Reviews from

in the past


Well, I think I have finally come to the end (for now) on my journey to blindly play the Metal Gear games in chronological order. What an amazing adventure this all has been, with Metal Gear Solid 3 still continuing strong in blowing my mind away at the innovations it created for the PS2 in 2004.

Every game since the first on MSX has been insanely advanced for the time it came out, and MGS3 is no exception. Stamina, camouflage, interactive cutscenes… and most amazing of all, strongly written female characters. MGS3 not only shocked me with its crazy advanced gameplay mechanics and 4th-wall breaking, but it’s improved writing. An issue that’s been following Metal Gear since the beginning, the women in MGS3 are finally actual characters with interesting backstories and confusing morals. I had kind of given up hope at this point for Metal Gear to have well-written female characters, especially as the whole series is based around 80’s action films that were notorious for doing the exact opposite, but MGS3 had me incredibly tickled pink to see the girls now so heavily involved. It definitely had to be the highlight of my playthrough.

The rest story-wise, I was glad to see the message of Metal Gear continue, and see how it really began with Big Boss in the terrifying but real issue of “what is a soldier to do when the world becomes peaceful and their purpose becomes useless.” I liked seeing the start of this message as chronologically (in story) we next see Grey Fox tell this to Snake when he breaks down in Metal Gear 2: Solid Snake. It’s cool seeing how the message originally comes up in MGS3 and how it molds to fit the different scenarios of the different Metal Gear games, as what is war in the overall view really good for? We see how it hurt Big Boss, which in turn he internalized and made to hurt many others, and so the cycle continues.

I could talk in great detail on how great the mechanics are, and how wonderfully mixed the gameplay has turned to fit with cinematic storytelling, but I’m sure it’s been properly beaten into our heads with how many newer games tried to copy this perfect formula. I will say my fears that MGS2 gave me of cutscenes > gameplay made me very happy to see MGS3 didn’t follow in its footsteps, at least in that technique.

Bosses in this game have to be the best I’ve ever fought, with the most fun and challenging battles yet, the survival addition was fun and immersive, and the weapons never felt better to play around with. Overall, MGS3 really is Metal Gear at its best.

I was talking to a friend about the series, and we both agreed that we have different games within it that we personally have strong connections to (me with MG2, and him with MGS1) but we can absolutely agree that MGS3 is just factually the best made game in the series. Hell, it might be one of the best made games of all time. If you told me you felt that about the game, I definitely wouldn’t bat an eye. I know I keep bringing up the ways the gameplay immerses you, but it really is astounding how involved it makes you feel, and how every moment has you ecstatic for the next.

Metal Gear is a very, very good series, and Metal Gear Solid 3 is the juiciest, most delicious cherry on top. I’ve heard very… mixed things about the series from here on out, so I am taking a bit of a break before deciding on if I want to move forward with MGS4 and onwards. Thank you to everyone who followed me on my little Metal Gear journey! I had an absolute blast.

Feel free to check out my other reviews of my first time experiences here:

MG1
MG2:SS
MGS1
MGS2

Why are there 4 versions of MGS3 clogging the highest avg. charts? Sort that out, Backloggd team.

I just replayed MGS3S for the first time in years. I'm not sure how to feel about it now.

Don't get me wrong, there's a ton I still adore about this game. The sheer attention to detail is staggering, even by modern game standards. There's so many big-brain strategies that, against all odds, work wonders. I truly doubt there is any single person who knows every single Easter egg this game hides. Hell, we'll probably learn about some absurd secret hidden under our noses years from now.

It's such a shame then that so much of the game's core mechanics and features make this sort of experimentation feel so tedious. I don't like to throw around claims like "this game's controls have aged badly" or something. I think the controls in MGS3 work exceptionally well for what they were first designed for: Metal Gear Solid 1 and 2.

MGS3 has a completely different flow to the previous entries. Where MGS1 & 2 have a fast, arcade-like pace to their stealth, where many of the game's systems are binary, MSG3 is a slower, more open-ended game. MGS3 has you navigating fields of tall grass more often than the metal hallways of previous entries. Enemies can see you from further and there's more to keep in mind. The camo index, your inventory of food, the survival viewer, your backpack, etc. While I know MGS3 pros have mastered the controls and can pull off incredible feats, I don't think Snake's robotic movements and archaic way of handling firearms is a good fit for the more freeform nature of MGS3's levels and encounters.

