Reviews from

in the past


anyone who thinks this game is actually fun to play is a masochist beyond salvation

This game is pure nostalgia for me. It is probably one of the most challenging platformers I’ve ever played and I will remember it fondly forever.

a dificuldade desse jogo escala sem NENHUM SENTIDO KKKKK
tu começa o jogo de boa aprendendo as mecânicas e termina jogando a porra dum kaizo mario, que merda é essa KKKK
MASSSS o jogo tem uma musica boa, o visual é bonito até hoje e tem muita personalidade, e além disso, é RAYMAN, pau no cu de sonic e mario, rayman é o rei dos platformers!

Infuriatingly, punishingly difficult, but that added to an experience in it's own right.

I played this game as a child and couldn't get past the first musical stage, which makes complete sense. I gave it another go on the Playstation Classic after hearing about it's reputation as one of the most difficult games of all time, but only started having fun when I began using the 99 lives cheat. This helped me relax a bit, but truth be told, I got so angry throughout Rayman. I am proud I managed to complete it, but this would have been impossible without the lives cheat and a guide for all the lums in totally unrealistic locations.

The art style and the music are fantastic, some of the best on the PS1.

This game has a lot of cool ideas, and some are executed really well! But other ideas are just pure cruel, and I'm 80% it was intentional. The game is really vibrant and colorful and the animations are really smooth. The gameplay kicks you in the ASS. There's traps after traps and tons of trial and error, which isn't my idea of fun. My biggest gripe with the game is that 100% completion is MANDATORY for the final boss, and you don't even get to actually fight him! Instead you fight combination of the rest of the bosses, which is actually pretty cool and haven't seen a game do before. This game is just odd compared to the other Rayman games, the "lore" wasn't completely set in stone and many things changed in 2, but it seems like this game is canon according to Rayman Origins. Overall, I don't really reccomend this game to people unless they really like a challenge or really want to see where Rayman started.


One of my favorite childhood games. Needless to say, I did not beat it then. Finally worked my way through this, actually I think this is a perfect but hard platformer. All of the elements of this game I am a fan of, the soundtrack, graphics, everything. Only thing that is such bs is not having unlimited continues when using memory card. There is zero reason not to have them in a game like this and it's only a nuisance. The difficulty does not bother me since I am pretty used to it.

the first few stages are fun then they decide you were having too much fun and punched you in the dick

A relic of game design that should be used as a 'how not to do difficulty" Cade study

The game may start off easy enough but once you get into the mid levels, then it becomes unfairly brutal in difficulty. That's no fun, it's agony!!!

This game may be the sole cause as to why I dislike most platformers

One of the most difficult 2D platformers from this era that I've actually managed to finish. Levels feel like marathons and god help you if you miss a cage. It's incredibly tedious to play this without using a guide if you plan on beating the final boss, who requires you to basically 100% the game. Some of the cage locations are extremely out there or well hidden to a fault; I can only imagine how much more frustrating this would've been had I not used a guide.

For 1995, this game looks really good. The art direction is really solid and I love the character designs. The music is pretty good, nothing special, but still servicable. That's where the positives end though, this game is just straight up evil. The controls feel very imprecise, it's very easy to die to a bunch of enemies, the game thinks running should be a powerup you get midway through the game, and the level design in general...man it's brutal. There are instant death traps everywhere, there's a life system that should never have left the drawing room floor, the bosses range from boring to complete horseshit, the platforming range from alright to something that was dreamed up by Satan himself. I really, REALLY did not enjoy playing through this, the fact that the final level requires you to find every single cage is just the icing on the cake. Bullshit game.

I have fond memories of playing Rayman on my grandparents computer. Alas it is a very difficult game and I doubt I will ever finish it. Otherwise it would probably rate higher for me lol

powerful as fuck game i've played on like 6 systems but i wish it had actually been playtested and didn't have such ridiculous ending requirements

pretty much all the lower-star reviews here are probably people who got filtered

Kind of awesome how they let you simp for the Magician in-game here. They knew what they were doing. I have played this game to completion at least 20 times now. I think I have a problem

(P.S.: If you're not playing this on Playstation or Saturn, you're doing it wrong. Jaguar port is different-but-OK and every other port is hot garbage)

It's a really hard game but it has insanely good visuals and music. The stages are always bright colorful and cheerful. Game feels tight and it's easy to pick up and play but not dumb to where the game expects to hold your hand like the game visually looks like. Honestly it's a pretty great package IMO. I'd say it's underrated for sure.

The first game I ever abandoned. The difficulty curve was far too steep, once you reached Band Land. Hope to one day come back and do what I couldn't as a child, and beat it, because this game is amazing.

