Reviews from

in the past


After finishing Ikenfell, I can’t help, but feel a strange sense of calm. Apart from a few scenes etc… that purposely very lightly lean into horror aesthetics, this game is just so cosy from start to finish.

The visuals remind me of the GBA, but is very clearly it’s own distinct thing. The music beautifully mixes chip tune sounds with instruments such as an acoustic guitar. I can wholeheartedly say that at least 4 of Ikenfell’s songs are going on my playlist after writing this review. This game’s presentation is flawless.

The combat is extremely rewarding to learn and always offers something new and how getting new spells is tied to levels you always feel like you are getting a new tool often enough that lasts the whole game, but still gives you enough time to play around with the final spell. My only complaint on the combat would be how it felt it fell off for me towards the end (Tbf my strat revolves around increasing defence and having regen) as bosses and even some regular enemies felt like damage sponges. The only real time combat overstayed it’s welcome though was having a few final boss phases too many, genuinely closer to 10 phases then 0 iirc.

The story is so pretty, like the rest of the game. Every character, especially the party members just feel so fun, unique and real. While the story may be investigating a magic school that has lost the plot, the character interactions is where it shines.

Lastly I want to touch on some Switch specific (as far as I can tell) issues. Whenever I would open the game from sleep mode my Switch would freeze (This may have had something to do with my Switch settings and having the usb wired connection for pro controllers on) and the final boss I noticed some performance issues with a drop in frame rate. I get sometimes games need to choose between visuals and performance on Switch, but when you have stuff like quick time events drastically changing how much damage you do/take and how potent buffs/debuffs are being effected by a frame rate drop feels way poorer then any visual sacrifice. Genuinely scared my Switch was gonna crash during the end.

In conclusion, Ikenfell is way worth the experience. In 20 or so hours I have experienced one of my favourite jrpgs and is a very unique take on the tactics genre. If you have any desire to play Ikenfell just do it. ❤️

You had me at "Paper Mario Combat" and everything else was just kinda bonus points. Tactical battles? Dank. Cool music? Rad. Shameless diversity? Hell yeah.

Ikenfell is a pretty solid RPG romp with a story that's not groundbreaking, but fun. The art and music are a joy, and it never felt too grindy. I could nitpick some of the design of items, upgrades, menus, and the like. Really the majority of my frustrations came with how precise the combat timing had to be in order to maximize damage delt/received. I feel like the timing window for button presses was simply too low, and with no good way to practice.

Good characters, solid combat, and a lot of side missions and optional story content that you can really sink your teeth into. There are pacing issues and most notably enemies get REALLY tanky in the late game, where getting the timings are necessary to win, but it's still very enjoyable overall.

I was expecting to enjoy this queer indie darling, but I wound up bouncing off it. I couldn't get attached to the characters, and the tight timing and harsh punishment for timed hits made combat a slog.

Un juego simple, pero muy efectivo y adorable.
PD: Me encantan todes les protes, pero especialmente Maritte, Hilda e Ima. Mis hijes...


a well written game about dealing with trauma, social pressure, and trust. great music, cute character design, engaging combat. the only reason my rating is four and a half stars and not five is that I think some character arcs could’ve used a bit more time in the oven, but they weren’t too rushed. well worth your time and money! so excited to replay this in the future

Simply one of the best strategy RPGs made in the last decade.

It offers a Paper Mario-style quick-time event system for buffing actions in combat that you can opt out of if you want due to its amazing accessibility options.

I have a lot to say about Ikenfell, but it requires more consideration than I can give it right now.

A lovely game with great visuals, decent combat, and a good story.

Decent story + gameplay, got repetitive quick though.

Un RPG cute y cortito que no aspira a mucho más, pero es divertido.

I love this game so much I don't care, soundtrack is so good and I have literally no complaints

Super solid and fun RPG with surprisingly intuitive and satisfying timing mechanics (a la Paper Mario). A big part of the appeal is the pretty art and the amazing soundtrack. 100%'d this one (but honestly, this was my main complaint! I wanted to get "more" for beating all the optional bosses).

I really like this game. Playing the first few hours, I wanted to love it, in fact. But I don't, and I feel sad for what could have been.

It's evident that this game had a lot of heart and passion poured in it's characters, world and story. It shows a diverse cast with actually great queer representation! All characters are fleshed out, have their own quirks, their own likes and dislikes, they never feel like just combat stats, but like friends.

The art style is really cute and gameboy inspired. The music was mostly great (except one or two songs which just... weren't good).

