Reviews from

in the past


I played the original River City Girls around it's launch date, and while I know it's not a great game, I still found that some enjoyment could be wrung from it (playing with a friend most definitely helped). Everything is better with a friend. The sprite work is gorgeous and I liked a few bits of the soundtrack. The combat felt fine! Not bad, not great, just fine! This is due to enemies being complete damage sponges. That's about it, though. I remember a few things about the game, but its mostly faded from my puny monkey brain. Now onto River City Girls 2.

It's pretty much the same thing, huh? No, really, I have the same exact praises as I did for the first game. Except now that this is still somewhat fresh in my mind, I can mention a few things I didn't like! The writing is groan-worthy. I hope I'm not alone with wanting to roll my eyes when I hear a character in a game utter the word doggo or the phrase "bye Felicia".

Do you like going across the map to collect a macguffin then slowly bring it back to its destination, all the while tanky enemies bum-rush you from both sides? Do you like repeating this process for six to nine hours? Despite reaching the max level and nearly maxing out my attack stat (two points off) enemies still felt like they took a bit too much damage to fully take down. If my fading memory serves me right, a lot of the enemies that are present here are completely carried over from the first game. Even the map mostly feels the same!

I dunno, I think the game is just fine. I played this with the same friend that played RCG1 with me and we both agreed that it felt very samey. I can't help but think this games existence feels unnecessary. Like, sure, this game might be an overall better experience than the first game, but I don't care! Why was this made (aside from the obvious)? It felt like the same exact shit just longer. Besides the pixel art, I don't think it does anything inherently good or bad. It just kind of exists. Going forward, this might be my go-to example of a 5/10 game. Truly the worst fate any piece of art could succumb to, being completely forgettable.

This game was absolutely written by chasers.

The girls are back! And actually better than before by quite a bit. Direct improvements from the first game include better difficulty balancing, more interesting and fun side content, more characters/moves etc., and a more banger soundtrack (the first was great aswell!).
The dialogue, plot, and boss fights are as silly as ever, this game is just such a good time and I have little to complain about.

River City Girls 2 is the kinda of sequal that really isn't innovative but what it does give is just more and more of what you liked about the first game and not really addressing any of the issues you may have had from the first game. It's really a 1.5 kinda upgrade but honestly that's kinda want I want from a RCG2. I just want some quality of life improvements and more of what the first game offered. There are two new characters to play as, more enemies and a much larger world to explore. If you liked the first game there is no reason why the second game would let you down. There are a lot of reused things from the first RCG game such as enemies, characters, music and backdrops but I didn't mind so much because we got just as much new stuff that the package just feels bigger.

Lots of improvments to combat and minor fixes make the game feel so much better. Enemies are easier to combo and combat feels just a bit more fluid. It's fun trying to create some crazy combos and link everything togather. The story is about on par of the first one. Although I think the ending of this one is rather dull compared to the first. A lot safer of an ending, but a minor nit pick.

One major note that I was hyped for was the OST. I think the first RCG's game had one amazing soundtrack and I can safely say that this game delivers majorly in that regard. A lot of songs from one pop up in this one but it doesn't feel as rehased as it sounds and there is quite a lot of new tracks, so there is definitly no skimping here. RCG2 might just have one of the best OST in gaming right now, it's that damn good. A definite top ten competitor IMO.

The game is semi open world as all the locations can be traveled from back and forth at will, but there is set paths one must go. Side quests and other things can be tackled in any order and there is a lot to collect if going for a 100% run. Also added in online co op for those who like that, but for me this feels like it works better solo or local just because the way it is designed, but I know people do love that option so it is there. Other than that there really isn't much more to say about the game. It really does feel like a super extention to one. I do like the option of picking which characters appear in the cutscene and voice the story lines. I just wish that they would cater more to the who was voicing the line. It's always from the perspective of the main characters even if they aren't the ones voicing the lines. Kinda hard to explain with out seeing it.

