs but the time I had with it was memorable and fun.

This review contains spoilers

The battle system here is excellent just like the original. I also enjoy the level up system with magic points and special points, getting stronger and learning new moves is more immediate than the first game. Story and characters were compelling enough to see it through to the end at 50+ hours of playtime, but most people will agree, I think, that the first game’s more adventurous narrative is the stronger one.

This game was too long imo. A party member has a particular climatic moment when the story hits eleven, but then the game just kept going for 10 more hours. I got to level 50 before the final boss, and its mostly too easy to get there. Then you can’t skip all the spell casting cutscenes; which might’ve helped speed things up.

Great game nonetheless

Despite the glossy look and the vibrant color palette, this is a bleak game with some heavy undertones. An interesting tale of the risks of blind devotion and misguided faith. Very fun combat as well

Sigue siendo el mejor sistema de combate que he visto en un JRPG. Pocas cosas malas se pueden decir de este juego, sólo que al final el combate se hace eterno porque sigue sin poderse saltar las cinemáticas de los ataques más poderosos.

Lo retomaré en la versión HD de Switch.

Classic tale of fighting against the church for being cunts.

Ist schon ne Weile her, der Soundtrack war brutal gut, aber die NPC, waren im Vergleich zum 1. Teil eher lieblos.
Man kam schnell von einer Stadt in die Nächste, was einem nie den Drang gegeben hat, irgendwen anzuquatschen.
Die Gespräche innerhalb der Gruppe sind zum Glück geblieben.

A Terrific RPG with a great battle system. Not as great as the original, but that was a high bar to reach. Play it on Dreamcast, not PS2.

Modelos 3D ótimos, enredo meio clichê e trilha sonora excelente, o que pega é há queda dos fps em umas áreas grandes, falo isso da versão PS2.

Trilha sonora épica: FIGHT!! Ver. 1, 3, 4, Purification of Darkness, Nightmare Village Milm, Canção do Povo.
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Great 3D models, a bit cliché plot and excellent soundtrack, what catches is there is a drop in fps in some big areas, I mean this from the PS2 version.

Epic soundtrack: FIGHT!! Ver. 1, 3, 4, Purification of Darkness, Nightmare Village Milm, Song of the People.

Being carried by its good battle system and that old school JRPG anime charm, Grandia II suffers from being too linear, unskippable spell cinematics and a bad script that wore out its welcome by the third act. Its still a fine JRPG, just one of its time.

Be wary of the PC version, it crashes randomly after battles. Theres no fix for it. I recommend emulating Dreamcast or PS2 to skip the load times on legacy hardware.

While not as charming as the first title I loved the dialogue of the party and the locations looked great. I felt the difficulty was fair and the battle system was slightly improved as well.

Amazing character focused storytelling with beautiful graphics & environments

i remember the writing being surprisingly good (although i was like 12 at the time so) but this game hated my computer

A gorgeous JRPG with a better handling of active time combat than you'll find in any 'Final Fantasy'.

Grandia II introduced me a marvelous and inventive combat system, a rocking soundtrack, and some fun character dynamics. Despite all this though, what I really remember most about Grandia II is the story. Grandia II tells the tale about Ryudo and Elena as he takes her across the world in order for her to complete her ritual after a botched ceremony erupts into chaos; what follows is a bunch of mishaps and badly timed events that eventually led to the gang finding out the true nature of everyone's actions and what they should do to stop it. It's really compelling to see how this story unfolds and it's honestly highlighted by the rough nature of each character as they try to get along, but ultimately aren't friends at the beginning. The actions of the characters feel real, and to see characters leave or change can be heart breaking at times, while still giving proper reasons for why each character must leave. Not to say that anything else in this game isn't stellar in it's own right, combat is very easy to pick up and provides a good enough reward system that often getting good at the game means breaking it. I can see some people being put off by Grandia II's easiness, but honestly it reminds me of Paper Mario's friendly approach and frankly we need more baby's first JRPG. It's hard not to recommend Grandia II to anyone that owned a dreamcast, and it's sad to see it gets so little attention on the switch, but Grandia II remains the hidden gem that it is

Got stuck near a boss for days now so I'm calling it quits for now, but let it be known, it's very good so far!

A good jrpg with a good story, good characters, but has almost zero chill/calm moments. The tension is there ALWAYS. The story does imply it, but i'd want at least some peace between action.

this is the best jrpg i played

Time management is never this fun.
Good game.


Not perfect, but a really wonderful combat system, soundtrack, and cast of characters makes this a game that I often reminisce about. The dungeons can be a pain and sometimes the writing gets a bit iffy, but Grandia 2 is so full of charm that it's easy to look past its shortcomings.

A standard JRPG that excels due to arguably the best turn-based battle system ever made.

This review contains spoilers

One of my all time favorite rpgs. You defeat the pope, who is a demon. Fun times indeed.