Reviews from

in the past


Patrokalos is the most goated protagonist of all time and also literally me

Boring campaign, couldn't care about either main character, never played it again. As for the other characters, I'm just not fond of how they turned out, as they weren't expanded upon either. Mitsurugi, Ivy, Cervantes, Voldo, Raphael etc. seem to be included purely for fan service, there's no real story behind it, and the new characters just aren't interesting. The gameplay is fine, I suppose, I iked playing as Aeon and Natsu the most, but nothing kept me hooked like Soulcalibur III. Kilik's return was pretty nice, and I guess the whole focus of the game are the Character Creation and the multiplayer, and those are fine, but they're not what I come for, unfortunately. The stage designs also let me down, nothing nearly as interesting as previous titles.

Also that Z.W.E.I. guy is cringe as hell.

lots of single player content. most of it is not any good. ezio is here. idk

Patrokolos is the worst thing that this franchise has ever birth and it was one out of many issues with this game.

i wished Z.W.E.I. happened in 6 instead of this.

Um dos melhores se não o melhor da franquia. O modo história é sensacional e a trilha sonora impecável.


my homie my bro my buddy my homie my friend ezio

I had to hide this game from my friends cuz they would spend the entire time just making custom characters for hours and ruining the mood of the party every single time.

SoulCalibur V é lindo (visualmente falando) e é gostosinho de jogar, mas tem uns problemas sérios, que creio que você já deve ter ouvido em algum lugar. Vou citar alguns.

O modo história é muito curto e Patroklos e Pyrrha não são protagonistas muito cativantes não. Fora isso, a narrativa é contada com o pé no acelerador e você não tem nem tempo de processar os acontecimentos e sentir as emoções dos personagens, o que deixa tudo meio falso e superficial demais. Quando você acha que a história vai começar a andar, ela acaba. Fora que o fato de jogar 90% das lutas com os mesmos dois bonecos é meio meh, e os ZWEI e Viola não impressionam muito no pouco que aparecem. Pra piorar, ainda tem uma pá de personagem que nem aparece no modo história ou só faz cameo.

O modo de criação de personagem é legal e até tem até bastante coisa (consegui montar personagens das mesas de RPG que eu jogo e isso é uma grande vitória), mas os recursos não são suuuper variados e chega uma hora que você é obrigado a repetir elementos.

A ausência de finais individuais para cada personagem mata muito o fator de replay, tanto que coisa de dois dias depois de finalizar o modo história eu já encostei o jogo.

Por outro lado, é um bom jogo de luta pra juntar uns amigos e brincar, e no fundo no fundo é o que um jogo de luta tem que fazer né? Então vou deixar ele na média.

i used to go online and constantly do seppuku as yoshimitsu

One of the Weakest Soul Calibur's to Date. The Game Attempts to Pull a Tekken 3 and misses the Mark entirely, due to the Newcomers Being Lackluster successors to their predecessors. Zwei and Viola are Exceptions due to both characters having Unique Playstyles and Designs. Story mode does a Very poor job explaining the Events Post Soul calibur 4, By not explaining what happened to Characters such as Cassandra, Talim, Setsuka etc. Patroklos Barely grows as a character throughout the Narrative and essentially comes off as a Karma houdini in the end. 5 Isn't a terrible game at all just very disappointing.

I remember I got this game from a teacher in highschool at the end of the year, because it had just been sitting on his desk for months.

holy shit, what a fucking trainwreck this game is. the fact that people even enjoy this game is baffling to me when it has some of the worst singleplayer content i've seen in any fighting game. i cannot fathom how it is that people enjoy this game competitively either when the game added supers (which do NOT work at all in this format) and characters who can combo you for 35-40% damage off of one hit. who is defending this game? why is this average rating this high?

on all fronts this game really just outright fails. the story is infamously bad (as well as infamously incomplete (https://train2game-news.co.uk/2012/03/26/train2game-news-soulcalibur-v-story-mode-one-fourth-of-planned-size-each-character-was-to-have-own-story/ )), and patroklos as a character is just not compelling enough to warrant the plot centering around him. yes, stories with characters that do morally reprehensible things early on can work (see: final fantasy iv), but they have to grow and change and atone for said villainy. patroklos just slaughters innocent people left and right because a character we see in maybe 3 scenes max told him to. pyrrha is insufferable too, she's such a noncharacter whose emotions are "fragile vase that can break if anyone so much as looks wrong at it" and "WAAAHH STOP BEING MEAN AND TRYING TO KILL ME I'M SO LONELY". and the antagonists aren't much better off, if at all. elysium is just... such a forgettable and generic villain with basically no motivation and nightmare might as well just have "Contractually Obligated Mascot Villain" branded onto his armor for this game.

