Reviews from

in the past


I don't think Media Molocule will ever be beaten as my favourite Playstation exclusive development studio. This game is super pretty and uses the features of the Duelshock 4 super well. I cannot compare it to the PS Vita version since I have yet to start that version yet but it seems to have transitioned to PS4 well.
I'll be waiting patiently for a new game from Media Molecule for PS5.

It was nice to see them port it from the VITA to ps4. It was unique enough to say it's worth a play, but it's nothing jaw dropping or spectacular.

I love the art style but the gameplay felt a little bland and forgettable to me, unfortunately.


definitely made primarily for the gimmicks of the vita but still ok here

This game is pretty fun. I adored the style of the game as well as the look of everything. I thought the gameplay was just alright, however. The platforming felt kind of rigid and didn't always work the way I wanted it to. I thought the story was unique and cool, though.

this game is so charming why did they not make more

Port da da versão de PS Vita.Ótima qualidade com desafios de plataforma e puzzle. História bem interessante também. Mas não sei pq esse jogo me cansava.

I didn't play the VIta version first, so the magic might have been dampened a little here. Despite some clumsy Media Molecule floaty platforming, this was mostly charming and enjoyable with the concept of 'The You' executed well and the papercraft world looking tactile and well crafted. I chuckled several times, with a particular highlight of my voice echoing through a level. This was mainly hilarious as I shouted 'TWAT' into my controller. Perhaps I'll play through the Vita version at some point for a nice comparison.

Fun at times, and not so fun at others, I still had a good time. Enjoyed the exploration and picture taking a lot more than the platforming and navigation.

Kind of a crushing playthrough I’m not going to lie. The art style is definitely very adorable and heartwarming. Some really creative uses for the controller and clever implementation of fourth wall-breaking. Unfortunately though, all of the glitz and glamor wears off very quickly, revealing a mundane, padded out, mediocre game that, to be frank, overstays its welcome.

The art direction is genuinely great. The world feels adorably handmade and it’s really cute that they make you draw certain elements of the world. Making each player’s playthrough visually distinct. I love that that creativity also goes for the characters too, you can make them look however you want them to look.

I really like that as the player you’re guiding the messenger throughout the story and the game establishes that you are not the same entity. You, the player, and the messenger are working together through this journey to reach the end. I like the detail of having the messenger grow to trust you in the beginning of the game leading into the two of you relying on each other by the end.

I feel like there’s a gem buried in here for sure if all of the padding is removed. The game definitely feels longer than it’s supposed to be and it doesn’t help when there are long repetitive sections that don’t really have much going on. The platforming is basic, the pacing is not the best, and it doesn’t help that the back half of the game takes place in bland areas with nothing atmospherically interesting going on for long stretches of time. I feel sorry to say it but I really was having a miserable time in the last 1/3 of the game. I thought it might be just me but through looking at the trophy list, I saw that only 7.4% of players actually finished the game in the 9 years it’s been out. That should tell you everything you need to know.

I will say though that, thankfully, the game wraps up in a very heartfelt and adorable way that ultimately made me not regret going through the journey. I can’t help but think if the Vita version would’ve been infinitely better as it would feel like a much more intimate experience, which is clearly what they were going for. But, alas, Tearaway Unfolded ends up being an alright time I guess.

unfortunately does not come close to the greatness of its predecessor

Tearaway's a little slow to start (the first hour is riddled with tutorials) and pushes its connected features more than I'd like, but otherwise a really nice experience all around. It's especially worth it if you take the time to explore and learn how to make fun cutout shapes using the touchpad; the value of this game increases proportionally to what you put into it. Aside from that, go in with as little foreknowledge as possible and it'll probably genuinely surprise you.

Definitely not as good as the original oddly enough. What felt organic and effortless on the Vita feels a bit forced and misplaced on the PS4. A lot of the new content added just felt like bloat and caused pacing issues with the campaign as a whole. Not the ideal way to play Tearaway in my opinion.

It's Tearaway, just not as unique and cozy feeling because it's not on the Vita. - .5 points for that one, folks.

The art style is nice but it's boring as hell to play.

This is the first time I've abandoned a game to never play again because it gave me a MIGRAINE :))))
Every stupid game these days comes with health epilepsy warning and yet I saw nothing in this game where you shine a bright light literally everywhere in dim visuals

Something about this game is so fresh and amazing to me. I think media molecule went all in with making this game specialised with the consoles it was made for such as the ps vita and ps4.

I played this in 2023 and graphically its still beautiful and the physics of the paper and characters is perfect.

It upsets me how underrated this game is as it has such a beautiful message in the game and it's not only so touching and sometimes serious but also hilarious and fun.

I think this game would've been even more fun had I had a ps camera however it didn't make much difference.

I love the idea of papercrafting and the ability to actually make characters from the game in real life, media molecule really shows how much they love creativity with their titles and I honestly wish there was a sequel.

The gameplay really utilises the ps4 controller and doesn't really get stale with new abilities being unlocked constantly as you go along and special sections with new characters or a way of moving around. The customisation was also fun and creating your own special paper objects to put onto your or other characters in the game.

As a kid, this was the first game to ever make me cry, it's ending really hit me. Still an extremely unique visual style all these years later, with good writing and fun mechanics. Making things to appear in the world is flawed but enjoyable.

One of the most creative games I have experienced. The studio was handed a Playstation controller and they went above and beyond to make the gameplay unique. You are able to draw on the touch pad and see your creations in game. Plus, move objects in the world with the pad. You can even use the controller's microphone to give a character a voice - your voice! It was an absolute a joy to play.

For as much consideration they gave the story and gameplay, I wish some of that energy was towards the camera. Really the only negative I had playing the story. Sometimes it would force the camera to look in a direction that was not helpful, making it easy to miss collectibles or die.

Since I had fun playing it, I wanted to platinum it. This is where the frustration set. The enemies were annoying because even if they did die, they may not count. Forcing you to replay a section or an entire level. There's no indication of which enemy you missed, so you'll have to fight everything again.

The misplaced gopher is an NCP that requires you to carry them through half of a level without dying. You'll get into fights and have to avoid falling, getting squished, shot at, etc. without dying. Easier said than done.

Trophies can 100% be challenging but the way this is set up is aggravating. The gopher can be ripped out of your hands by other NCPs only to be chucked off a cliff to their death. Or maybe you were nearly at the end for the gopher, only to slip up and die. Now the game's checkpoint saved over your progress so you get to repeat the entire level again. Damn that gopher to Dante's inferno.

Pros: Extremely charming and creative. Visually beautiful, and makes excellent use of the PS4 controller both for game mechanics and as a story element. Drawing things that then show up in the world like butterfly wings and snowflakes gives you a surprisingly potent sense of personal investment, like you've put something of yourself in the game. Phenomenal ending.

Cons: Beneath the impeccable style and charm is a fairly mediocre 3D platformer in terms of level design and mechanics. Definitely has some good mechanical ideas, but the game's style is really carrying the experience overall.
Controls are slightly less precise than they should be, they aren't a problem 97% of the time, but a 3% problem rate is more than this type of game should have.
Game is a bit too long, feels like it overstays its welcome a bit. Eventually, even the delightful style becomes normal and you're left with just the platforming. I think the game would benefit a lot if it was 20 or 30% shorter.


So ridiculously creative and fun.