Reviews from

in the past


I've beaten the Inferno but I will keep playing it

TL;DR, Voldo induced some of my childhood trauma.

So, Soul Calibur II comes under a category of dumb fun for me. There's absolutely no need to lab this game to get right into it.

Good character design generally. mechanic wise the game is great and has some fun interactions. This was before customisation took off, but did allow you to have weapons with different properties, with every character having a soul Edge and Calibur version of their own.

Each version of the game has their own exclusives, with Gamecube getting link, PS2 getting Heihachi and Xbox got Spawn, which looking back at it now, is arguably the best one of the lot.

Fun arcade and then fun weapon master mode as well which gives unique scenarios and tells a story. Beating it is a pain to 100% but did it eventually. The OST slaps. The stages are amazing in every way and super memorable. I think the main thing that lets it down is that the single player, for what it's worth doesn't have a whole lot of variation. Sure, floor is lava and floor is ice is fun, but like, the modifiers can only carry the game so far.



Talim gang, learned my first juggle with Talim

(So because my Soulcalibur 1 "review" was a shitpost, I decided to put a part of what I would've said on here because this applies to Soulcalibur as a whole) So I wanted to play Soulcalibur to determine the difference between the sword characters in Tekken (like Yoshimitsu) and those in Soulcalibur who mostly use swords and other weapons. I can FEEL the difference. Anyways, Soulcalibur 2. A lot of fun. Maybe I'll revisit Soulcalibur and play the rest of the series, but this is my favorite one so far.


Soul Calibur II is still an excellent game on the PS2, but Heihachi blows compared to Link, sorry I don't make the rules.

holy fuck lois… is that heihachi mishima !?

Played this a lot as a kid, nothing but nostalgia for this one.

One of, if not the best Soul Calibur. Has a fulfilling roster with an arcade mode that explores fun overarching stories. The Weapon Master mode is a great addition and adds just enough to make the game feel bigger than the arcade mode. Will forever be sad that Cloud never made it in this game.

The time and hardware between Soul Blade and Soulcalibur II feels very significant for the game they wanted to make, naturally just like SB the empty arena means they can really make their character models stand out in quality but with the PlayStation 2 they're also allowed to mess with the backgrounds which end up producing really satisfying scenery and stages. I went blind on arcade mode and was pretty satisfied with the controls and if I put an effort into learning the controls and techniques I'm sure its very possible to go through the final boss and the destiny match before it with no problem. On native hardware the game runs smooth and I really like how there's no load times (except for the final boss) in-between rounds, replays, and continues. Overall a game I will enjoy playing more of when I get the opportunity to do so

It was an interesting idea back in the day that each port (GC, PS2, and XBox) would get a 1 different character. I guess if you were into Tekken getting Heihachi would be cool? In any case, the combat is accessible enough that a person like me who doesn't play too many fighting games can enjoy it, but it does have a decent skill ceiling as you learn more. The campaign mode was both incredible and often frustrating, but ate up tons of hours while I tried to unlock and beat every level.

HELL YEAH THE PEAK OF SOUL CALIBUR! I only played Soul Calibur a year ago but the evolution of the series is so good, the first SC was alright it did set the standard for the series and it improved the combat greatly from the proto-game Soul Edge since everyone was actually balanced, then 2 was released and the rest is history. (Extra points on this game for introducing my main, Cassandra)
Stepping and moving around the stages feels smoother than the games prior also guarding feels like it has an actual impact in this game (actually they revised guarding for this game which is why it feels so much better than Edge and 1) also Soul Charge was introduced this game too, all of this topped with memorable stages and music to go along with that.

"TRANSCENDING HISTORY AND THE WORLD

A TALE OF SOULS AND SWORDS

ETERNALLY RETOLD"

🎵🎵🎵

I owned this game on every console, but I mainly only played Astaroth

Best in the series, the better console would be Xbox though. Legond of Lanky; Zolda is overrated as f***!

This is one of my favorite games of all time, the only reason I never beat it was I got too angry at the game’s ridiculous AI and disliked just spamming continues to win, so I tried doing some 1ccs for a little bit and couldn’t get anywhere, so I gave up for a little bit. I’m a kilik main by heart, but beat this game with Ivy, the character everyone loved. Thanks, I’m just Trying to think of why Someone would like Ivy so much.