As for minor complaints as of this review the game runs at 30 FPS which is a step down from the first game and is immeaditly noticable coming from it. However I easily adapted to it and didn't bother me too much but I'd be lying if i said it wasn't a step down. Thankfully a patch is one the way to get it back up to 60 FPS but it really should have been there day one. No reason a game like this should run like that. Also my other minor gripe is just like the first game the game is way way too easy. Accessories and stat improving RPG mechanics make you way to powerful. I get that this franchise was born from RPG mechanics and that's cool but mid game I should not be so dominant. Especially adding two more difficulties is worthless when it barely changes anything. I would have loved to see a more hardcore no item, limited health items mode that made the beat um up elements stand out more. It really hurts replayability IMO. Plus it would be cool if the game would have given up more of an incentive to trying other characters but it really rewards just mastering one.

In the end though RIver City Girls 2 was one of my favorite games of the year and one I can surely see myself going back to thanks to it's colorful, fun story and dialog with a dose of feel good brawler mechanics. It's the sequal that I wanted and I crave more.

Platinum # 172

Resumo de tudo: River City Girls 2 é meu GOTY de 2022.

O primeiro River City Girls já era um dos meus jogos favoritos, o segundo chegou reutilizando muitas coisas, mas acima disso, trazendo a versão DEFINITIVA de River City Girls, literalmente todos os aspectos de combate foram melhorados, assim como uma boa quantia de quality of life em seu game design também, além de um aumento significativo de tempo de jogo e conteúdo.

A compositora Megan Mcduffe já havia produzido uma das minhas OSTs favoritas no primeiro jogo, mas aqui parece que ela foi ainda além, alguns dos principais vilões do jogo são mercenários de personalidades e histórias bastante distintas, que receberam temas cantados com letras que falam sobre suas histórias (Deus, como eu amo quando fazem isso em jogos), e que músicas empolgantes, diga-se de passagem.

Eu já havia jogado bastante a versão asiática do jogo no Nintendo Switch, e agora vou jogar MUITO mais na Steam com um input lag mínimo e fazer 100% das conquistas.


A fun beat em up that is raised up by wonderful characters and humorous writing. This game lets you play as more than just Misako and Kyoko but I couldn’t bring myself to swap to anyone else because they are such fun characters. They bounce off each other really well with great comedic timing/writing, and it plays well into the plot with them fighting off the Yakuza who have taken over River City (and their school). The comic cutscenes are fun and the general presentation is great, there are so many wonderful songs that uplift the game and vibe so much. The game play is good but not the greatest beat ‘em up I’ve played, it can be a bit annoying with how often you get knocked prone, but I like the light rpg system and how having each food healing item for the first time increases your stats permanently. I do wish it kept the whole cast the same level to encourage swapping characters but that’s a small nitpick, I would like to play again in coop one day and try someone else just to see how different they play. Ultimately, if you were a fan of the first one or just want a funny adventure I think this game is well worth the time.

По сути, это первая часть на стероидах, но сделать хорошо получилось далеко не все.

У меня уже есть обзор, который поясняет что вообще из себя представляет River City Girl, а потому я просто пробегусь по моментам, которые стали лучше/хуже со времен первой части.

Стало лучше:
- Добавили несколько приемов, включая те, которые позволяют запускать врага в воздух, а потому комбинации стали более комплексные. Даже у новичка будет получаться что-то более зрелищное, чем в первой части.
- Музыка все еще очень крутая. Но половина саундтрека - это треки из первой части игры. По сути обосновано, ибо вы частенько заходите на старые участки карты, хоть и переработанные, но все равно чувствуется небольшая халтура. С другой стороны музыка от этого хуже не стала, зато теперь ее больше. В общем, насладиться точно можно.
- Продолжительность игры выросла в разы.
- Слегка доработали систему оружия. Появились такие предметы, которым можно бить прямо по лежащему врагу. Раньше приходилось ждать, пока он встанет, а потом снова наносить всего один удар. В итоге сражение затягивалось, ты психовал, и решал, что проще уж воспользоваться кулаками. Теперь есть баланс.
- Немного прокачали систему наемников. Мало того, что теперь их можно красиво вписать в ваше комбо, так теперь появились еще и их элитные версии. Некоторые боссы первой части игры или же клево нарисованные новые персонажи теперь могут помочь вам в битве. Пользы от таких персонажей гораздо больше, но и нанимаются они уже за деньги.
- Слегка оживили локации. Почти все, что встречается на уровне, можно разбить. Тут даже вода вытекает из пластиковых стаканчиков, хотя игра, блин, пиксельная!
- Теперь персонажей можно менять в специальных зонах. А это значит, что не нужно начинать игру заново, чтобы просто попробовать кого-то нового. Более того, найденные аксессуары доступны сразу для всех. Раньше они были индивидуальными.
- Спавн врагов никуда не пропал, но теперь, когда ты зачищаешь всю локацию, то новые враги приходят с некоторой паузой, а значит есть время поизучать окрестности и поискать секретки.
- Персонажей теперь 6.

