Reviews from

in the past


Well, for a few bucks and a few laughs, I'd say it's fair

Listen, this game is $2, half an hour, and has overwhelmingly positive reviews. Anything I say about this game is basically a spoiler. Just, give it a try. It's like a breath of fresh air.

do not pull the saved data one its not a joke don't ask me how I know

I played this game a week ago and already forgot almost everything about it. This either says something about me or The Corridor.

What happens in the corridor, stays in the corridor.


Completed with 100% of achievements unlocked. The Corridor is a short 'experience' game, based around the idea that the game doesn't want to be played. The player is initially presented with a featureless white corridor, empty save for a red button at the end, which upon being pressed, closes the game. Relaunching, the button is then moved/recontextualised, with a further plea from the game for you to leave. This approach repeats throughout, with the core appeal coming from the humourous voiceover and range of approaches to trying to deceive the player - from a simple corner 'hiding' the button, to turning the player around, starting the game with a black window to make it seem that the game is hanging, and much more. It's all very simple, but enjoyable to see what the game comes up with for each successive attempt - and at 20-30 minutes for a complete playthrough, the perfect length to explore this concept without becoming stale. Good fun.

silly little game with silly little buttons

it was okay, think watching someone play it is better then playing it

super unique game fun experience for 30 mins

Reminded me a bit of The Stanley Parable. Funny humour.

it's a cute game with a cute gimmick

ok meta game, but nowhere near Davey Wreden's incredible duo

Most similar to The Stanley Parable, but with painfully slow movement. A fun few minutes of meta-type gameplay.

Disclaimer: I know The game dev, opinions are my own.

The corridor isn't new in what its doing. the concept has existed forever, reverse psychology, curiousity; a lil bit funny.

but what it IS is surprisingly charming and consistently funny in what it sets out to do.
upping the ante in ways those old "dont push the button" flashgames never did.

its 2 bucks... give it a go!

A playfully clever treatise on the predominant psychological mechanization of The Player’s approach to games in the 21st century as primarily dictated via AAA structural and ideological hegemony. What an interesting central subject to take on in a game functioning around a core experimental question of how far someone will go to see a story with even the slightest illusion of choice through to the end.

Prompts a few crucial questions: Does narrative choice necessarily always equal autonomy for The Player in games? Is “autonomy” ever a feasible goal in a product fundamentally bound to and by the static (if sometimes imperfect) code of its very base ability to exist? Bound by the (oft unfortunate) limits of its writers? How much emotional and intellectual manipulation can you stand during the course of any title? We know that so many of the AAA ilk attempt to obscure observation or discussion of these ever-tenuous dynamics in their games with various self-indulgent sentiments, but this game laughs in the face of all of these efforts.

I respect this game a lot, and I’d like to think it truly respects me and all the rest of its audience, too.

ENG: Despite initially seeming like a game with personality, as we progress we realize how few ideas there are in this game. An unfunny joke. It lasts between 20 and 30 minutes and it is very long. With that I said it all.

ESP: A pesar de un principio parecer un juego con personalidad, conforme avanzamos nos vamos dando cuenta de las pocas ideas que hay en este juego. Un chiste sin gracia. Dura entre 20 y 30 minutos y se hace larguísimo. Con eso dije todo.

its kind of funny, i guess. very clearly inspired by games like "do not touch the button" or "don't play this game" but especially of "the stanley parable." i think i'm too old and jaded, and i've seen this meta commentary gimmick too many times for it to really land with me. its cute if you have limited experience with the genre, however.

thank you for taking me to therapy

For a game where the only promised gameplay is that you walk down a corridor, I can say with absolute certainty that you do in fact walk down a corridor.

I was not expecting to giggle as much as I did.

Ha habido una vez que me ha hecho mucha gracia y varias que me han parecido originales. Siguen siendo 36 veces que hay que abrir el juego.

So stupid but amusing at the same time.


Pretty pointless, yet somewhat charming. Has one neat fourth wall break.