you can really see the "1/4th of the planned content" aspect when you see the cutscenes. the majority of them are just storyboarded scenes that were clearly intended to be modeled in 3D but they just ran out of time. so you'll get some cutscenes arbitrarily modeled (usually if they involve patroklos or pyrrha) but not more important ones, like major character deaths, plot twists, etc. etc. some part of me does feel like i'm punching down because this is very clearly not the story that they wanted to tell, but, by that same token, it is the story that we got. we get "viola is tied to amy and will be very important in the story" and she ends up speaking literally twice. we get a cool new character introduced in ZWEI and aren't even told what happens to him at the end of the story. we get to see the offspring of xianghua and kilik for two minutes and they barely get any time to do or say anything. ivy, maxi, and siegfried all show up with basically nothing to do other than to communicate "we are in this game", which is more than you can say about favorites like mitsurugi or yoshimitsu. on every level, this story fails to be satisfying to fans of the series, and i can't imagine newcomers would be very enticed by the likes of patroklos and pyrrha. again, punching down, sure, but i would rather they have not even bothered with a story mode if it was going to be this poorly implemented and boring.

all of this would be fine if the arcade mode was at least serving something palatable for the player but arcade endings don't exist in this game! no, instead of getting individualized character endings, you get nothing. no intro cinematics, no rival battles, no character profiles, nothing. what is even the point of including an arcade mode if it provides 0 new content to the player? this game is in such an unfinished state that it's legitimately a grift on namco's part to release this. i get that fighting games don't necessarily need to have extensive and complex singleplayer campaigns to be good, and some of my favorite fighting games of all time (CVS2, MVC2, SFIII) don't even have much beyond arcade modes. but this is such a step back for the series. SC established itself as a series that takes its mythos very seriously and builds on that with every iteration by developing the characters and how their lives intersect with each other as a result of soul edge and soul calibur. instead, we're left with a hollow beta arcade mode. kotor 2 and chrono cross may have been unfinished and had endings that are notoriously unsatisfying/poorly done, but at least they were (arguably) good up until those points. at no point while playing this game did this feel like a soul calibur game. sure, it has SCIV's engine and characters use weapons to fight each other, but this video game legitimately feels alien when compared to any other game in the series.

i'm still gobsmacked that this game doesn't have a worse reputation. i really try to find things to like about the content i consume, but there's literally nothing here. it doesn't even make me sad, really, because while i know the game should've gotten more time in the oven, it's absolutely deplorable that it would be released in such an unfinished state. this goes beyond "the game is rushed and has moments that don't work/need development", there's just like... legitimately no content here. again, this shouldn't have even been released if this game was going to be so much nothing condensed into a $60 price tag, and i'm likely going to hesitate on any future namco purchase knowing that this met their bar of quality.

best character creator of all time

melhor jogo de lutinha que já joguei

Weakest game in the series, mostly due to the story for me. And due to the story/time-skip, we lost Taki, Kilik, and Xianghua, and got their disciples instead. I just did not enjoy it very much. I like the character designs still though, especially Viola, she's mysterious and cool.

I still managed to have a decent time with it overall, but it's most certainly the weakest entry in the series.

This review contains spoilers

Missed potential.

I know sc5 was so badly received that 6 was a franchise reboot, but I don't think it's as bad as many reviews say it is, in fact I think it's better than sc4 (it's not really a high standard though). Sure it doesn't have the fan favorite characters or a well written story with endings and in-game explanations for every character, but the #1 most important aspect of a fighting game is it's gameplay.

I'll start with the positives and the mechanics and the actual fighting when the round starts is one of them. The game feels more fluid, faster and movement more responsive. The 8 way run feels way better than previous games, and overall movement is faster for every character. The inclusion of meter, "ex-moves" and "supers" are great additions in my opinion, and way better than the fatalities that 4 added lmao. Super moves are short and not long cinematics like they would end up being in Tekken 7 and sc6.

