Reviews from

in the past


Completed it and the ending kinda glitched out on me, oh well. Didn't play it for the ending, played it for the challenge. There are some issues for sure, such as some content not being complete yet, and not knowing if you can complete certain puzzles with your current load out. Despite all that I thoroughly enjoyed piecing this puzzle together. I figure some new content will be added later on; we'll see how substantial it is.

Isles of Sea and Sky is a retro, Zelda-inspired adventure game where instead of fighting monsters.. you solve Sokoban puzzles. It's a fantastic combination. A genre that makes you want to explore - and a gameplay mechanic that is entirely about figuring out how. This is combined with metroidvania style elements where new "powers" change existing puzzle rooms and encourages non-linear exploration. IOSAS also fills its world with clever hidden secrets that add a second layer to the puzzle solving and feel fantastic to uncover.

This is a real gem of a game.

I enjoyed the variety of mechanics, and the way some of the puzzles seem somewhat open ended.

Unfortunately the game just feels unfinished, with a bunch of hint toward puzzles that don't yet exist. I was happy to explore the world and search for all the puzzles, but was left unsatisfied by the amount of notes I took that didn't end up mattering.

The Polynesian theme feels pretty fresh, it's just a shame the story elements feels somewhat shallow.

Great puzzle design that stands out due to its layers of engagement. On any given screen, you may have your focus on a puzzle for navigation, a puzzle for a key, the environment, or a multi-screen puzzle. Does not punish players too much for experimentation or failure, as you are always just one click away from an undo or a frame reset. Allows for non-linear progression and has clever, metered, enticing progression that includes metroidvania-style upgrades and recontextualizations. All-in-all, it's an extremely well-thought-out game wrapped in a consistent and endearing art style.

Fell in love with this game through its demo, eagerly awaited its release, and have been rewarded even beyond some lofty expectations. Anyone who likes puzzle games should give it a shot (and immediately get hooked).

I liked it. I was quite done with it by the time credits rolled but overall I am glad I played it.

I think that the puzzles were well made and tight early on and got looser and sloppier the later in the game you went. By the end, the mix of powers and types of terrain and blocks etc made it so I felt I was constantly solving stuff in unintended ways. Don't feel the need to 100% it.