Purists can say that I'm not giving the game enough of a chance and maybe I'm not. I may have platinumed the HD version years ago but I'm writing this review after only playing through the campaign for the first time in over half a decade. Maybe MGSV has spoiled me, but I think it's telling that every mainline MGS game after 3 used more conventional controls, especially for aiming and crawling about.

It's disappointing because I love almost everything else about MGS3. It has the tight level design, memorable bosses, and loads of character that MGSV utterly lacked but it mechanically feels a lot more unintuitive than contemporaries I played at the time, like the early Splinter Cell games. I suppose I should just be thankful I replayed this game using the HD collection's Subsistence version and not the original Snaker Eater one that exclusively featured the camera style from MGS1 & 2.

Fuck anyone that doesn't like The Pain, though. A man covered in bees that he sends to do his bidding? All while cackling like a little goblin? Beautiful.

Peak metal gear in every conceivable way, it has an obvious story focus like the previous game but the gameplay is right up there, the stealth and the multiple options you have keeps game fresh and fun at all times never felt bored at all playing this game.

Son
You've got a way to fall
They'll tell you where to go
But they won't know

Son
You'd better take it all
They'll tell you what they know
But they won't show

Oh
I've got something in my throat
I need to be alone
While I suffer

Son
You've got a way to kill
They're picking on you still
But they don't know

Son
You'd better wait to shine
They'll tell you what is yours
But they'll take mine

Oh
I've got something in my throat
I need to be alone
While I suffer

Oh
There's a hole inside my boat
And I need stay afloat
For the summer
Long

Oh
I've got something in my throat
I need to be alone
While I suffer

Oh
There's a hole inside my boat
And I need to stay afloat
For the summer

Son
You'd better wait to fall
They'll tell you where to go
But they won't know


Holy fuck. What a beautiful game. The gameplay is probably the best in the series so far and the story was just so good, like it’s predecessor the twists recontextualize the whole experience.

The ending had me crying like a god damn baby. The ladder sequence also made me cry, such a simple moment but it was so impactful. The theme song is also probably my favorite video game theme song ever. After beating the game I just let it do it’s thing and the theme song played. I sang along and the lyrics were also recontexualized for me as if it were being sung by a true patriot. Like seriously, I just cried trying to sing along to the song. Ugh it’s so fucking good.

I’ve been going through a tough time lately and this game helped me out so fucking much. These games make me want to live! What a masterpiece.

I am of the opinion that videogames don't need to look any better than this. This and Silent Hill 3 are the best looking videogames relative to their platform ever made.

This is the best video game of all time. The 3rd person camera really ties this game together as one of the most enjoyable MGS experiences anyone could have. Everyone should play it at least once.

Son, you'd better wait to shine
They'll tell you what is yours
But they'll take mine

The Ape Escape minigame on the bonus disc is based as hell.

This review contains spoilers

A young, insecure Revolver Ocelot nearly bringing down a plane so he can play a cute little prank and impress his hero/crush Big Boss and then doing his stupid little hand guns before jumping out at 200MPH while like 50 feet off the ground... coolest little cringeboy alive. That is the appeal of MGS3 to me; its characters, world and even gameplay just feel so alive and vibrant compared to the deliberately alienating and cold tone of 2. This is the Metal Gear game that I think comes the closest to conveying a fun, sexy, heartfelt spy thriller through its gameplay, and has easily the best setpieces in the series thus far. It also has The Fear which makes it an instant classic in my eyes

Resimde görmüş olduğunuz kişi soğuk savaş döneminde Türkiye'nin boğazlarını vurmak isteyen sovyetlerin planlarını sekteye uğratan, hatta ve hatta tek başına yüzlerce sovyet askeri ve aracını tek başına ortadan kaldıran kod adı derisiz yılan ya da baş patron olan ve sert yılan kod adlı kahramanımızın babası Cenk Nefreteden. Ancak yerli ve milli kahramanlarımız halkımız tarafından bilinmemekte. Lütfen köklerimizi unutmayalım dostlarım.

