Overcooked if it was a roguelite. Highly recommend you play this in coop though as singleplayer is not nearly as fun.
What I like about plateup in particular is that it's more of a restaurant management game than just a food preparation party game like overcooked. You need to consider the size and space of your restaurant, where to put your tables, what upgrades you need etc. There are a lot of things to consider than Overcooked, which separates this game from being a party game, and something akin to more of a management strategy game.
Highly recommend if you liked Overcooked and want something with a little more strategy and progression, with good coop experience.
What I like about plateup in particular is that it's more of a restaurant management game than just a food preparation party game like overcooked. You need to consider the size and space of your restaurant, where to put your tables, what upgrades you need etc. There are a lot of things to consider than Overcooked, which separates this game from being a party game, and something akin to more of a management strategy game.
Highly recommend if you liked Overcooked and want something with a little more strategy and progression, with good coop experience.
I don't think every genre needs the rougelike treatment, but throwing those elements into OVERCOOKED leads to a pretty fun spin on the formula! I like that this expands the concept beyond the kitchen, where the whole restaurant needs to be managed and addressed at all times.
Cooking is simple and gets progressively complicated in a fair way. Having to strategize which restaurant upgrades you'll take adds a nice layer to the proceedings. I played with a friend and it's a lot of fun to decide what steps to take day by day. Another reviewer noted it would be nice to expand the restaurant out with further successes and I wholeheartedly agree.
Charming AND challenging. A very fun game to play!
Cooking is simple and gets progressively complicated in a fair way. Having to strategize which restaurant upgrades you'll take adds a nice layer to the proceedings. I played with a friend and it's a lot of fun to decide what steps to take day by day. Another reviewer noted it would be nice to expand the restaurant out with further successes and I wholeheartedly agree.
Charming AND challenging. A very fun game to play!
Like other roguelikes, PlateUp! has a strong, addictive start and fizzles out as the game goes on. There are decent concepts and ingredients here, but once you learn what works and what doesn't you're left with something that is too bland to be a frantic multiplayer experience and too shallow to be a great automation builder.
Start your restaurant, set the layout, take customers, prepare the food and serve! Take their money and use it to buy additional equipment for your restaurant until your popularity becomes too much and missing a single customer closes your business down. And then you do it all over again.
A very simple game with solid core loop and extremely basic controls, which makes it a really fun game to play with younger relatives and such. Neat accessibility settings, multiplayer is also seamless and playing locally is an option, which is really nice to see.(seriously, what happened to local multiplayer in games?!)
Wish the game had an optional 3 strikes option, as playing with people that aren't very used to video games in general means our restaurant gets closed before we can even reach 2 stars.
A very simple game with solid core loop and extremely basic controls, which makes it a really fun game to play with younger relatives and such. Neat accessibility settings, multiplayer is also seamless and playing locally is an option, which is really nice to see.(seriously, what happened to local multiplayer in games?!)
Wish the game had an optional 3 strikes option, as playing with people that aren't very used to video games in general means our restaurant gets closed before we can even reach 2 stars.
This game mixes roguelite and overcooked gameplay incredibly well. Insanely fun with friends, as well stressful yet brings about a fantastic gameplay loop. Your friends are gonna scream at you and each other, but my god does the roguelite aspect make it great fun. Strategic, stressful, and satisfying.
Overcooked with a bit of a roguelike spin. They've added just enough complexity to the simple cooking game formula that it feels less like a party game and more something you have to plan for.
Overall a fun little game with a surprising amount of depth. The main negative being the clashing visual aesthetics. I understand a lot of complexity would come from animating more detailed player models, but they could have at least been of a similar visual style to the rest of the game. The arm-flopping animation for all actions makes it look like a crossover with Humans Fall Flat and ends up looking a bit ugly.
Overall a fun little game with a surprising amount of depth. The main negative being the clashing visual aesthetics. I understand a lot of complexity would come from animating more detailed player models, but they could have at least been of a similar visual style to the rest of the game. The arm-flopping animation for all actions makes it look like a crossover with Humans Fall Flat and ends up looking a bit ugly.
PlateUp! is one of those titles that leave the player with a subpar first impression. In this game's case it was due to the immediate similarities between it and the Overcooked games, both of which excel at creating energic, engaging moment-to-moment gameplay. In this game, the movement and action possibilities are extremely simplistic and leave little room for optimization and improvement on the player's part. It takes some time to get used to not putting your focus into staying on top of an ever-changing kitchen, but once you've settled into the rhythm, there is stuff to discover. I think the shift from stage-based communication to base-building rouge-like was a smart idea, bypassing potential problems of too much derivation. Having different kitchen blocks with different functions is neat, and being able to move them around freely creates some much needed diversity, which is further enhanced by the different meal plans and room layouts. Unfortunately, the game definietly stops incentivizing boundary-pushing behavior way too early, and after a little while it all flows together into a tedious rhythm. There are interesting ideas present, but the game's scope is too slim to get the most out of them.