Стало хуже:
- Выросшая продолжительность принесла и ряд проблем. Появилось больше дополнительных миссий, больше видов собираемых предметов. В итоге, по одним и тем же локациям приходится ходить раз по 5-6 в лучшем случае. То котов найти, то карты таро, то селфи сделай, то собери что-то по дополнительному квесту. Бегать просто устаешь.
- Куда-то пропал секретный босс. Раньше, выполняя все задачи в игре, ты открывал секретную концовку и целого босса. А теперь тебя просто награждают предметом и все.
- Пропали ролики перед боссами. Теперь акцент почему-то только на их разговорах.
- Если кто-то сменит персонажа, то в диалогах голос тоже поменяется, вот только фразы совсем не меняются. Ощущение, что характер одной из девушек тупо вешают на того героя, которым вы ее заменили. Теряется какая-то индивидуальность.
- Новых видов врагов очень мало. Почти все они пришли просто из первой части.
- Боссы, к сожалению, теперь запоминаются больше своим видом, чем своими механиками.
- Никуда не делся прикол с одной клавишей, которая используется и для удара, и для подбора предмета, и для перехода на другую локацию. Снова ждем quality of life мод.

Хоть разработчики и проделали огромную работу, но игра ощущается слишком вторичной. Тут добрая половина состоит из того, что мы уже видели в первой части. WayFoward как будто попытались сделать ультимативную версию своего продукта, но не получилось. Он нам как бы говорят: “Зачем вам играть в первую часть, если здесь есть все, что было там, только теперь и с новым контентом”? Вот только первая часть западала в душу гораздо сильнее. Там каждый миллиметр был сделан с любовью. River City Girl 2 все еще очень хорошая игра, в которую однозначно стоит поиграть, но если ставить какую-то оценку, то она явно будет на 1-2 балла ниже. Если в будущем нас ждет еще и третья часть данного продукта, то хотелось бы увидеть что-то уже совершенно новое.

Um Beat 'em up bom pra caramba, tem uma variedade de ataques e nessa sequencia adicionaram mais 4 personagens jogáveis. Eu joguei bastante com a Mirian, muito boa.
As boss fight todas muito legais e com gimmicks muito divertidas

That's right, we're back again! Last time was not the end!

I love it. You can stop reading now.

Although I said I love it, there are still some point I find frustrating.
The soundtrack department is still producing great bangers, but half of the OST here are tracks taken from first game. Surely they are still amazing, but I feel like I was cheated. For some reason minigames are not suited for two players, making one of you slaving for another. Why did I had to beat the dance record and pull weights on my own while my buddy was chilling out sipping soda on the background? Bring him with me to the thunderdome so I could laugh at his pathetic attempts at dancing! Backtracking is kind of bullshit. You have to find the cats, find the cards and find the selfies in addition to finding other scattered stuff and bringing it back to the start of an area. Speaking of selfies, why didn't you made unique art poses for each of them? There's like eight in total. I don't believe it was too expensive to draw a couple more pictures, you're just lazy.