why'd they name it operation penis sucker

i dont think i need to type out why the sheer variety of stealth gameplay is INSANE/NUTS/UNTHINKABLE/GROUNDBREAKING for a ps2 game so instead ill point to a few things i find dumb: camo and food - both systems serving as a "woah thats cool!" but barely interacting with anything beyond colon- i mean major basically calling you and saying "snake, its time to menu now!". i like the medicine because its essentially taking already existing menuing and making it cool and interactive, while the other two kinda just invent more menuing.

if i had to nitpick the time spent actually gaming, i'd say the only thing that bothers me is how little encouragement is given for you to actually use all the cool tools in the box - you can very easily fall into the meta trap and just sleep dart every enemy and crawl everywhere and never see any cool CQC, never use pornmag jutsu, or even see a single scene of snake crawling around in a box, which means a lot of the gameplay seems almost wasted on a first playthrough - once you actually do though it's near perfectly constructed and obviously very inventive. the environments take a big hit once you leave the jungle for personally but ehhhhh

the plot honestly... kinda stinks on this one - they really try to bring it back in the final cutscene but the kino doesnt actually start until 10 minutes after youve put down the controller for good at which point i feel like the statute of limitations should apply in some way. i sorta get why this iteration has to present the more straightforward james bond/rambo mix action hero to allow for the deconstruction in other entries, but *making sound of creaky door hinges with mouth*. i think the whiplash is for sure strengthened by lining up against mgs2 but it is nevertheless definitely the most disappointing part

also why does every legendary ps2 game have some kind of on-rails shooter segment? was everyone just that excited about analog sticks? did they really think they were nice to aim with? they all suck. i will not be taking questions on this particular point


Subsistence is the best way to experience this masterpiece

That happened with a friend of mine, his name is Lázaro

it's good but it ain't no Cheggers Party Quiz (2007)

Kojima has done it again.

He seems to be a master of turning obtuse concepts into grounded emotional journeys, where every thread of nonsensical plotting is woven into this massive, cathartic climax that leaves you stripped of any doubts or confusion and wholly fills you with wonder and astonishment. Every plot twist is built upon another plot twist, which is then capped off by an even bigger plot twist after the credits roll. Everything culminates in what can only be described as an ingenious narrative masterpiece.

The game is surprisingly less dense than the previous installments (which isn't really saying much), with its emotional underpinnings given far more weight than expected. It is written with the intent of completely engrossing the player in its world and philosophies. Snake/Jack/John (he gets a new name in the end just because) navigates his way through a Soviet jungle setting in this weird web of government secrets, conspiracies, every type of military intelligence, superhuman psychos, an illuminati-like faction of world leaders, all set during the cold war in 1964, and it is the most glorious thing you can ask for. I keep saying this every time I play an MGS title, but what the actual fuck Kojima? How high was this dude when he made this?

The gameplay itself is by far the most polished and streamlined aspect of this game. Every time I felt like the bosses got too difficult, I had the option of trying 20 different methods of approaching them, each more unhinged than the other. Every piece of equipment and each weapon can be utilised to craft a completely unique experience, to the point where I feel if I showed my gameplay to any hardcore fans, I'd get shunned because of how insanely odd I was with my tactics and logic (and I enjoyed every second of it, mind you).

The game oozes creativity with its utilisation of space and combat/enemy variety, sure, but it's the near limitless combinations and techniques provided to the player that make for a truly remarkable achievement and experience. The game is ground-breaking in general. The addition of crouching makes life so much easier. Hunting for food, a new camera angle, camouflage outfits, tighter focus on direction rather than exposition, and redefining the stealth genre while birthing an entirely new foundation for the survival genre. The story itself is worthy of an essay. It deftly explores a multitude of topics surrounding war and love. The unquestioned patriotism of a soldier, the love of a mother and son tangled up against the odds of fate, the facade of eternal enemies, and the fact that everything is bound to change. 

