The fact that this game is generally considered to be the weakest SoulCalibur game and I still had a somewhat enjoyable time playing this shows how great and underrated the franchise is.
I found the amount of game modes lacking (I wish there were more single-player content) and the storyline felt very rushed, but the gameplay itself was really nice. I also loved all the new fighting styles they introduced (especially ZWEI's and Viola's) and I hope they return someday in another game.
I found the amount of game modes lacking (I wish there were more single-player content) and the storyline felt very rushed, but the gameplay itself was really nice. I also loved all the new fighting styles they introduced (especially ZWEI's and Viola's) and I hope they return someday in another game.
This is my first SoulCalibur, even though I used to play "Soul Blade" a lot on PS1. Almost two decades later, the gameplay still feels pretty familiar, maybe just a little dated and low-budget if compared to other fighting games developed around the same time ("Mortal Kombat 9", "Dead or Alive 5", etc.). Single-player content is extremely limited, with only a brief story mode full of cringe-worthy anime dialogues that involved less than half of the characters.
This was my first Soul Calibur outside of dabbling in 6 off game pass for like 2 seconds and eh. Gameplay was sound, though I doubt I got the full experience in just the story mode. Story sucked ass, I checked out after 2 hours. Why is everyone racist towards malfested like what did they do? Not like i'm gonna go online on a 11 year old fighting game either. Yeah whatever straight down the middle. Only bought it cause I got a 4 for 20 deal at gamestop lmao
This is my first Soul Calibur game, it's quite different in comparison to every other fighting game I've ever played.
The gameplay mechanics are very unique, the game feels slower paced and the movement is a little bit clunky, but overall it's enjoyable and it works well with the combat.
The music is nice, it has a medieval style to it and fits with the game's setting.
And the best thing about the game is the character customization, it's phenomenal! I love customizing characters and this game has so many options, you can pretty much customize your characters however you want.
Last but not least, the campaign is boring but I liked seeing new characters and unlocking them via the story mode.
Final Rating: "Good" ~ 7/10.
The gameplay mechanics are very unique, the game feels slower paced and the movement is a little bit clunky, but overall it's enjoyable and it works well with the combat.
The music is nice, it has a medieval style to it and fits with the game's setting.
And the best thing about the game is the character customization, it's phenomenal! I love customizing characters and this game has so many options, you can pretty much customize your characters however you want.
Last but not least, the campaign is boring but I liked seeing new characters and unlocking them via the story mode.
Final Rating: "Good" ~ 7/10.
This review contains spoilers
I'm very fond of this entry to the series because it took a big risk and switched up the status quo, something fighting games rarely do nowadays.
The story of the series had been centring around Siegfried and Nightmare's conflict for the previous 4 instalments and I was desperate for a change, so this was a really welcome change. In fact, with the way things were at 4 things were beginning to feel stale so a shake-up was absolutely in order.
The story focuses on Patroklos & Pyrrha, characters introduced as early as Soul Calibur and acting as the new hosts of the Soul swords. These characters and the story's focus on them is widely criticized and yes, they are very tropey/shallow characters - but then, I do not think the series has shown us particularly deep characters before either - so it was expected. It would have been nice to have had as much attention given to the rest of the cast and a more complex story mode, but I enjoyed the story given and the ending theme is lovely too.
Another common criticism is for culling the cast and replacing fan favourites with new characters. I don't mind this personally, but it is a pet peeve of mine when the male characters are allowed to age and the female characters must remain either eternally youthful or be replaced when they hit their 30s... I would have loved to see an older and wiser Taki in this game, for example.
It is unfortunate the game was so badly received and I feel as though this has injured the series in a way it has not yet fully recovered from. I do not feel that the game itself is entirely to blame though, and I don't agree with the majority on that.
The story of the series had been centring around Siegfried and Nightmare's conflict for the previous 4 instalments and I was desperate for a change, so this was a really welcome change. In fact, with the way things were at 4 things were beginning to feel stale so a shake-up was absolutely in order.