When I was a kid my Brother used to play this on PC and cheat his way through the game.
Then I got it on my PSP one day and was excited to play it before bed. It was then I realized that this game is one of the most difficult and frustrating games ever created. I smashed my PSP against the wall and wrecked my entire room which was the absolute low point of my entire life up until that point!!

Many years later after I have really gotten into retro games and beating stuff like Ninja Gaiden, I Wanna Be The Guy, NES Gradius, I Wanna Be The Boshy, Ghosts n' Goblins or Contra I thought to myself surely Rayman can't be that difficult now compared to those games. So I tried it again.

This time I didn't just wreck my room. I burned my entire house down and punched the asphalt driveway to my porch so hard that my wrist shattered into a thousand pieces. Out of anger I refused to call an ambulance or the fire department. Instead I called Ubisoft and told them that if they ever do another rayman game I would helicopter hair to their office and draw frowny faces into raymans belly circle as a means to demonstrate.

Heckin good game

I probably should preface this review by stressing that there's gonna be heavy amounts of nostalgic bias. For several years as a kid, all I had was a PS1, and of the several CD's I was lucky enough to get, only two interested me: Crash Bandicoot 1, and this. Both of which are fairly short games which I would boot up and crank out a full run on a near daily basis. With that, I possess an immense amount of practice and muscle memory that few others would be likely to obtain these days, unless you chose to be part of the speedrunning community.

I had to keep this in mind as I was skimming through the reviews found on this site, acting surprised as it turned out that the larger majority of the world finds this game to be total bullshit. And even though I eventually got really good at it, I had to recall that once upon a time, during my initial couple runs of Rayman 1, some of the levels had me gripping the controller so hard, I could've sworn my handshakes were firmer after the fact. Yeah, no, the memories came flooding back, I'm pretty sure I hated this game once. But, it was 1 of the 2 platformers that I owned, so, what choice did I have but to keep pushing on with it?

So, call it Stockholm Syndrome or what have you, but cut to about 16 years later, and I'm here to tout that Rayman 1 can be actually pretty good, with some adjustments and the right mindset anyway. Starting off, I'd like to present new players some tips for a more enjoyable experience:

Tip #1: If you've got an emulator, put on an infinite lifes cheat. Alternatively, the game itself has a built-in cheat for 99 lives, you can find how to activate it here. Alternatively alternatively, just make a save state for every checkpoint you reach. While it does kinda sap away the point of the collectibles, alongside removing the game over screen as a stake... Rayman is already difficult as is, that getting to the end of a stage should serve well enough as its own reward.

Tip #2: Besides the regular collectibles, each level has 6 cages with trapped scrimblos to rescue. It sounds rather enticing if you love your collectibles, but the first problem comes up when you're halfway through the game and you realize you still have no idea what rescuing those cages actually does. It is only at the end of the game, that the purpose is revealed: You cannot access the final stage, unless you have rescued every single caged scrimblo.

At that point, I figure anybody playing this blind would just go "no thanks!" and shut the game off. After all, the locations of many cages are obtuse, and often hidden out of sight unless you touch a specific pixel to make the cage appear. You'll be likely to miss cages in just about every stage, so you're basically being told to replay the game all over again.

But don't worry, there's a workaround! First things first, just don't bother with the cages. Maybe get what you can just for the sake of engaging in exploration, but seriously, don't go for 100%. Instead, the way you want to unlock that final stage is by using the game's password system. Simply look up the password for 100% completion, and you're good. However, I highly recommend only using this password once you reach the end of the game, because using it at the very start of your run will lock you out of most bosses. They can only be fought once, how 'bout that.

Tip #3: Regarding the "right mindset", I wholeheartedly believe that Rayman requires to be treated less like a casual Mario platformer, and more like one of those "Meat Boy/Celeste-like" type games. Death is inevitable, but with that, comes learning from your mistakes. Stages have decent checkpointing as well, not like "per every room", but each level is short enough that you're not losing TOO much progress. To beat Rayman, requires committing yourself to the challenge that awaits you, and perhaps take breaks if you're tired. But, as someone with practice, I can guarantee that every stage is possible to get consistently good at, and I'd even argue it's satisfying to do so.

Tip #4: If you're really not feeling this, try the "Rayman Redemption" fangame instead. It serves as a reimagining of Rayman 1 that's extremely faithful in replicating every aspect of the controls, sound, and graphics, alongside adding several QoL improvements. However, the keyword here is "reimagining", as the level design is not exactly like Rayman 1, and oftentimes introduces new elements alongside it.