The concept of "scene" is introduced, which is different from "gene" and "meme" introduced in 1 and 2, respectively. It deals with the idea of cultural relativism in response to ideology and personal doctrines, which it states is heavily influenced by the time and location we live in. "Eternal" is a concept not applicable to ideology, enemies, or allies. They are transitive and change in response to the "times" we live in. This is heavily illustrated in the character of "The Boss," a mentor and maternal figure to Snake, who becomes a victim of circumstance. This theme echoes through all the major characters. "Big Boss," for example, was considered a major antagonist in the previous games, but here he is a patriotic, heroic man. Eva is forced into playing a defect agent and participating in a deadly game of espionage where she falls in love, which ultimately causes heartbreak. Patriotism is also shown to be a relative idea, where one person can be publicly acknowledged, yet the true patriot can have their entire legacy tainted forever. Loyalty is also relative to the "times" where Snake was forced into choosing his own nation over his mentor, until he later decided to abandon it. It wasn't he who chose his loyalty, but the "times."

What a thrill

Everything I've mentioned is just the cherry on top compared to the opening theme. The lyrics are poignant, to say the least. This being my favourite,

I give my life
Not for honor, but for you


The theme has many loaded words. The gravity of them will not be apparent until you finish the game, which is full of these tiny allusions. Of course, lyrics aside, the music itself doesn't hold back.

Oh my god, how can you listen to it without being completely swayed and struck by it? That shit had me FLOORED. Cynthia Harrell's captivating vocals and the weight of the lyrics are some of the best of the best. Listening to it alone was so ethereal, even more so paired with scenes like the infamous ladder scene that sets the tone for the rest of the game and the final fight with The Boss that moves you to shed manly tears. The boot-up credit sequence itself was unskippable. I'll never stop playing it in my head and go

I'M STIIIIIIIIILL IN A DREEEEEEEEAAM SNAKE EATERRRRRRRRRRR!!!!!

Truly one of the greatest games ever made. What the hell Kojima

This review contains spoilers

Metal Gear Solid 3 takes a super different approach on the series compared to what 1 and 2 were. MGS 2 was extremely innovative in its own ways, but gameplay wise, it was extremely similar to 1 in terms of its mechanics. Obviously some of the game's structure is meant to be similar to MGS 1 as part of the plot, but mechanically it's just 1 with more depth and more attention to detail. Guards don't have the intelligence of a mole rat anymore, they can spot you if your foot is poking past a wall, they call for backup, they notice if you downed/killed their comrades and make everyone go on alert, etc. It’s a natural evolution of the stuff that was in 1.