Where the game falls flat, and where I could see the most potential, is in the combat system. It relies on timing inputs with the attack animations to deal more damage/take less damage. And in the first few hours/battles/levels, it was really awesome! Party members' movesets were varied, with clear strenghts and weaknesses, and combat felt strategic and rewarding... Until it didn't...
As the game went on, I saw the characters' stats going up, as I tried to optimize equipment, but I never felt fights were getting any faster or more strategic. It just started feeling like a 5-10 minute slog every encounter, that I just wanted to end so I could get back to the story. Bosses still remained fairly interesting, even though battles took EVEN LONGER to go through. Also, party members can unlock stronger abilities through levelling up, but they never really felt more interesting, just slightly different and stronger (and not even all of them). I felt no incentive to change the party lineup, and just went into every combat with my 2 top damage dealers + 1 healer with damage.
This all kind of ruined the game for me, really. Eventually (about 80% of the game) I just enabled the auto win accessibility option (which is a great addition, in fact, good job devs) and started using it in every random encounter (and some bosses too).

Some other negatives I encountered were that there were SO MANY ITEMS that I just never felt were worth using, the fact that the (many) secrets' rewards were mostly underwhelming, and that the ending reeeally dragged on more than I expected. The epilogue was cute though, I really dig it.

Overall, I really like this game, but I don't love it. If you are super into turn based combat, maybe you will love this. Otherwise, if you want to play a casual RPG with great story and characters, play this with combat accessibility options on, so you can make it less of a chore.

Wonderful battle systems, story, aesthetics, and music.

The game plays a bit like a more expansive Mario and Luigi superstar saga with a shot of SRPG for some positioning tactics. All of the powers are varied and interesting to use, even if some are a little bit easier to master than others, and some characters are more interesting. Some bosses are extremely tough due to their multiple phases but usually you can tough em out pretty well.

The art is mostly great, I didn’t love the human character designs totally(mainly the heads) but I’d say about 95% of the art is exquisitely done GBA friendly pixel art, with the right amount of little game people energy.

The story and writing were overall well executed and interesting, although it felt a little padded with going back and forth between places to get the next macguffin to unlock such and such door, though usually their justifications were interesting enough.

I think the dialogue also mostly shines, except it felt like some lines were a little forced to enhance the representation. I’m cool with that, a better reason to force some dialogue than others, but did happen often. Luckily a majority of the time it felt totally natural, just occasionally had a bit of artificiality to the way so and so’s sexuality was mentioned etc. the way it establishes and grows all of the characters throughout is satisfying.

Altogether it was mostly well done and unfortunately it seems to me this game has been rather slept on. It might not be so, but a lot of the circles I follow typically would be all over this and I’ve never seen any buzz around it.

they're all gay everyone is gay or NB

in terms of vibes, it was extremely "Steven Universe" in a way that I wasn't expecting, which was on me, I didn't do my research. Extremely not for me, but if you enjoyed things like Steven Universe or Owl House, you'll probably enjoy the themes and style of this game a lot.

Ikenfell is the gayest game you're going to find in a long time, and if you can't handle that, then you might want to try a different game. Moving past that, I'd say its an extremely polished and competent turn based game, with little secrets and optional things to do sprinkled everywhere. The accessibility options are also great, and surprised me with an option to just skip the battle if I so chose. I can understand that now however, after playing the game.

This game is a challenge the whole way through, with a difficulty so fine tuned that it nearly completely eliminated my hoarders mentality that I had developed from other games. You will NEED to use items to survive some battles. This, combined with the game's interesting and varied combat range system, makes for very good gameplay. I was repeatedly challenged throughout my playthrough despite finding many secrets.

In regards to the story, my feelings are a little more mixed. The reasons the characters have for doing things are always explained eventually, but sometimes the explanation can be a little lacking and shoehorned IMO. Despite this, the overarching story (when not getting sidetracked) is good. The ending is satisfying, and when paired with everything else the game has to offer, no one should really be complaining about the story. It does its job just fine.

Muy buen juego de combate por turnos con una historia bastante buena. En general todo en el mismo está bien, pero quería destacar unas tonterías que si no te molestan demasiado, entra de lleno. Por lo pronto gráficamente está genial, pero me hubiese gustado que los personajes tuviesen más pixeles, porque a pesar de las buenas animaciones (destacando a Gilda), muchas veces no se aprecian bien los gestos, sobre todo en un personaje (Petronella) que parece que siempre tiene la mirada ensombrecida. Lo otro que no me ha acabado de cuadrar es que los enemigos funcionan bien, aunque quizás son un pelín simples y se repiten alguno que otro recoloreado.