Going back to the idea of requiring "commitment" to beat the game, the question may arise, is it even worth "committing" to it? This is obviously gonna vary from person to person, but my reasons stand as such: I think Rayman himself, control-wise, is tight and responsive. Initially, you start off with a shockingly tiny set of abilities (move and jump), but you soon get your attack button, followed by a grapple move, a hover ability, and - to round it all off - the run button. This concept was reused in Rayman 2, where you start off weak and basic, before obtaining more abilities that make you more versatile and powerful-feeling. Here, you may argue that something like the run button and the hover should've just been given to you from the start - which honestly, I have no argument against - but I think it does work in the sense of letting the game be very simple for anyone to pick up, and get gradually more complex, and more fun as it goes on.

I also think that if you're all about that 90's PS1 aesthetic combined with a dash of surrealism, Rayman's an excellent example of using the power of a 3D console to make a very nice looking 2D game. Rayman's presentation aged so gracefully, with plenty of lush backgrounds, and bizarre expressive animations to oogle your eyes at. Almost every level introduces at least one new mechanic or enemy to keep your attention, along with bosses that seem to get increasingly more creative.

The soundtrack is a bit of a unique case for its time, that's emblematic of one of early Ubisoft's traits. Most platformers of this time would just settle for playing one song throughout the whole stage, but Rayman's strategy is to repeatedly switch between two audio tracks. One track contains music, and the other contains pure ambience. It goes from music, to ambience, back to music, back to ambience, just like that on loop. I think it's a fascinating way to create a soundscape for your game, an endearing attempt to make it feel more alive, and its sounds less predictable. The music itself has instrumentation that anyone nostalgic for 80's-90's synth and guitar will feel right at home with, just absolutely full of that CD audio cheese.

In all my attempt to convince the person reading this to play the game however, I think I've made one case most convincingly clear: It's not for everyone. It's a pretty difficult romp, it really sucks to 100%, and it takes like 40% of the game before you obtain abilities that really open it up. At the same time, I don't think Rayman 1's only for people who grew up with it. If you have even a general appreciation for the PS1 era of gaming, you should give this a shot. If you're ready to challenge yourself, you should optimize that challenge however you like, whether it's playing the game as intended, or giving yourself a leg up with cheats. Both ways are fine, I ain't gonna fucking gatekeep. Because for all the flaws that Rayman has, I really think there's plenty to appreciate about its variety of gameplay mechanics, and whimsical aesthetic. And I would like everyone to experience those positives by eliminating the primary negative: The fact that the game kicks your ass way too hard.

But, y'know, it's important not to force yourself to play something you're not enjoying either... so, worst case scenario, you can move on to Rayman 2. It is a very different experience from the first installment, and one that's much more palatable to a general audience. It's what I would consider a good entry point into the series. Rayman 1 is not that. It's for weirdos like me.

Beautiful 2D game, great soundtrack, good controls, HORRIFIC LEVEL DESIGN!

Nice visuals and atmosphere, but jeez, this is difficult. Really difficult.

I really like the art direction, but that's about all I can say of it

Unsure if I'll ever come back to this game, it starts out really really good but god damn it spirals so hard after long enough and the game just gets ridiculous, and very unenjoyable.


Oh god someone save me from this brutal nightmare of a video game

I'll start with the positives.
The visuals are amazing. It's just so vibrant with colour and personality. Rayman really does have an identity to call its own. Not to mention the soundtrack being some top quality shit! The boss levels are a load of fun too with loads of creative ideas. It's easy to see how this game did as well as it did!

Now, a lot of people remember this game when Rayman is brought up. Yes, the sequels are better but this one is obviously more recognisable. However, this has aged SO poorly.

Rayman isn't exactly the most fun to control. He's a very stiff character to manoeuvre, not to mention he isn't exactly the most agile character either. Now I don't think Ubisoft knew that because the difficulty takes a MASSIVE slope upwards. Some of the platforming here is just way too tight for a game like this with, at times, platforms that you can just barely reach. There's one level in the Band World where you have to jump around a bunch of slippery platforms that get extremely short. In fact, the later levels play like a fucking ROM hack in places. The amount of trial and error on here is ridiculous!

I find this hard to recommend sadly. I know a lot of people consider this a PlayStation classic but I this doesn't really grab my attention.

This game was also never play-tested. Figures...

This review contains spoilers

This game is an absolute bastard. The overall difficulty needed to complete a level especially on the later half is pretty unprecedented for the time. It really pushes all of it's platforming mechanics to their limit regarding player involvement. For that, I have a lot of respect for it, but locking out the final level behind getting every collectible, AND having a fair deal of those collectibles be tied to activate hidden triggers to even spawn the damn things is a step too far. Combine that with an extremely archaic lives/continue/save system that doesn't mesh at all makes for a really frustrating experience, but one I can't completely condemn. The ending kinda sucks though, both the cutscene and the fact you don't actually fight Mr. Dark himself. I mean seriously what the fuck!