MGS 3 ups the ante a little bit in terms of stealth mechanics. The first thing any first time player will notice is that they took away your soliton radar. When i was playing it thought that this would just be for the beginning couple of hours before they said sike and gave you the real thing, but once the game got into full swing i started to get really confused why they took my radar away. “How do they expect me to sneak around if I can't see anything coming my way?” was my first thought, and I was stuck in that mindset for the first couple hours of playing. I was using the top down camera angle that the original Snake Eater used rather than the third person free roaming camera that Subsistence added, and I was frequently getting annoyed and upset early on in the game. I was trying so hard to play it like the old games that I was limiting myself. Playing MGS 3 like 1 or 2 will get you nowhere, and once you realize this, the real beauty of MGS 3 starts to be clear. The environments are ridiculously detailed, and demand the player pay attention to their surroundings. The camo index is a wonderful mechanic, because it just serves to make the core design of the game more prevalent. Snake has to survive in this place. He has to use everything at his disposal to stay on top. You don’t heal with rations anymore, instead your health automatically regenerates relative to your stamina meter, and Snake has to hunt for his own food to keep that meter up. You have to rely on first person mode a lot more to see where your enemies are, and, overall, you have to be a lot more methodical when it comes to your stealth. Enemy AI sees even more improvements from what was in MGS 2 as well. They’re a lot more aware of your footsteps now and in general give you a harder time. There's also a lot of improvements present in the boss fights. Metal Gear boss fights have always been kinda zany, and MGS3 keeps that tradition up, but I feel that their design philosophy fits the series a whole lot more now. A lot of them actually require you to use stealth now. Most of the time, you can get the leg up on a boss if you stay hidden. Even in a boss fight like The Fear where stealth isn't an option, you still have to use your knowledge of the new mechanics to your advantage if you want a chance at winning. Of course there are outliers, Volgin’s first fight feels kind of like an MGS 2 boss, and the fight against the Shagohod is pretty clearly just for spectacle (which isn't a bad thing). This design philosophy is best realized in the final fight, though. As far as final bosses go, MGS has had it pretty good. Metal Gear Rex was climactic and interesting enough for a conclusion to MGS 1, and Solidus was cool in MGS 2 because you got to use the sword. However, despite both of these fights being cool, they don’t fit the gameplay of the rest of the game particularly well. That doesnt mean they’re bad, (same for the rest of the bosses in MGS 1 and 2) but they don't even come close to a final fight like the one vs. The Boss. The Boss has it all. A beautiful battle arena, emotional weight and buildup, and a decent challenge. The fight against The Boss perfectly encapsulates the design philosophy of MGS 3, and it's easily one of the best final bosses in gaming. Even if the fight wasn't a perfect blend of stealth and close quarters combat, it would be up there for the build up alone. I'll say more on that when I talk about the story, though. The only significant complaint I have about this game is that it really does not run well. I played this on my ps2, and there's A LOT of frame rate issues. Anytime there's a lot of shit on screen I feel like I can hear my ps2 begging me to just put it out of its misery. MGS 3 is VERY good looking for a ps2 game, but it definitely doesn’t come without a price. Fights like The Pain and The Fury are particularly bad. It’s not quite a powerpoint slide show, but it's pretty bad at times. I also can't help but feel like MGS 3 is most likely best experienced in HD. The game looks great, but when the stealth so heavily relies on seeing decently far ahead of you and paying attention to your surroundings, the 480p resolution of the ps2 starts to become a real hindrance. I don’t mean to undermine how good MGS 3 looks though, because it looks amazing. There's a lot of beautiful work here, and honestly im almost impressed this shit runs on a ps2 at all. The fight against The Sorrow, looks INSANE for the hardware. I definitely don’t think you'll have a bad time playing the game on hardware, i did it and it was just fine, but if you have a ps3 I think it's best to pick up the HD collection there, or to play the game on an emulator or something.