Lets get to the good stuff now. Fuck god of war and his super mature game design and avant garde explanation of why did Kratos lose his powers again. We have the most relatable reason right here. Our girls were playing videogames for half a year non-stop and turned into couch potatoes. THAT'S game design. Yes, the story is bullshit, yes, the characters are absolutely retarded. But that's exactly what I expected and wanted to see. And I thank wayforward for this. Fuck your drama. Fuck your le arte. Cringe writing and voice acting all the way! Overall the art is still amazing, the movelist is expanded and in a good way too, my girl Kyoko is still dabbing, the black-haired-girl-with-the-heart-backpack is still doing what she was doing before I guess, the gameplay itself is as solid as my cock. I eagerly await what will we see in the future. Hey, wayforward, I want to see a moving arenas next time.

This game also has best designed Jam.

This review contains spoilers

YEAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Sir I'm tired of the basement I cant keep doing this anymore. I HAVE to go home. If you keep forcing me to play this boring atrocity you call a game i think i might go insane

Just as great as the first game, however I expect something BETTER when they give it to me a second time.

Melhor que o primeiro em tudo, ou seja, incrível

Kunio is the goat
Fun for the first hour and a half then becomes boring and repetitive

Kinda just the first game again but longer. They tried expanding on the gameplay to include more air combos, but I thought they could've gone further with it. The bosses were also kinda worse in this one with some being incredibly annoying. Aside from that though, the stuff that worked from the first game is all still here. Lots of fun presentation with the sprite-work and the music. The combat is also generally pretty fun but does start to get more repetitive due to the longer length. Still ended up enjoying it and Kyoko's room-temperature IQ continues to be a menace.

I bought River City Girls 2 day 1 but had to wait 6 months for a patch that made it run at the framerate advertised in the trailers without input lag. This unfortunately was foreshadowing for the overall quality of the game as a whole.

Despite its many issues, my friend and I very much enjoyed playing the first River City Girls game together. Its incredible soundtrack and beautiful pixel art really won us over, enough to look past the mediocre writing and repetitive gameplay. Thankfully, the short length kept it mostly fun and rarely tedious, in general making it a delightful cooperative experience.

RCG2 is more of the same, with "more" meaning "2-3 times longer" and "same" meaning "assets reused 1:1." The actual new content is sparse, failing to justify the sequel's increased length and higher pricetag. You will trudge through the exact same environments from RCG1 again with minimal alterations, then once again when you're saddled with several interminable collectathon side quests, then yet again when the devs decide to further pad out gameplay near the end of the main quest. There are a total of 2.5 new areas this go-round, with the rest being recycled from its predecessor. You better believe that most of the objectives, movesets, and weapons are more or less copy-pasted from the original as well. There are two new playable characters, at least.

So with River City Girls 2 gameplay-wise being a sequel in the same sense Overwatch 2 is a sequel, you're mostly playing this one for the aesthetics and, uh, story. Writing was certainly not RCG1's strong suit, but its script was downright Shakespearean compared to whatever they were going for here. 1 was cringey and a little too mean-spirited but ultimately all it amounted to was harmless, cheesy fun - until the ending, which, in trying to go for an obscure meta joke, managed to be insulting to both the characters and players alike. Everyone hated it, to the point where WayForward eventually patched a new "true" ending in to replace it. So, of course, 2 quintuples down on the miserable meta shit. You can't go 15 minutes without a character breaking the 4th wall to talk about the HUD or wink at the audience about video game tropes they're engaging in. The titular River City Girls (and their boyfriends/girlfriends because the other player characters don't have unique dialogue) no longer feel like people living in a world because there are absolutely no attempts to make their "second adventure" feel organic in-universe. Everything is a joke about how much better this game is than the first one, all plot beats now exist solely as set ups to obvious, obnoxious punchlines. This is further compounded by the new vocal tracks; in the first game, all these insert songs were sung in-universe by Noize, with lyrics relevant to her characterization. Here, they're all sung from the perspective of the bosses, I guess, despite the composition and vocals being exactly like the ones from the original, and Noize still being a famous popstar making music in River City. Again, credibility and believability are sacrificed for the sake of being meta.