Super Mario RPG + Harry Potter (sin la transfobia y el racismo) + Steven Universe = este pedazo de juego. No es una mezcla para todo el mundo, pero lo que es imposible ignorar es el cariño con el que está hecho y el buen rollo que desprende.

petit jeu que j'ai vraiment adoré!! les graphismes pixels sont trop bien, y'a des lesbiennes, des lgbt on aime et le système de combat en rythme était un peu compliqué mais j'ai joué en facile donc ça allait!! mais c'était vrm cool et les OST BREF

(SPOILERS)

Man what a disappointment this game was. Starts out interesting, but slow burns into mediocracy and ultimately left me frustrated and wanting the experience to be over.

Pros - Visuals, Music and Design

The visuals of this game are gorgeous, with beautiful, vibrant pixel art and super smooth animations. The world is interesting and environments are varied. The music is also really good (except for any tracks that had vocals, those were god-awful). Character designs are also unique and nice to look at, and it makes me very happy that the cast is diverse, with lots of LGBTQ+ representation.

Middle - Gameplay

I'm putting gameplay here because there's things I like and dislike about it. I thought that the turn-based tile system with a timing aspect was unique and fun. The timing on the attacks can be a bit wonky sometimes, with miniscule differences between getting it perfect or not, and not getting it perfect SIGNIFICANTLY slows down the fights, with even the most basic encounters taking way too long, even if you are always perfect, because of the enemy AI and there being too many tiles in an encounter. The UI doesn't help with the timing, either, you kind of just have to guess based on the icon above your character's head, but after doing it a good amount your muscle memory will take care of it. The game also has a pretty bad power creep problem. As more party members get introduced, the abilities they have are just straight up better than the starting party members, giving you no reason to use them once the new members show up. I really did like the combat at first, but as time goes on, it gets extremely repetitive, and becomes a slog.

Cons - Characters and Story

With all of that said, the characters in this game are NOT GOOD. They are either extremely one-dimensional or flat-out unlikeable. They try to give all of the party members some material to work with, but some is better than others. Even the main character I was starting to not like as the game progressed, and the ending actually made me mad. Basically, a love triangle forms between the main character and two of the other party members. But for some fucking reason, they end the game with the main character being with one of them, roll the credits, do a TIMESKIP, and the main character is with the other one. WHAT??? Any development those three characters had is completely out of the window so everyone can have it both ways. It's baffling. It doesn't really feel like any of the characters develop in any meaningful way, with a lot of the tension being the result of drama shown in flashbacks, save for Pertisia. It's pretty clear most of the love and care went into her, and the rest of the cast gets shelved.

The story is extremely contrived as well. A good chunk of it is told in flashbacks, which makes some sense given the context, but it also highlights how nonsensical a lot of the story is. Lots of things could have been avoided if the characters just told the main character the info they knew instead of withholding it. Take for example, the final boss, which is supposed to be a bit of a twist. There's a character that, for a majority of the game, is treated as a joke, with the joke being that he's "the most powerful student" at the school, but every time he tries to do something it's extremely weak. Well, the reason he's so powerful is that if he gets too emotional, he goes berserk and turns into a monster. Which EVERYONE KNOWS except the main character, but they still let him watch his boyfriend get hurt doing something extremely dangerous without even restraining him and become the monster. It's so stupid. There's a lot of moments like this in the story. It's trying to be mysterious, but just ends up being vapid and not thought out once you start thinking about it. If the characters just acted like normal people and shared the knowledge that they had with each other, there'd be almost no story.

Conclusion:

The game has a pretty exterior, that does a great job of drawing the player in, and the gameplay is good enough to keep you engaged for a bit. But, experiencing the story and characters for what they were absolutely spoils the game, and just left me angry by the end.

I can't lie this game was way more fun than it should of been I just love rpgs and the story was great too

A perfectly adequate game. Leans very heavily into retro-aesthetic Earthbound-style charm, and only mostly succeeds. Combat is inventive in premise, but becomes samey and tedious pretty quickly. Timing attacks and defense is extremely swingy, with failure punishing more than success rewards. The story of the main character's relationship with her sister is intriguing, but some of the other themes are a bit heavy-handed. I am marginally curious to see new areas and uncover the story, but the gameplay just isn't gripping enough to be worth it.


I’m so split on this one.
First of all, you’ll see a lot of people noting that it is Steven Universe-y: might have something to do with the OST composers lol.
I was engaged enough by it to play the crap out of the whole thing, and yet I feel the tone overall was both a bit too angsty and too twee for me at the same time. Also. Really can’t tell how old any of the cast members are? The box and in-game art makes them look like young kids, but they have Older Teen/YA levels of relationship drama? idk