As far as the story goes, MGS 3 is a lot less “in your face” compared to MGS 2. 3 is still very focused on the story, but you won't find cutscenes that are gonna last 10-20 minutes at a time as often as you did in 2. Not that this was a bad thing in 2 at all, it's just nice that they reeled it back before they got even more insane (or so I hear) in MGS 4. MGS 3 also has less mindfuck “what the fuck am i watching” type shit in it, so its a lot easier to digest. Again, not that that's a bad thing, in fact it's what I love so much about the ending hours of 2, but 3 just tells a much simpler story. There’s less thematic density here, but that's not to say there isn’t any at all. I mean fuck, its Metal Gear. You can’t get out of one of these games without at least a little bit of political/social commentary. MGS 3 tells the origin story of Big Boss, the guy who Snake is a clone of in case you forgot, and It’s really interesting to play as him and have him be the good guy since he was the villain for both Metal Gear and Metal Gear 2. One of the best things about MGS 3 that gets set in early on is Snake’s relationship with The Boss. They’re almost like Mother and Son. Snake clearly has a lot of love and adoration for her, just not in a romantic way. I also feel like it's pretty apparent in her death scene where she reveals the snake scar across her chest and says “this is proof that i was once a mother.” It makes her defection to the Soviet Union all the more painful for him, considering he just spent the last 10 years learning everything he could from her. Oh yeah, speaking of the Soviet Union, MGS 3 makes sure you know some world history in case you fell asleep during 10th grade history class or something. I always find stuff like this pretty cool, and it's even cooler that the game starts like 2 weeks or so (I think) after the Cuban Missile Crisis. Anyway, Snake and The Boss’s relationship is built up throughout the entire game, and that final fight is the perfect conclusion to it all. Throughout the whole game you get shown Snake getting his shit kicked in by the Boss in every close quarters fight, and the boss fight itself doesn’t disappoint in this regard. Other than Snake’s relationship with The Boss, Eva is also super interesting. She serves as this game's love interest, but compared to Meryl in the past, she's way more interesting. I'll be honest, I'm still not quite sure what to make of her eventual betrayal, as well as her being one of The Philosophers in the end, but at least the relationship between her and Snake feels earned. A lot of the scenes with her and Snake have their fair share of horny bait, but Eva and Snake have a lot of chemistry. (I seriously devoted extensive thoughts trying to think of some sort of thematic reason as to why you’re allowed to go into first person mode to look at her tits in every single cutscene she's in, and couldn’t think of any other conclusion besides that Kojima was writing this game with this dick in his hand strokin his shit or something IDK. if this is a bad reading of the games narrative then go ahead and make fun of me but i seriously think he was just really fucking horny) The scene at the end where they get about as close to having sex as they can on the ps2 feels rewarding, because its really nice to see these two finally have their happy ending … Or so Snake thinks. Yeah, speaking of Eva’s eventual betrayal, the end of the game is pretty crazy. I’ll spare the exact details, because that's honestly not really what this review is for, but it's super melancholy. At its core. Metal Gear Solid 3 tells a story of how the Government will do nothing but stab those who respect it the most in the back. They destroy at their own convenience, and allow the ones who did the most to protect be remembered as criminals. They will use anyone and anything as a scapegoat, so long as they can cover their own ass. There’s truly nothing like the ending cutscene of MGS 3, and it makes it clear to see why Big Boss ends up going against the U.S Government in games that take place later in the timeline. I have never seen a video game character have as much emotion in their face as Big Boss in that final cutscene, even with all the technological advancements in video games today. MGS 3 really humanizes Big Boss in a way that Metal Gear 1 and 2 couldn't. MGS 3’s story is an absolute masterpiece. I haven’t even mentioned characters who are key to the narrative like Ocelot and Volgin either. I could fluff this up a whole lot more by going into those two if I felt like it, but I feel like I've said enough about the core themes of this game and what makes it so good already. If you’ve read this far into the review and you still haven’t played the game then go and form opinions on the whole thing yourself.

Play Metal Gear Solid 3 if you haven't. It’s a good starting point for the franchise (although i think you should play 1 and 2 first, it's just not the end of the world if you don't.) and a phenomenal game all around. Shout outs to the credits song for being so good too. 10/10

Podria decirse que este es el juego que Kojima siempre quiso hacer con un balance perfecto de Jugabilidad y Drama todo en armonia para hacer uno de los mejores juegos de todos los tiempos.

Work of art in video game form. One of the best video games ever made. Hideo Kojima masterclass.

MGS Series is the best tactical stealth game series, nothing touches it. One of the absolutely best with its story and mechanics as well. MGS3 & Hideo Kojima made a statement with this game clearly saying that. Not a single second went by with me thinking that this game is dragging or being slow with its story and felt struggled by game mechanics because it purely depends on how you play this game and how you approach it. The themes of the game it shows and how it narrates it is beautiful, just everything about how Hideo Kojima is able to do this amazing. Honest to God I want to write more but it's just difficult to put anymore words for this game, it's just that good and if you haven't gone through the series, get into it. I waited a long while to be able to play these games and it didn't fail me at all.

"I raised you. I loved you. I've given you weapons, taught you techniques, endowed you with knowledge. There is nothing more for me to give you. All that's left for you to take, is my life, by your own hand. One must die, and one must live. No victory, no defeat. The survivor will carry on the fight."

Fucking Kino

This review contains spoilers

An anti-war masterpiece that both touches and destroys my heart and soul. It's beautiful and tragic in all the right ways and through that tragedy creates two of my favorite characters ever. Kojima's love for cinema also shines in this game creating an unforgettable vibe and atmosphere that is unlike anything else. Absolutely unreal game.

The perfect blend of action stealth gameplay, outstanding boss battles, compelling narrative and plenty of cheesy classic Metal Gear Solid dialogue.

It's amazing they were able to take Snake Eater with its static environment camera and slap a third person over the shoulder camera without breaking the game. I can't really imagine going back to this game without a third person camera, it's as if it was built with it in mind the entire time.