The narrative doesn't even try to make sense or have any urgency, but that's okay because it means we get to endure an entire level built around "millennials always on they damn phones" "satire," complete with a head-scratching "social media bad" anthem playing in the background. Meanwhile, there are many, many instances of characters referencing things that either haven't happened yet or never actually happen at all, such as when they complain about their rubber mask disguises being hard to breathe in (they aren't wearing any) or lament helping someone who betrayed(?) them (they haven't even met her yet and she's not part of the main story). I can only assume the script and voice acting were created for an earlier build of the game and were never changed after a project overhaul.

The music is still pretty good, though almost all the best tracks are, of course, taken directly from the first game. That said, it does somehow manage to outdo the original's L33tStr33t Boys-style credits theme with a frown-inducing track that is, of course, about how you just beat a video game and it was a lot of fun wasn't it you really liked the game you just beat didn't you? Maybe that would've been cute in 2007? I dunno.

Anyway, I know it seems like I hated this game, and honestly I kind of did, but it's fine. It's serviceable. It's still fun to play, nice to look at, and pleasant to listen to (the music, anyway). There are a few quality of life improvements (EXP share) but just as many downgrades (loading screens every room). I hate being one of those guys who says things like "this sequel should have been a $15 DLC for the first one," but this sequel should have been a $15 DLC for the first one.

Solves some issues and introduces some others but keeps the core fun and style that made the original great

It's a serviceable sequel in gameplay only. Story wise this could be the cringiest thing I've ever played. And laziest. You have 6 characters, but Wayforward only wrote for 2 of them, so the other 4 have the same personality as the main 2 girls. The dialogue contradicts itself constantly because the other personalities are thrown right out the window. Legit, the 2 boss characters that join your team have complete personality overhauls once they become playable. A plotline even goes unresolved!

And how many times are we gonna have a punchline where the joke is "we are in a video game"? Y'all ain't Deadpool, knock that shit off.

Before I forget, the loading. God damn the loading. There's a loading screen for every room. Every. Single. Room. And that shit ain't short! I had the game crash on me too. It's honestly astounding why that's even the way it is. I legit made sure to play the game a year late because I wanted these problems ironed out, but I guess that's too much to ask for.

So while the gameplay has improved, the overall presentation takes a step back, making me love River City Girls 1 much more. If there's gonna be a River City Girls 3, please. Get writers who don't suck a fat one and are willing to write for more characters than just Kyoko and Misako.

(My Steam Review)

TL;DR: Play River City Girls 1 before this. It's the better game. If you really enjoy part 1, maybe part 2 is something for you. It's just the same.

I love RCG 1. I speedrun it for quite a while and was super excited about the second installment of the series. I'm not completely disappointed in what we got, but this games has some serious quality issues and lacks some attention to details.

But the good things first:
- This game is what most people want, the same as part 1, but more.
- I enjoyed returning to River City, the overall reinterpretation of the city is nice.
- The soundtrack is very good again (I love the basketball theme)
- New characters, new move sets, fine-tuned fighting system. Everything perfect.
- New enemies are ok.
- Some minigames are fun.
- Online Multiplayer (although not tested yet) is a nice addition.
- Even more Crossover references to Double Dragon made me lough so hard.
- I played on PC and Steamdeck and everything just works.

--

Here are the issues I have with the game. (Let's not talk about the FPS thing, because this will be fixed in the future):

- The story started well, but fell flat at the end. I couldn't care less for the story and the ending at some point in the game.

- Most of the side quest are just boring. Collect some 22 fluffy whatever here, collect 22 whatever there. Make some selfies.

- All Boss Fights (except maybe the first one) are boring as hell (In really enjoyed the boss fights in RCG 1, as they are more creative and challenging) as in RCG 2). Here the fights aren't balanced at all, the enemies are missing funny or surprising attacks or any nice details. Except for "more bullets and faster" there isn't any real difference in the different phases during the fights. What also bothers me: The "opening VERSUS screens" are just a cheap quick and dirty work and missing the attention to detail which we got in part 1. This makes me just sad.

- The lack of attention to detail in present all over the game. Of course, we get a hell lot of reused sprites in this game. I'm fine with it. But man, I really don't enjoy some of the super stupid color pallets some enemies have.

- Revisiting the city is nice, but some changes to the city layout are strange. While exiting the Aquarium in Part 1 results in entering the hotel, now you end up on the beach at the weightlifting area? Why? Again, just some details got wrong.

