Reviews from

in the past


Disclaimer: I know The game dev, opinions are my own.

The corridor isn't new in what its doing. the concept has existed forever, reverse psychology, curiousity; a lil bit funny.

but what it IS is surprisingly charming and consistently funny in what it sets out to do.
upping the ante in ways those old "dont push the button" flashgames never did.

its 2 bucks... give it a go!

do not pull the saved data one its not a joke don't ask me how I know

Well, for a few bucks and a few laughs, I'd say it's fair

Pretty pointless, yet somewhat charming. Has one neat fourth wall break.


What happens in the corridor, stays in the corridor.

its kind of funny, i guess. very clearly inspired by games like "do not touch the button" or "don't play this game" but especially of "the stanley parable." i think i'm too old and jaded, and i've seen this meta commentary gimmick too many times for it to really land with me. its cute if you have limited experience with the genre, however.

silly little game with silly little buttons

Reminded me a bit of The Stanley Parable. Funny humour.

I kinda like this overall genre of meta games that are about repeating the same main action with a new twist every time, but this one is a very uninteresting entry that fails to sell its concept and mostly tries to repeat Stanley Parable beats.

A playfully clever treatise on the predominant psychological mechanization of The Player’s approach to games in the 21st century as primarily dictated via AAA structural and ideological hegemony. What an interesting central subject to take on in a game functioning around a core experimental question of how far someone will go to see a story with even the slightest illusion of choice through to the end.

Prompts a few crucial questions: Does narrative choice necessarily always equal autonomy for The Player in games? Is “autonomy” ever a feasible goal in a product fundamentally bound to and by the static (if sometimes imperfect) code of its very base ability to exist? Bound by the (oft unfortunate) limits of its writers? How much emotional and intellectual manipulation can you stand during the course of any title? We know that so many of the AAA ilk attempt to obscure observation or discussion of these ever-tenuous dynamics in their games with various self-indulgent sentiments, but this game laughs in the face of all of these efforts.

I respect this game a lot, and I’d like to think it truly respects me and all the rest of its audience, too.

I was not expecting to giggle as much as I did.

thank you for taking me to therapy

No está mal. Tiene algunos gags graciosillos y poco más.

it was okay, think watching someone play it is better then playing it

Most similar to The Stanley Parable, but with painfully slow movement. A fun few minutes of meta-type gameplay.

Listen, this game is $2, half an hour, and has overwhelmingly positive reviews. Anything I say about this game is basically a spoiler. Just, give it a try. It's like a breath of fresh air.

I played this game a week ago and already forgot almost everything about it. This either says something about me or The Corridor.

super unique game fun experience for 30 mins

it's a cute game with a cute gimmick


For a game that I received for less than a dollar it's not bad. it was really short but it did get me to laugh at a few points throughout. I hope this dev decides to continue his work in the future and perhaps release something far better sometime in the future

So stupid but amusing at the same time.

The Stanley Parade if it was a linear game, it has a few good surprises, but a lot of the time the game was predictable with what was going for

For a game where the only promised gameplay is that you walk down a corridor, I can say with absolute certainty that you do in fact walk down a corridor.