The story focuses on Patroklos & Pyrrha, characters introduced as early as Soul Calibur and acting as the new hosts of the Soul swords. These characters and the story's focus on them is widely criticized and yes, they are very tropey/shallow characters - but then, I do not think the series has shown us particularly deep characters before either - so it was expected. It would have been nice to have had as much attention given to the rest of the cast and a more complex story mode, but I enjoyed the story given and the ending theme is lovely too.
Another common criticism is for culling the cast and replacing fan favourites with new characters. I don't mind this personally, but it is a pet peeve of mine when the male characters are allowed to age and the female characters must remain either eternally youthful or be replaced when they hit their 30s... I would have loved to see an older and wiser Taki in this game, for example.
It is unfortunate the game was so badly received and I feel as though this has injured the series in a way it has not yet fully recovered from. I do not feel that the game itself is entirely to blame though, and I don't agree with the majority on that.
This review contains spoilers
Missed potential.
I know sc5 was so badly received that 6 was a franchise reboot, but I don't think it's as bad as many reviews say it is, in fact I think it's better than sc4 (it's not really a high standard though). Sure it doesn't have the fan favorite characters or a well written story with endings and in-game explanations for every character, but the #1 most important aspect of a fighting game is it's gameplay.
I'll start with the positives and the mechanics and the actual fighting when the round starts is one of them. The game feels more fluid, faster and movement more responsive. The 8 way run feels way better than previous games, and overall movement is faster for every character. The inclusion of meter, "ex-moves" and "supers" are great additions in my opinion, and way better than the fatalities that 4 added lmao. Super moves are short and not long cinematics like they would end up being in Tekken 7 and sc6.
Another big positive, and a selling point on it's own: the character creation. While in Tekken you can dress up the characters in Soul Calibur you can do that and also create your own OCs. In the previous 2 entries you could also do that, but the freedom of adding stickers and accessories almost anywhere on your character allows for some crazy customization if you get creative. I remember, when this game released, looking online for formulas and just to see what other people were making. In my original save file, from that time on the xbox360, I hit the maximum (50) slots, and in around 2 months with the ps3 version I have 30 created characters. Too bad you have to hit max player level to unlock every piece of equipment though...
Every good point comes with a catch with this game. The game has an excellent character creator (and sometimes it feels better than the one in sc6) but there's a ridiculous grind to unlock everything for it. The gameplay feels great... but there's barely any content besides what's essentially just versus against the cpu or other players. It has great new character additions... but the roster also includes Xiba, Leixa and Patrokolos, and it's not like the 2 Pyrrhas and Alpha Patroklos are a good replacement for Sophitia, Cassandra and Setsuka.
Man, the roster is so weird. Characters from previous entries are missing because story. Are Taki, Xianghua, Mi Na or Setsuka not in the game because they would be too old? Hilde is in and she looks the same as the previous game. Why is Talim not in the game? She would be perfect for a time skip. Why is Algol in the game?? Mitsu looks older but Maxi looks the same. Kilik is just another Edge Master but there's 2 Pyrrhas.
The story excuse for not having the older characters just feels weak. Voldo, Astaroth, Aeon just have no story significance. Even the "new generation" trio barely appear in the story mode. Natsu and Taki could easily coexist just like Amy/Raphael, Rock/Astaroth or Lizardman in previous games.
The story is fucking awful. To read and to play. It had some cool ideas I guess...
Patroklos and Pyrrha are terrible protagonists and their relationship is kinda weird. Z.W.E.I. is cool but they just kill him at the end lol. And most of the cast just get nothing in terms of continuing their story.
It's obvious that this game was rushed. It's a shame because there's so many cool ideas. Z.W.E.I., Viola, Aeon are great additions. The presentation is great. Ezio is an alright guest but Devil Jin is so cool...
I like coming back to this game. It has some fighting styles that are unlikely to return and creating new abominations is always fun. The storymode is there and I can just ignore it :)
Even if sc5 is looked as a black sheep I feel that there's a lot of it's concepts managed to survive. Tekken 7 with it's rage arts and drives. Soul Calibur 6 which refined the gameplay of 5, kept the meter and the movement, and it's character creator is very similar to the one in 5. And sc6 clearly influenced Tekken 8's meter and it's usage.