- Hell: The credits and the credit sequence are a complete mess. Ugly as hell, what even is the art style here? What are those fonts, why is everything so fast. You should celebrate yourself at this point.

- I hate some of the new voices of existing characters. I'm too used to the original voices of part 1. (Sorry to you folks, still love you)

- White subtitles during a black-and-white comic sequence are not readable! ;-)

- Please fix those loading times. A game like this shouldn't have so many loading zones. This has to be improved. And man... these loading screen this the super huge text are just ugly. Please fix this (although I enjoy the loading-fighting-sprite thing)

- The German localization is all over the place. At some places, the text just runs off the screen.

In the end, for me, this game fells rushed for a release. Just one or two more rounds of QA and this game would be so much better. Most of my issues are solvable, but at this point I strongly recommend new player to start playing RCG1, if they have never played the game. Part 2 is just more of it, but in questionable quality.

To those who love Part 1, enjoy part 2.

THAT'S RIGHT WE'RE BACK AGAIN, LAST TIME WAS NOT THE END.

Platinumed in 20 hours.

Among the best beat em ups I've played. It has great animations, the perfect amount of difficulty, easy to pull off combos, and a decent plot. However, the 100% trophy was a little frustrating in how it required me to redo all the side quests in NG+ for seemingly no reason. Other than that I had a fun time throughout.

A great improvement over the first game for virtue of having functioning online co-op. Combat feels great, characters are fun, and the soundtrack slaps too. The plot is structured better too in a way where exploration is more encouraged and most collectibles aren't too unreasonable. The developers seem to have gone the Yakuza route of retaining mostly the same maps to focus on adding other new elements.

I think the only area where this game has lost points with me is that it commits the cardinal sin of co-op games: only the host retains main story/collectible progress. I understand that this is can be a tricky issue to address due to having to factor in players at different stages of the story playing with each other, but having played start to finish with my friend, it is a bummer that I have to start from scratch sans my level/item/move purchases. I suppose it will at least go faster when I replay it.

Still, despite my misgiving about the co-op implementation RCG2 is a direct upgrade to the first game in every way and i daresay you could even skip it if you wanted. Definitely worth playing this if you love beat 'em ups.

Played Co-op. Not the improvement on the first game I was hoping for. RCG1, while not nearly some kind of original or inventive masterpiece, at least was still charming to me when it first got released. But I still had some issues with it, mostly relating to combat. And with the increased pricetag of RCG2, I was hoping for a much improved game, but that did not end up being the case. The novelty has worn off and I actually had a worse experience with this game than I had with RCG1.

Besides a few balancing adjustments (for example, not losing half your money upon death), there aren't any new additions to the game that added any value to my experience. Mostly it comes down to me that for a beat-em-up, the combat is just not good.

While there is a tiny bit more variety in the enemy AI compared to the first, you still approach and deal with every enemy the exact same way. You can just punch-punch-heavy any enemy and it will knock them down without any risk. Don't face them during their wake-up animation, and just stand below or behind them and do the combo again. Outside of bosses I never changed my playstyle, because this simple combo will just always work.

Bosses are the most significant downgrade compared to the first game. They love wasting your time with overly long attacks/animations where you avoid their attacks and can't hit them. After you've beaten the second boss, the game never gets any more difficult. Even the final boss we beat on our first try, and I was sure another phase was about to happen but instead the credits started scrolling by.

And there are a few more other issues i have, including:
- Basic movement has inertia.
- Throws are useless. You can only do them when enemies are dizzy, and they don't give i-frames.
- Enemies feel like they take much longer to kill compared to most other beat-em-up or belt scroller. And since they aren't really a threat it mostly ends up being boring.
- Enemies will just walk into your attacks, instead of trying to actually break your combo.

I'll keep it at that for the beat-em-up part of my review. They've expanded the RPG side some more. The map feels like it's a lot bigger, and more interconnected. With new sidequests and NPCs that will help you fight in exchange for some money. I ended up never using these much, since they weren't neccisary, but it does add more charm to the game.