Another big positive, and a selling point on it's own: the character creation. While in Tekken you can dress up the characters in Soul Calibur you can do that and also create your own OCs. In the previous 2 entries you could also do that, but the freedom of adding stickers and accessories almost anywhere on your character allows for some crazy customization if you get creative. I remember, when this game released, looking online for formulas and just to see what other people were making. In my original save file, from that time on the xbox360, I hit the maximum (50) slots, and in around 2 months with the ps3 version I have 30 created characters. Too bad you have to hit max player level to unlock every piece of equipment though...

Every good point comes with a catch with this game. The game has an excellent character creator (and sometimes it feels better than the one in sc6) but there's a ridiculous grind to unlock everything for it. The gameplay feels great... but there's barely any content besides what's essentially just versus against the cpu or other players. It has great new character additions... but the roster also includes Xiba, Leixa and Patrokolos, and it's not like the 2 Pyrrhas and Alpha Patroklos are a good replacement for Sophitia, Cassandra and Setsuka.

Man, the roster is so weird. Characters from previous entries are missing because story. Are Taki, Xianghua, Mi Na or Setsuka not in the game because they would be too old? Hilde is in and she looks the same as the previous game. Why is Talim not in the game? She would be perfect for a time skip. Why is Algol in the game?? Mitsu looks older but Maxi looks the same. Kilik is just another Edge Master but there's 2 Pyrrhas.

The story excuse for not having the older characters just feels weak. Voldo, Astaroth, Aeon just have no story significance. Even the "new generation" trio barely appear in the story mode. Natsu and Taki could easily coexist just like Amy/Raphael, Rock/Astaroth or Lizardman in previous games.

The story is fucking awful. To read and to play. It had some cool ideas I guess...
Patroklos and Pyrrha are terrible protagonists and their relationship is kinda weird. Z.W.E.I. is cool but they just kill him at the end lol. And most of the cast just get nothing in terms of continuing their story.

It's obvious that this game was rushed. It's a shame because there's so many cool ideas. Z.W.E.I., Viola, Aeon are great additions. The presentation is great. Ezio is an alright guest but Devil Jin is so cool...

I like coming back to this game. It has some fighting styles that are unlikely to return and creating new abominations is always fun. The storymode is there and I can just ignore it :)

Even if sc5 is looked as a black sheep I feel that there's a lot of it's concepts managed to survive. Tekken 7 with it's rage arts and drives. Soul Calibur 6 which refined the gameplay of 5, kept the meter and the movement, and it's character creator is very similar to the one in 5. And sc6 clearly influenced Tekken 8's meter and it's usage.

If you liked 6 or like Soul Calibur in general, give this game a chance. It's not 1 star bad, more like 3.5 stars with some big flaws and some good stuff too.

Customization is fun, but the main story and rest of what the game has to offer isn’t.

Soul Calibur was just never able to grab me outside of playing 2 at a friends house on the gamecube. I'm not sure if it's the movement or how blocking is its own button rather than holding back or what. Great character creator though.

This is my first Soul Calibur game, it's quite different in comparison to every other fighting game I've ever played.

The gameplay mechanics are very unique, the game feels slower paced and the movement is a little bit clunky, but overall it's enjoyable and it works well with the combat.

The music is nice, it has a medieval style to it and fits with the game's setting.

And the best thing about the game is the character customization, it's phenomenal! I love customizing characters and this game has so many options, you can pretty much customize your characters however you want.

Last but not least, the campaign is boring but I liked seeing new characters and unlocking them via the story mode.

Final Rating: "Good" ~ 7/10.

I like it more than III and VI, there I said it. Bamco left this game to die.

Very weak story but the mechanics were fluid which made the game somewhat fun

This was my first Soul Calibur game, and I loved it growing up, but the second I got 4 and 2 I never went back.

Everything the last game did, but a little better. Ezio as the guest character was lame though, especially coming off of the Star Wars inclusions.

loved making silly wacky characters

got the special edition on discount just for the hollowed out book - using it for D&D stuff c:

What the fuck happened? This is terrible!


Loved jamming this game with friends back when it came out. I know it wasn't too well received but I've got fond memories of this one.

The fact that this game is generally considered to be the weakest SoulCalibur game and I still had a somewhat enjoyable time playing this shows how great and underrated the franchise is.

I found the amount of game modes lacking (I wish there were more single-player content) and the storyline felt very rushed, but the gameplay itself was really nice. I also loved all the new fighting styles they introduced (especially ZWEI's and Viola's) and I hope they return someday in another game.

Smackin' everybody with my customized abominations.

Also, yes, the soul still burns. Obviously.