If you liked 6 or like Soul Calibur in general, give this game a chance. It's not 1 star bad, more like 3.5 stars with some big flaws and some good stuff too.
I know sc5 was so badly received that 6 was a franchise reboot, but I don't think it's as bad as many reviews say it is, in fact I think it's better than sc4 (it's not really a high standard though). Sure it doesn't have the fan favorite characters or a well written story with endings and in-game explanations for every character, but the #1 most important aspect of a fighting game is it's gameplay.
I'll start with the positives and the mechanics and the actual fighting when the round starts is one of them. The game feels more fluid, faster and movement more responsive. The 8 way run feels way better than previous games, and overall movement is faster for every character. The inclusion of meter, "ex-moves" and "supers" are great additions in my opinion, and way better than the fatalities that 4 added lmao. Super moves are short and not long cinematics like they would end up being in Tekken 7 and sc6.
Another big positive, and a selling point on it's own: the character creation. While in Tekken you can dress up the characters in Soul Calibur you can do that and also create your own OCs. In the previous 2 entries you could also do that, but the freedom of adding stickers and accessories almost anywhere on your character allows for some crazy customization if you get creative. I remember, when this game released, looking online for formulas and just to see what other people were making. In my original save file, from that time on the xbox360, I hit the maximum (50) slots, and in around 2 months with the ps3 version I have 30 created characters. Too bad you have to hit max player level to unlock every piece of equipment though...
Every good point comes with a catch with this game. The game has an excellent character creator (and sometimes it feels better than the one in sc6) but there's a ridiculous grind to unlock everything for it. The gameplay feels great... but there's barely any content besides what's essentially just versus against the cpu or other players. It has great new character additions... but the roster also includes Xiba, Leixa and Patrokolos, and it's not like the 2 Pyrrhas and Alpha Patroklos are a good replacement for Sophitia, Cassandra and Setsuka.
Man, the roster is so weird. Characters from previous entries are missing because story. Are Taki, Xianghua, Mi Na or Setsuka not in the game because they would be too old? Hilde is in and she looks the same as the previous game. Why is Talim not in the game? She would be perfect for a time skip. Why is Algol in the game?? Mitsu looks older but Maxi looks the same. Kilik is just another Edge Master but there's 2 Pyrrhas.
The story excuse for not having the older characters just feels weak. Voldo, Astaroth, Aeon just have no story significance. Even the "new generation" trio barely appear in the story mode. Natsu and Taki could easily coexist just like Amy/Raphael, Rock/Astaroth or Lizardman in previous games.
The story is fucking awful. To read and to play. It had some cool ideas I guess...
Patroklos and Pyrrha are terrible protagonists and their relationship is kinda weird. Z.W.E.I. is cool but they just kill him at the end lol. And most of the cast just get nothing in terms of continuing their story.
It's obvious that this game was rushed. It's a shame because there's so many cool ideas. Z.W.E.I., Viola, Aeon are great additions. The presentation is great. Ezio is an alright guest but Devil Jin is so cool...
I like coming back to this game. It has some fighting styles that are unlikely to return and creating new abominations is always fun. The storymode is there and I can just ignore it :)
Even if sc5 is looked as a black sheep I feel that there's a lot of it's concepts managed to survive. Tekken 7 with it's rage arts and drives. Soul Calibur 6 which refined the gameplay of 5, kept the meter and the movement, and it's character creator is very similar to the one in 5. And sc6 clearly influenced Tekken 8's meter and it's usage.
If you liked 6 or like Soul Calibur in general, give this game a chance. It's not 1 star bad, more like 3.5 stars with some big flaws and some good stuff too.
Removed a lot of characters and replaced them with ones no one asked for. The story was also naff. It's no wonder they rebooted the entire franchise with the next game.
Play wise, it was okay. Nothing great. Thankfully it still has an online community, but most of them seem to be pretty much experts at the game who only fight newbies (as infrequent as they are) and refuse to move on. Managed to get help from fellow newbies and online partners to get the plat though
Play wise, it was okay. Nothing great. Thankfully it still has an online community, but most of them seem to be pretty much experts at the game who only fight newbies (as infrequent as they are) and refuse to move on. Managed to get help from fellow newbies and online partners to get the plat though