The presentation for the game is mostly on par with RCG1. I prefer the OST of the original, but the sprites and other visuals are still pretty nice. Personally I wish the artstyle was more consistent across gameplay and UI, but I understand this is now the 'modern' look people have come to expect from retro-inspired indie games.

The writing is really not my cup of tea. The humor they're trying to go for feels really predictable, cliché and obnoxious. And the main characters feel like they're more settling in their own stereotype than they were in RCG1. Kyoko is now just an complete idiot in this game, and Misako is significantly more hot-headed.


Having said of all that, the new additions like new playable characters, minigames, and some sidequests don't really do it for me. The moment-to-moment experience is just too dull. It's not like if they made RCG3 with more content, and RCG4 with even more content, that eventually I'd give it a 5 star rating. It's not like I'd ever consider some boring Ubisoft sandbox to be a 5/5 because it has a lot of content™. And same here.

more of the same, but also just more in general. having played these games back-to-back, the improvements on the gameplay in this were felt immediately. comboing mobs was so much more fluid and satisfying. there are actual air combos now, and your actions can be more easily linked by super moves on the ground and in the air. fighting and building up the hit count was an absolute blast. also, assists actually work now. for some reason they were super finicky and unresponsive in the first game, but i had no issues with that here.

unfortunately, the guard break feels kind of janky. there's no way (that i found) to work a guard break into a combo because you've gotta stop what you're doing to hold the heavy button and break the flow of combat. it's great for sending floored enemies up into the air, however. on the player side, guarding seems to be useless for the most part. might just be my unga bunga brain using offense as the best defense.

all the charm from the first game is here, including the hit or miss humor. the map is somewhat expanded on and has a few additional areas with a good number of new characters to interact with. there are now player hideouts spread across the map that let you to respawn in whatever part of the city you died in, allowing you to avoid some backtracking.

great game. had a ton of fun turning my brain off and mashing away.

I would be more forgiving of Wayforward charging forty bucks for reused sprites, reused enemies, reused maps, bad voice acting direction, a largely worthless summon ally system, and tedious fetch quests if there weren't loading screens for every single room, some of which take longer to load than you might actually spend in the room.

I'm not sure how to feel about River City Girls 2 at the moment. I can see my opinion of it rising with time and patches, but currently I rate it slightly lower than the first game. But it's still very good!

For pros, I much appreciate the new characters and expanded starting roster, giving you many more options out the gate. Online Co-op is a huge get obviously, and it runs well in any version of the game, save some connectivity issues on Switch at times. The recruit system has been overhauled and it much more useful, allowing you to have two at once and pull any recruit you've gotten from the hideouts in the game. The new combat moves are fun to use and open up a bunch of new options for stringing attacks together, and the greater enemy variety encourages exploring more effective kill options.

On the downside, there's quite a few recycled areas in this game. The game is longer and more content packed, which is good and bad, as the game has noticeably worse pacing than the first game. Additionally, many objectives revolve around back tracking through areas, which is annoying since it's repetitive and plays badly with the game's longer loading times. Bosses are more unique and varied, but also have slower attack patterns that you have to wait out until you can whale on them again, which I'm not a fan of. Finally, the game also has some noticeable bugs, but this will probably lessen with time and patches so I don't hold it too much against the game.

Ultimately, it's kind of the opposite of what you'd expect. I'd imagine someone who never played the first game would enjoy this a lot more as it would come across as much fresher. I still had great fun with it though, and I plan to fully complete it and do New Game+ playthroughs so it certainly did enough right. I'd especially recommend it if you have friends to play with as co op is very fun.

NOTE: I played this on the PC version, which currently has a Beta patch correcting the game's frame rate problems. I'd highly recommend this version if it's viable for you, deduct half a star off this review for the console versions until the patch goes live.


اللعبة فلة, تشبه الاولى.تشبه الاولى بكثير! ولكن... احسننننن

An excellent beat-em-up that's soured by a less focused story, reliance on reused assets from RCG1, and really long load times. I enjoyed it a lot, but I'm ultimately let down by how much more it could have been.

Charming, a little clunky, a great soundtrack