The introduction of Metal Gear Online was the icing on the cake. It may have been my first experience in a PvP online
game since at the time you needed an expensive add-on dial up modem on the back of your PS2 to even connect.

This review contains spoilers

For a series that takes quite a lot of historical liberties, LBJ canonically inventing the code name “Big Boss” feels hilariously plausible. I would not be surprised if LBJ referred to himself, someone he worked with, or his penis as Big Boss in real life.

This review contains spoilers

The tragedy of The Boss is the emotional crux of Metal Gear Solid 3. Throughout the entirety of the Metal Gear Solid trilogy loyalty is always brought into question. More specifically the loyalty a soldier shows for its country. The Boss was someone who gave everything for her country and yet her government was willing to throw her away. Allowing her to be put down in history as an international criminal with no one ever knowing the truth. However she told Snake the truth and that meant everything to her. In a beautiful scene in a field of flowers we learn everything about The Boss. Her being the last child of The Wisemans Committee, her child being stolen by The Philosophers, her being set up in Cuba, and finally her being sent up into space. That space trip changed everything for The Boss. Fully realizing that she wants a world where political systems no longer exploit human soldiers for their own gain. Some may see The Boss' idealism as naïve, but for a woman who had to fight endless battles for her entire life; she deserves to feel this way. The Boss was destined to die, but she went down staying true to herself. One day someone who means the world to you can become your enemy (Snake and The Boss, The Boss and The Sorrow) and it's tragic.

I was conflicted about this game. Because in my first time I outright hated it. I had a plan to replay again and this week I did it. As you can see my score changed. But still I don't agree this is the best mgs game, at least for me.

Expectations change everything, they change a meh game to be a good one, or good game to be a disappointing one. My first expectation about a mgs game is it's convoluted mystery thriller with it's human drama. But mgs3 is a j-bond movie first mystery drama second. Also on gameplay additions I felt extremely mixed too.

Gameplay
This time as a gameplay additions we have camouflages, backpack, a complex healing system, renewing stamina with environmental creatures system, limited gun suppressors, shittier radar system, enemies having longer vision also stronger hearing, new expanded pressure sensitive cqc system and I hated every single one of them(except the new camera).

In my mgs2 review I talked about forcing you to do fps aiming slows the game down. In this one, everything designed to slow the game down. You go to a new place, bum! You need to change camo from menu to not get seen immediately because of longer vision of enemies(add this), you found a new weapon? Bum! You need the equip it you doofus from the backpack menu!(add this too), you can't see the enemies? Bum! Enjoy keep fiddling with radars and eye googles again and again to be able to barely spot the enemy(best way to do is night vision but I say enjoy your eyes burning from looking at extremely light colors), you get damaged? Bum! You need to fiddle with the damn survival menu to heal yourself(add this too), you keep running constantly? Bum! Low stamina so keep eating from the food menu(add this too), you mistakenly pressed cqc button too hard and you killed the enemy? Bum! Unnecessary kill count!

Yeah. I hated it.

But also I loved the expanded level types in this game. In one level, you disguise as a scientist to infiltrate to a base, in one level you need to find a specific soldier to steal his equipment to be able to enter commander areas, in one level you are trying to find the exit from a dark cave with a torch etc. And they are extremely fun and engaging.

That's why I said I am mixed on the gameplay part. New additions hecking slow the game down but new expanded level types holds the game fresh.

Story
It starts as a political thriller where usa and russia at ends to strangle each other because of a betrayal and some stolen nukes. I was engaged but then the main part started and everything become a bond parody.

A man with lots of gadgets, a hot woman spy, cliche evil bad commander, another spy rival and a betrayal from trusted.

Yeah ending is full on human drama that I enjoy I get that(also gives you enough answers about big boss's past really well too) but majority of the game is just a bond parody and I am not sure how to feel about that. At first completion I hated it, but replaying now with knowing what to expect, I warmed up to it a bit. But I can't say this for half of the characters.

Boss is really good and great subversion of solidus snake. Eva and Snake's banter was fun. Ocelot was entertaining as well(not on mgs2 level ofc but still fun) and others... Not so much.

I said in mgs2 that I disliked how bosses felt not much depthful and this problem is bigger here. They didn't even try. The cobra unit is just goddamn jokeys and parody one offs. It feels like not even Snake himself take them seriously and when he beats them, they explode and he just shrugs it off and continue like nothing happened. These bosses are just msx metal gear 2 levels of empty.

For example there is a boss called Fury and he is extremely similar to the mgs1 boss Vulcan Raven(with how they obsessed people, also have similar boss fights as well). But unlike Raven, I don't think I will remember Fury any second.

Also our support team wasn't engaging for me that much, they are not Rosa levels of infuriating but they are not memorable like mgs1 cast either. That's because most of the codex talk is optional and even if you trigger them willingly all they talk about 80s movies constantly. You don't get into discussions or arguments. Most of the talks are fluff or giving new orders. That's it.

My thoughts are this unfortunately. Don't get me wrong this is a still a nice game with unbelievable amounts of variety. But also at times even more flawed and clunky then the mgs2 for me and saying that breaks my heart.


Hayranı olduğum serinin en sevdiğim ve en duygu dolu şaheseri. Hiçbir oyunda bu kadar duygulandığımı ve credits akarken donup kaldığımı hatırlamıyorum. Başından sonuna kadar heyecanıyla zevkimi gitgide arttırdı ve oyunun sonunda alabileceğim zevk son noktasına ulaştı. Bir gün çocuğum olursa onunla oynamak istediğim oyun kesinlikle Snake Eater olurdu. Kept you waiting,huh?

Se no 2 o Kojima finalmente tinha um console potente o suficiente pra construir a base pra Stealth que queria, nesse jogo ele a aprimora imensamente. O sistema de camuflagem de roupa e rosto, de stamina/fome, CQC, tudo que não só agrega muito para a gameplay, mas que se mistura perfeitamente em sua temática, já que o 3 se passa em uma jungle, se dá muita ênfase na sobrevivência, que é de fato muito bem explorada, dando ainda mais profundidade pra imersão.
Eu disse que o MGS2 não tinha muitas boss battles, e o 3 voltou com essa característica, com bosses EXCELENTES, cada uma exigindo uma capacidade do jogador em um aspecto, e com um conceito textual expressado pela sua luta, "The Fear" sendo completamente bizarro, "The Sorrow" trazendo o peso dos mortos, e novamente o Kojima brincando com conceitos básicos do vídeo game, como na luta do "The End", além dessa ser uma das boss fights mais imersivas existentes. A luta da The Boss é excelente, o cenário é lindo, o peso emocional é bem trabalhado, e é muito divertido a liberdade proposta. A trilha sonora em todas as lutas são ótimas, e claro, "Snake Eater" é uma das melhores músicas já feitas para um jogo, maravilhoso.
É bizarro como esse jogo é lotado de detalhes mínimos, o Kojima faz tudo com muito carinho, muitas frases para situações especificas, torna tudo mais imersivo e divertido ao acontecer. O Snake quando fica em uma caverna que está escura, vai aos poucos clareando a tela porque ele tá se acostumando com o escuro, olha o nível disso.
Todos os personagens são muito carismáticos, o Ocelot tem uma presença muito boa com uma rivalidade cômica com o Snake, com aquele show off engraçado, a Eva tem uma progressão na relação bem interessante, e principalmente a The Boss, com nuances e proposta super bem desenvolvidas, o tema de lealdade a pessoas e ao seu pais é algo comum em MGS, e ela é uma das explorações mais bonitas sobre esse texto, uma personagem incrível. E obviamente, narrativa excelente, o 3 é mais focado nesse lado emocional do Snake, mostrando um lado mais frágil e sensível, não de maneira expositiva, mas bem sucinto, executando perfeitamente, além de claro as discussões principais do plot, se passando na guerra fria, patriotismo e divisão politica, com ótimos plot twists. Destaque para o fim, tendo uma das cutscenes mais emocionantes existentes, e a cena pós créditos, se tornando uma característica virar de cabeça pra baixo o jogo no seu último momento.

Esse é o único da franquia que eu me senti motivado a zerar mais de uma vez, e gostei de cada parte, é o jogo que me introduziu a franquia também, acho que isso já diz tudo, é simplesmente bom demais da conta